zoomedit:
* Can grab level view now to change view position.
This commit is contained in:
parent
1464f33677
commit
c771232b74
6 changed files with 43 additions and 48 deletions
|
@ -154,47 +154,5 @@ void TopView::render(Gui::RenderArea *renderArea) {
|
|||
renderRoom(*room);
|
||||
}
|
||||
|
||||
void TopView::getBounds(float *minX, float *maxX, float *minY, float *maxY) {
|
||||
if(!level)
|
||||
return;
|
||||
|
||||
if(minX)
|
||||
*minX = 0;
|
||||
if(maxX)
|
||||
*maxX = 0;
|
||||
if(minY)
|
||||
*minY = 0;
|
||||
if(maxY)
|
||||
*maxY = 0;
|
||||
|
||||
const std::list<Data::Room*> &rooms = level->getRooms();
|
||||
|
||||
for(std::list<Data::Room*>::const_iterator room = rooms.begin(); room != rooms.end(); ++room) {
|
||||
const std::list<Data::Triangle*> &triangles = (*room)->getFloorTriangles();
|
||||
|
||||
for(std::list<Data::Triangle*>::const_iterator t = triangles.begin(); t != triangles.end(); ++t) {
|
||||
const Data::Vertex &v1 = (*t)->getVertex(0), &v2 = (*t)->getVertex(1), &v3 = (*t)->getVertex(2);
|
||||
|
||||
if(minX)
|
||||
*minX = std::min(std::min(*minX, v1.getX()), std::min(v2.getX(), v3.getX()));
|
||||
if(maxX)
|
||||
*maxX = std::max(std::max(*maxX, v1.getX()), std::max(v2.getX(), v3.getX()));
|
||||
if(minY)
|
||||
*minY = std::min(std::min(*minY, v1.getZ()), std::min(v2.getZ(), v3.getZ()));
|
||||
if(maxY)
|
||||
*maxY = std::max(std::max(*maxY, v1.getZ()), std::max(v2.getZ(), v3.getZ()));
|
||||
}
|
||||
}
|
||||
|
||||
if(minX)
|
||||
*minX -= 2.5f;
|
||||
if(maxX)
|
||||
*maxX += 2.5f;
|
||||
if(minY)
|
||||
*minY -= 2.5f;
|
||||
if(maxY)
|
||||
*maxY += 2.5f;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -55,8 +55,6 @@ class TopView : public View {
|
|||
void setLevel(Data::Level *level0) {level = level0;}
|
||||
|
||||
virtual void render(Gui::RenderArea *renderArea);
|
||||
|
||||
virtual void getBounds(float *minX, float *maxX, float *minY, float *maxY);
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -33,7 +33,6 @@ class View {
|
|||
virtual ~View() {}
|
||||
|
||||
virtual void render(Gui::RenderArea *renderArea) = 0;
|
||||
virtual void getBounds(float *minX, float *maxX, float *minY, float *maxY) = 0;
|
||||
};
|
||||
|
||||
}
|
||||
|
|
Reference in a new issue