zoomedit:

* Added some basic data structures.
This commit is contained in:
neoraider 2008-04-09 19:11:05 +00:00
parent 73f6346ed1
commit dbe6bf3563
17 changed files with 1040 additions and 712 deletions

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/*
* Triangle.cpp
*
* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Triangle.h"
namespace ZoomEdit {
namespace Data {
}
}

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/*
* Triangle.h
*
* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ZOOMEDIT_DATA_TRIANGLE_H_
#define ZOOMEDIT_DATA_TRIANGLE_H_
#include "Vertex.h"
namespace ZoomEdit {
namespace Data {
class Triangle {
private:
Vertex a, b, c;
Vector na, nb, nc;
public:
Triangle(Vertex a0, Vertex b0, Vertex c0) : a(a0), b(b0), c(c0) {}
};
}
}
#endif /*ZOOMEDIT_DATA_TRIANGLE_H_*/

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/*
* Vector.cpp
*
* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Vector.h"
#include <cmath>
namespace ZoomEdit {
namespace Data {
float Vector::lengthSq() const {
return x*x + y*y + z*z;
}
float Vector::length() const {
return std::sqrt(lengthSq());
}
Vector Vector::operator+(const Vector &v) const {
return Vector(x + v.x, y + v.y, z + v.z);
}
Vector Vector::operator-(const Vector &v) const {
return Vector(x - v.x, y - v.y, z - v.z);
}
Vector Vector::operator*(float f) const {
return Vector(x*f, y*f, z*f);
}
Vector Vector::operator/(float f) const {
return Vector(x/f, y/f, z/f);
}
Vector& Vector::operator+=(const Vector &v) {
x += v.x;
y += v.y;
z += v.z;
return *this;
}
Vector& Vector::operator-=(const Vector &v) {
x -= v.x;
y -= v.y;
z -= v.z;
return *this;
}
Vector& Vector::operator*=(float f) {
x *= f;
y *= f;
z *= f;
return *this;
}
Vector& Vector::operator/=(float f) {
x /= f;
y /= f;
z /= f;
return *this;
}
}
}

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/*
* Vector.h
*
* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ZOOMEDIT_DATA_VECTOR_H_
#define ZOOMEDIT_DATA_VECTOR_H_
namespace ZoomEdit {
namespace Data {
class Vector {
private:
float x, y, z;
public:
Vector() : x(0), y(0), z(0) {}
Vector(float x0, float y0, float z0) : x(x0), y(y0), z(z0) {}
float getX() const {return x;}
void setX(float x0) {x = x0;}
float getY() const {return y;}
void setY(float y0) {y = y0;}
float getZ() const {return z;}
void setZ(float z0) {z = z0;}
float lengthSq() const;
float length() const;
void normalize() {
if(lengthSq())
*this /= length();
}
Vector operator+(const Vector &v) const;
Vector operator-(const Vector &v) const;
Vector operator*(float f) const;
Vector operator/(float f) const;
Vector& operator+=(const Vector &v);
Vector& operator-=(const Vector &v);
Vector& operator*=(float f);
Vector& operator/=(float f);
};
}
}
#endif /*ZOOMEDIT_DATA_VECTOR_H_*/

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/*
* Vertex.cpp
*
* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Vertex.h"
#include <cmath>
namespace ZoomEdit {
namespace Data {
float Vertex::distanceSq(const Vertex &v) const {
return (x - v.x)*(x - v.x) + (y - v.y)*(y - v.y) + (z - v.z)*(z - v.z);
}
float Vertex::distance(const Vertex &v) const {
return std::sqrt(distanceSq(v));
}
Vector Vertex::operator-(const Vertex &v) const {
return Vector(x - v.x, y - v.y, z - v.z);
}
Vertex Vertex::operator+(const Vector &v) const {
return Vertex(x + v.getX(), y + v.getY(), z + v.getZ());
}
Vertex Vertex::operator-(const Vector &v) const {
return Vertex(x - v.getX(), y - v.getY(), z - v.getZ());
}
Vertex& Vertex::operator+=(const Vector &v) {
x += v.getX();
y += v.getY();
z += v.getZ();
return *this;
}
Vertex& Vertex::operator-=(const Vector &v) {
x -= v.getX();
y -= v.getY();
z -= v.getZ();
return *this;
}
}
}

60
src/Data/Vertex.h Normal file
View file

@ -0,0 +1,60 @@
/*
* Vertex.h
*
* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ZOOMEDIT_DATA_VERTEX_H_
#define ZOOMEDIT_DATA_VERTEX_H_
#include "Vector.h"
namespace ZoomEdit {
namespace Data {
class Vertex {
private:
float x, y, z;
public:
Vertex() : x(0), y(0), z(0) {}
Vertex(float x0, float y0, float z0) : x(x0), y(y0), z(z0) {}
float getX() const {return x;}
void setX(float x0) {x = x0;}
float getY() const {return y;}
void setY(float y0) {y = y0;}
float getZ() const {return z;}
void setZ(float z0) {z = z0;}
float distanceSq(const Vertex &v) const;
float distance(const Vertex &v) const;
Vector operator-(const Vertex &v) const;
Vertex operator+(const Vector &v) const;
Vertex operator-(const Vector &v) const;
Vertex& operator+=(const Vector &v);
Vertex& operator-=(const Vector &v);
};
}
}
#endif /*ZOOMEDIT_DATA_VERTEX_H_*/

