zoomedit: Added some features like hover filters and connectable vertices.
This commit is contained in:
parent
77b187b8eb
commit
4c9b0f34f8
20 changed files with 90 additions and 62 deletions
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@ -31,7 +31,6 @@ EditManager::EditManager(Window *window) {
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this->window = window;
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hoveredObject = NULL;
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highlightedObject = NULL;
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selectedObject = NULL;
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hasHoveredVertex = false;
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@ -70,6 +69,9 @@ void EditManager::setHoveredVertex(const Vertex *v, float scale) {
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hoveredObject = NULL;
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for(Level::iterator object = window->getLevel().begin(); object != window->getLevel().end(); object++) {
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if(!window->getActiveTool()->hoverFilter(**object))
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continue;
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if((*object)->hit(*v, scale)) {
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if(hoveredObject && (*object)->getPriority() < hoveredObject->getPriority())
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continue;
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@ -16,7 +16,6 @@ class EditManager {
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Window *window;
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LevelObject *hoveredObject;
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LevelObject *highlightedObject;
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LevelObject *selectedObject;
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Vertex hoveredVertex;
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@ -33,18 +32,6 @@ class EditManager {
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return hoveredObject;
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}
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void setHighlightedObject(LevelObject *object) {
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highlightedObject = object;
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}
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LevelObject* getHighlightedObject() {
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return highlightedObject;
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}
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void highlightHoveredObject() {
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highlightedObject = hoveredObject;
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}
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void setSelectedObject(LevelObject *object) {
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selectedObject = object;
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}
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@ -26,7 +26,9 @@ class LevelObject : public Object {
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virtual bool hit(const Vertex &v, float scale) const {return hit(v);};
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virtual int getPriority() const {return 0;}
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virtual bool canMove() const {return false;}
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virtual void move(float x, float y) {}
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virtual bool canRotate() const {return false;}
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virtual void rotate(Vertex m, float a) {}
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};
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@ -34,6 +34,9 @@ class LevelVertex : public LevelObject {
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provider->rotateVertex(id, m, a);
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}
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virtual bool canConnect() const {return provider->canConnectVertex(id);}
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virtual void connect() {provider->connectVertex(id);}
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const Vertex* operator->() const {return provider->getVertex(id);}
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const Vertex& operator*() const {return *provider->getVertex(id);}
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};
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@ -17,6 +17,8 @@ class PlayerStart : public Vertex3d, public LevelObject {
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return "PlayerStart";
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}
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virtual bool canMove() const {return true;}
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virtual void move(float x, float y) {
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setX(getX()+x);
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setZ(getZ()+y);
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17
Portal.h
17
Portal.h
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@ -16,6 +16,7 @@ class Portal : public LevelObject, public VertexProvider {
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Vertex vertices[4];
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float s, c;
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bool connected[4];
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void updateVertices() {
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@ -54,6 +55,10 @@ class Portal : public LevelObject, public VertexProvider {
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orient = 0;
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for(int i = 0; i < 4; i++) {
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connected[i] = false;
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}
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updateOrient();
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}
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@ -109,13 +114,25 @@ class Portal : public LevelObject, public VertexProvider {
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return 1;
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}
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virtual bool canMove() const {return true;}
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virtual void moveVertex(size_t id, float x, float y) {
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move(x, y);
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}
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virtual bool canRotate() const {return true;}
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virtual void rotateVertex(size_t id, Vertex m, float a) {
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rotate(m, a);
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}
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virtual bool canConnectVertex(size_t id) const {
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return !connected[id];
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}
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virtual void connectVertex(size_t id) {
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connected[id] = true;
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}
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};
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#endif /*PORTAL_H_*/
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36
Renderer.cpp
36
Renderer.cpp
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@ -104,39 +104,39 @@ void Renderer::drawCross(const Vertex &m, float r) {
