zoomedit:
* Moved grid drawing code to TopView
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85e58bd658
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5 changed files with 69 additions and 53 deletions
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@ -21,11 +21,51 @@
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#include <Data/Level.h>
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#include <Data/Room.h>
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#include <Data/Triangle.h>
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#include <Gui/RenderArea.h>
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#include <GL/gl.h>
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#include <cmath>
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namespace ZoomEdit {
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namespace View {
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void TopView::drawGrid(Gui::RenderArea *renderArea) {
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float depth = std::log10(renderArea->getScale())-0.75f;
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float depth2 = std::floor(depth);
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float step = std::pow(0.1f, depth2);
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float x1, x2;
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float y1, y2;
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float width = renderArea->getViewWidth();
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float height = renderArea->getViewHeight();
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x1 = x2 = renderArea->getXCenter();
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y1 = y2 = renderArea->getYCenter();
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x1 -= width/2; x2 += width/2;
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y1 -= height/2; y2 += height/2;
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glLineWidth(1.0f);
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glBegin(GL_LINES);
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for(int i = 0; 0.4f*(depth-depth2+i-1) < 0.5f; i++) {
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float f = std::min(0.4f*(depth-depth2+i), 0.5f);
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glColor3f(f, f, f);
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for(f = x1 - std::fmod(x1, step); f <= x2; f+=step) {
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glVertex2f(f, y1);
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glVertex2f(f, y2);
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}
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for(f = y1 - std::fmod(y1, step); f <= y2; f+=step) {
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glVertex2f(x1, f);
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glVertex2f(x2, f);
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}
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step *= 10;
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}
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glEnd();
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}
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void TopView::renderRoom(Data::Room *room) {
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const std::list<Data::Triangle*> &floor = room->getFloorTriangles();
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@ -43,7 +83,9 @@ void TopView::renderRoom(Data::Room *room) {
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glEnd();
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}
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void TopView::render() {
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void TopView::render(Gui::RenderArea *renderArea) {
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drawGrid(renderArea);
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if(!level)
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return;
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@ -35,6 +35,8 @@ class TopView : public View {
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private:
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Data::Level *level;
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void drawGrid(Gui::RenderArea *renderArea);
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void renderRoom(Data::Room *room);
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public:
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@ -43,7 +45,7 @@ class TopView : public View {
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Data::Level* getLevel() {return level;}
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void setLevel(Data::Level *level0) {level = level0;}
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virtual void render();
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virtual void render(Gui::RenderArea *renderArea);
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};
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}
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@ -21,13 +21,18 @@
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#define ZOOMEDIT_VIEW_H_
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namespace ZoomEdit {
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namespace Gui {
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class RenderArea;
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}
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namespace View {
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class View {
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public:
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virtual ~View() {}
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virtual void render() = 0;
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virtual void render(Gui::RenderArea *renderArea) = 0;
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};
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}
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