View file

@ -81,7 +81,6 @@ CXXFLAGS = @CXXFLAGS@
CYGPATH_W = @CYGPATH_W@
DEFS = @DEFS@
DEPDIR = @DEPDIR@
DSYMUTIL = @DSYMUTIL@
ECHO = @ECHO@
ECHO_C = @ECHO_C@
ECHO_N = @ECHO_N@
@ -107,7 +106,6 @@ LTLIBOBJS = @LTLIBOBJS@
MAINT = @MAINT@
MAKEINFO = @MAKEINFO@
MKDIR_P = @MKDIR_P@
NMEDIT = @NMEDIT@
OBJEXT = @OBJEXT@
PACKAGE = @PACKAGE@
PACKAGE_BUGREPORT = @PACKAGE_BUGREPORT@

View file

@ -31,7 +31,7 @@ namespace Gui {
GdkGLConfig *RenderArea::glconfig = NULL;
RenderArea::RenderArea(BaseObjectType *cobject, const Glib::RefPtr<Gnome::Glade::Xml> &xml)
: Gtk::DrawingArea(cobject), zoomLevel(0), scale(100), xCenter(0), yCenter(0) {
: Gtk::DrawingArea(cobject), xCenter(0), yCenter(0), zoomLevel(0), scale(100) {
if(!glconfig) {
glconfig = gdk_gl_config_new_by_mode((GdkGLConfigMode)(GDK_GL_MODE_RGB | GDK_GL_MODE_DOUBLE));
if(!glconfig) glconfig = gdk_gl_config_new_by_mode(GDK_GL_MODE_RGB); // Hmm, can't find double buffered config

View file

@ -47,7 +47,7 @@ class Instance {
// Prevent shallow copy
Instance(const Instance &o);
const Instance& operator=(const Instance &o);
Instance& operator=(const Instance &o);
};
}

View file

@ -1,6 +1,6 @@
SUBDIRS = Gui
SUBDIRS = Data Gui
bin_PROGRAMS = zoomedit
zoomedit_SOURCES = zoomedit.cpp Instance.cpp
zoomedit_CPPFLAGS = $(glademm_CFLAGS) $(GTKGLEXT_CFLAGS)
zoomedit_LDADD = Gui/libgui.la $(glademm_LIBS) $(GTKGLEXT_LIBS)
zoomedit_LDADD = Data/libdata.la Gui/libgui.la $(glademm_LIBS) $(GTKGLEXT_LIBS)

View file

@ -50,8 +50,8 @@ am_zoomedit_OBJECTS = zoomedit-zoomedit.$(OBJEXT) \
zoomedit-Instance.$(OBJEXT)
zoomedit_OBJECTS = $(am_zoomedit_OBJECTS)
am__DEPENDENCIES_1 =
zoomedit_DEPENDENCIES = Gui/libgui.la $(am__DEPENDENCIES_1) \
$(am__DEPENDENCIES_1)
zoomedit_DEPENDENCIES = Data/libdata.la Gui/libgui.la \
$(am__DEPENDENCIES_1) $(am__DEPENDENCIES_1)
DEFAULT_INCLUDES = -I.@am__isrc@
depcomp = $(SHELL) $(top_srcdir)/depcomp
am__depfiles_maybe = depfiles
@ -98,7 +98,6 @@ CXXFLAGS = @CXXFLAGS@
CYGPATH_W = @CYGPATH_W@
DEFS = @DEFS@
DEPDIR = @DEPDIR@
DSYMUTIL = @DSYMUTIL@
ECHO = @ECHO@
ECHO_C = @ECHO_C@
ECHO_N = @ECHO_N@
@ -124,7 +123,6 @@ LTLIBOBJS = @LTLIBOBJS@
MAINT = @MAINT@
MAKEINFO = @MAKEINFO@
MKDIR_P = @MKDIR_P@
NMEDIT = @NMEDIT@
OBJEXT = @OBJEXT@
PACKAGE = @PACKAGE@
PACKAGE_BUGREPORT = @PACKAGE_BUGREPORT@
@ -193,10 +191,10 @@ sysconfdir = @sysconfdir@
target_alias = @target_alias@
top_builddir = @top_builddir@
top_srcdir = @top_srcdir@
SUBDIRS = Gui
SUBDIRS = Data Gui
zoomedit_SOURCES = zoomedit.cpp Instance.cpp
zoomedit_CPPFLAGS = $(glademm_CFLAGS) $(GTKGLEXT_CFLAGS)
zoomedit_LDADD = Gui/libgui.la $(glademm_LIBS) $(GTKGLEXT_LIBS)
zoomedit_LDADD = Data/libdata.la Gui/libgui.la $(glademm_LIBS) $(GTKGLEXT_LIBS)
all: config.h
$(MAKE) $(AM_MAKEFLAGS) all-recursive