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glEnd();
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}
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void Renderer::renderObject(const LevelObject &object, bool selected, bool highlighted, float scale) {
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void Renderer::renderObject(const LevelObject &object, bool selected, bool hovered, float scale) {
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if(object.isOfType("LevelVertex"))
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renderLevelVertex(*(LevelVertex*)&object, selected, highlighted, scale);
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renderLevelVertex(*(LevelVertex*)&object, selected, hovered, scale);
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else if(object.isOfType("LevelEdge"))
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renderLevelEdge(*(LevelEdge*)&object, selected, highlighted, scale);
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renderLevelEdge(*(LevelEdge*)&object, selected, hovered, scale);
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else if(object.isOfType("Room"))
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renderRoom(*(Room*)&object, selected, highlighted, scale);
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renderRoom(*(Room*)&object, selected, hovered, scale);
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else if(object.isOfType("PlayerStart"))
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renderPlayerStart(*(PlayerStart*)&object, selected, highlighted, scale);
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renderPlayerStart(*(PlayerStart*)&object, selected, hovered, scale);
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else if(object.isOfType("Portal"))
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renderPortal(*(Portal*)&object, selected, highlighted, scale);
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renderPortal(*(Portal*)&object, selected, hovered, scale);
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}
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void Renderer::renderLevelVertex(const LevelVertex &vertex, bool selected, bool highlighted, float scale) {
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if(!selected && !highlighted) return;
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void Renderer::renderLevelVertex(const LevelVertex &vertex, bool selected, bool hovered, float scale) {
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if(!selected && !hovered) return;
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glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
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fillCircle(*vertex, 3.5f/scale, 16);
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glLineWidth(1.0f);
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if(highlighted)
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if(hovered)
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glColor4f(1.0f, 0.9f, 0.0f, 0.9f);
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else
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glColor4f(1.0f, 0.7f, 0.0f, 0.9f);
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drawCircle(*vertex, 3.5f/scale, 16);
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}
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void Renderer::renderLevelEdge(const LevelEdge &edge, bool selected, bool highlighted, float scale) {
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void Renderer::renderLevelEdge(const LevelEdge &edge, bool selected, bool hovered, float scale) {
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if(selected) {
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glColor4f(1.0f, 1.0f, 1.0f, 0.9f);
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glLineWidth(2.0f);
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}
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else if(highlighted) {
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else if(hovered) {
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glColor4f(0.0f, 0.7f, 1.0f, 0.7f);
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glLineWidth(2.0f);
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}
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@ -151,7 +151,7 @@ void Renderer::renderLevelEdge(const LevelEdge &edge, bool selected, bool highli
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glEnd();
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}
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void Renderer::renderRoom(const Room &room, bool selected, bool highlighted, float scale) {
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void Renderer::renderRoom(const Room &room, bool selected, bool hovered, float scale) {
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if(selected)
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glColor4f(0.0f, 0.7f, 1.0f, 0.2f);
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else
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@ -163,7 +163,7 @@ void Renderer::renderRoom(const Room &room, bool selected, bool highlighted, flo
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glColor4f(1.0f, 1.0f, 1.0f, 0.9f);
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glLineWidth(2.0f);
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}
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else if(highlighted) {
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else if(hovered) {
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glColor4f(0.0f, 0.7f, 1.0f, 0.7f);
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glLineWidth(2.0f);
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}
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@ -175,12 +175,12 @@ void Renderer::renderRoom(const Room &room, bool selected, bool highlighted, flo
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drawPolygon(room.getPolygon());
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}
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void Renderer::renderPlayerStart(const PlayerStart &start, bool selected, bool highlighted, float scale) {
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void Renderer::renderPlayerStart(const PlayerStart &start, bool selected, bool hovered, float scale) {
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if(selected) {
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glColor4f(1.0f, 1.0f, 1.0f, 0.9f);
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glLineWidth(2.0f);
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}
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else if(highlighted) {
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else if(hovered) {
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glColor4f(0.0f, 0.7f, 0.7f, 0.7f);
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glLineWidth(2.0f);
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}
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@ -195,12 +195,12 @@ void Renderer::renderPlayerStart(const PlayerStart &start, bool selected, bool h
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drawCross(Vertex(start.getX(), start.getZ()), 0.5f/sqrtf(scale));
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}
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void Renderer::renderPortal(const Portal &portal, bool selected, bool highlighted, float scale) {
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void Renderer::renderPortal(const Portal &portal, bool selected, bool hovered, float scale) {
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if(selected) {
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glColor4f(1.0f, 1.0f, 1.0f, 0.9f);
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glLineWidth(2.0f);
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}
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else if(highlighted) {
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else if(hovered) {
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glColor4f(0.0f, 0.7f, 0.7f, 0.7f);
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glLineWidth(2.0f);
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}
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@ -242,6 +242,6 @@ void Renderer::render(const Level &level, const Rectangle &rect, float scale) {
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for(Level::const_iterator object = level.begin(); object != level.end(); object++) {
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renderObject(**object, (&**object == editManager->getSelectedObject()),
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(&**object == editManager->getHighlightedObject()), scale);
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(&**object == editManager->getHoveredObject()), scale);
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}
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}
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12
Renderer.h
12
Renderer.h
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@ -25,14 +25,14 @@ class Renderer {
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void drawCircleDotted(const Vertex &m, float r, int n = 64, int d = 8, float rot = 0);
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void drawCross(const Vertex &m, float r);
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void renderObject(const LevelObject &object, bool selected, bool highlighted, float scale);
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void renderObject(const LevelObject &object, bool selected, bool hovered, float scale);
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void renderLevelVertex(const LevelVertex &vertex, bool selected, bool highlighted, float scale);
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void renderLevelEdge(const LevelEdge &edge, bool selected, bool highlighted, float scale);
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void renderLevelVertex(const LevelVertex &vertex, bool selected, bool hovered, float scale);
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void renderLevelEdge(const LevelEdge &edge, bool selected, bool hovered, float scale);
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void renderRoom(const Room &room, bool selected, bool highlighted, float scale);
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void renderPlayerStart(const PlayerStart &start, bool selected, bool highlighted, float scale);
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void renderPortal(const Portal &portal, bool selected, bool highlighted, float scale);
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void renderRoom(const Room &room, bool selected, bool hovered, float scale);
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void renderPlayerStart(const PlayerStart &start, bool selected, bool hovered, float scale);
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void renderPortal(const Portal &portal, bool selected, bool hovered, float scale);
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public:
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Renderer(EditManager *editManager) {
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4
Room.h
4
Room.h
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@ -48,6 +48,8 @@ class Room : public LevelObject, private VertexProvider, private EdgeProvider {
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return "Room";
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}
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virtual bool canMove() const {return true;}
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virtual void move(float x, float y) {
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Vertex m(x, y);
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@ -55,6 +57,8 @@ class Room : public LevelObject, private VertexProvider, private EdgeProvider {
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*v += m;
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}
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virtual bool canRotate() const {return true;}
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virtual void rotate(Vertex m, float a);
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virtual const Vertex* getVertex(size_t id) const {
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2
Tool.h
2
Tool.h
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@ -22,6 +22,8 @@ class Tool : public Object {
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virtual GtkWidget* getImage() = 0;
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virtual bool isSensitive() = 0;
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virtual bool hoverFilter(const LevelObject &object) const = 0;
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virtual EventHandler* getEventHandler() = 0;
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virtual Sidebar* getSidebar() = 0;
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virtual Renderer* getRenderer() {return NULL;}
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@ -16,7 +16,6 @@ ToolAddPolygon::~ToolAddPolygon() {
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void ToolAddPolygon::activate() {
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newRoom = Room();
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editManager->setHighlightedObject(NULL);
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editManager->setSelectedObject(NULL);
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}
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@ -4,6 +4,7 @@
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#include "Tool.h"
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#include "EditManager.h"
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#include "SidebarAdd.h"
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#include "LevelVertex.h"
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class ToolAddPolygon : public Tool, private EventHandler, private Renderer {
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@ -43,6 +44,13 @@ class ToolAddPolygon : public Tool, private EventHandler, private Renderer {
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return image;
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}
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virtual bool hoverFilter(const LevelObject &object) const {
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if(!object.isOfType("LevelVertex"))
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return false;
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return ((LevelVertex*)&object)->canConnect();
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}
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virtual EventHandler* getEventHandler() {
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return this;
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}
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@ -28,7 +28,6 @@ ToolAddRect::~ToolAddRect() {
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}
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void ToolAddRect::activate() {
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editManager->setHighlightedObject(NULL);
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editManager->setSelectedObject(NULL);
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}
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@ -44,6 +44,10 @@ class ToolAddRect : public Tool, public EventHandler, public Renderer {
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return image;
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}
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virtual bool hoverFilter(const LevelObject &object) const {
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return false;
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}
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virtual EventHandler* getEventHandler() {
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return this;
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}
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@ -15,7 +15,6 @@ ToolGrab::~ToolGrab() {
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void ToolGrab::activate() {
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pressed = false;
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editManager->highlightHoveredObject();
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editManager->setSelectedObject(NULL);
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}
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@ -49,10 +48,8 @@ bool ToolGrab::buttonRelease(unsigned int button, const Vertex *v) {
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}
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bool ToolGrab::motion(const Vertex *v) {
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if(!pressed) {
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editManager->highlightHoveredObject();
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return true;
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}
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if(!pressed)
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return false;
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if(!v)
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return false;
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@ -6,7 +6,7 @@
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#include "SidebarView.h"
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class ToolGrab : public Tool, public EventHandler {
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class ToolGrab : public Tool, private EventHandler {
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private:
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GtkWidget *image;
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return image;
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}
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virtual bool hoverFilter(const LevelObject &object) const {
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return object.canMove();
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}
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virtual EventHandler* getEventHandler() {
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return this;
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}
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@ -17,12 +17,11 @@ ToolRotate::~ToolRotate() {
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void ToolRotate::activate() {
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pressed = false;
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editManager->highlightHoveredObject();
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editManager->setSelectedObject(NULL);
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}
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bool ToolRotate::buttonPress(unsigned int button, const Vertex *v) {
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if(button != 1 || !v)
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if(button != 1 || !editManager->getHoveredObject())
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return false;
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pressed = true;
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@ -52,10 +51,8 @@ bool ToolRotate::buttonRelease(unsigned int button, const Vertex *v) {
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}
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bool ToolRotate::motion(const Vertex *v, float scale) {
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if(!pressed) {
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editManager->highlightHoveredObject();
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return true;
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}
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if(!pressed)
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return false;
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if(!v)
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return false;
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@ -43,6 +43,10 @@ class ToolRotate : public Tool, private EventHandler, private Renderer {
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return image;
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}
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virtual bool hoverFilter(const LevelObject &object) const {
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return object.canRotate();
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}
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virtual EventHandler* getEventHandler() {
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return this;
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}
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@ -26,10 +26,6 @@ class ToolSelector : public Tool, public EventHandler {
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return "ToolSelector";
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}
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virtual void activate() {
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editManager->highlightHoveredObject();
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}
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virtual const char *getName() const {
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return "Select";
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}
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return image;
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}
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virtual bool hoverFilter(const LevelObject &object) const {
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return true;
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}
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virtual EventHandler *getEventHandler() {
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return this;
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}
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virtual bool buttonPress(unsigned int button, const Vertex *v);
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virtual bool motion(const Vertex *v) {
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editManager->highlightHoveredObject();
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return true;
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}
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virtual Sidebar* getSidebar() {
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return &sidebar;
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}
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@ -13,6 +13,9 @@ class VertexProvider {
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virtual void moveVertex(size_t id, float x, float y) {}
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virtual void rotateVertex(size_t id, Vertex m, float a) {}
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virtual bool canConnectVertex(size_t id) const {return false;}
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virtual void connectVertex(size_t id) {}
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};
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#endif /*VERTEXPROVIDER_H_*/
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