zoomedit:
* Implemented MapView
This commit is contained in:
parent
12ebbe18e1
commit
eb096e97d6
13 changed files with 187 additions and 15 deletions
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@ -44,6 +44,7 @@ RenderArea::RenderArea(BaseObjectType *cobject, const Glib::RefPtr<Gnome::Glade:
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signal_configure_event().connect(sigc::mem_fun(this, &RenderArea::onConfigureEvent));
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signal_expose_event().connect(sigc::mem_fun(this, &RenderArea::onExposeEvent));
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signal_scroll_event().connect(sigc::mem_fun(this, &RenderArea::onScrollEvent));
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signal_button_press_event().connect(sigc::mem_fun(this, &RenderArea::onButtonPressEvent));
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signal_enter_notify_event().connect(sigc::mem_fun(this, &RenderArea::onEnterNotifyEvent));
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signal_leave_notify_event().connect(sigc::mem_fun(this, &RenderArea::onLeaveNotifyEvent));
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signal_motion_notify_event().connect(sigc::mem_fun(this, &RenderArea::onMotionNotifyEvent));
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@ -118,6 +119,13 @@ bool RenderArea::onScrollEvent(GdkEventScroll *event) {
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return false;
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}
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bool RenderArea::onButtonPressEvent(GdkEventButton *event) {
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if(view && event->button == 1)
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view->click(this, event->x, event->y);
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return true;
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}
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bool RenderArea::onEnterNotifyEvent(GdkEventCrossing *event) {
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inWindow = true;
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xHover = event->x;
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@ -55,6 +55,7 @@ class RenderArea : public Gtk::DrawingArea {
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bool onConfigureEvent(GdkEventConfigure*);
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bool onExposeEvent(GdkEventExpose*);
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bool onScrollEvent(GdkEventScroll *event);
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bool onButtonPressEvent(GdkEventButton *event);
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bool onEnterNotifyEvent(GdkEventCrossing *event);
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bool onLeaveNotifyEvent(GdkEventCrossing*);
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bool onMotionNotifyEvent(GdkEventMotion *event);
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@ -28,11 +28,23 @@ Window::Window(BaseObjectType *cobject, const Glib::RefPtr<Gnome::Glade::Xml> &x
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xml->connect_clicked("MenuItemQuit", sigc::mem_fun(this, &Window::hide));
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xml->get_widget_derived("RenderArea", renderArea);
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xml->get_widget_derived("MapArea", mapArea);
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if(renderArea)
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renderArea->signal_expose_event().connect_notify(sigc::mem_fun(this, &Window::updateMap));
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}
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Window::~Window() {
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if(renderArea)
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delete renderArea;
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if(mapArea)
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delete mapArea;
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}
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void Window::updateMap(GdkEventExpose*) {
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if(mapArea)
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mapArea->queue_draw();
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}
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}
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@ -30,13 +30,16 @@ class RenderArea;
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class Window : public Gtk::Window {
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private:
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RenderArea *renderArea;
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RenderArea *renderArea, *mapArea;
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void updateMap(GdkEventExpose*);
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public:
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Window(BaseObjectType *cobject, const Glib::RefPtr<Gnome::Glade::Xml> &xml);
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virtual ~Window();
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RenderArea* getRenderArea() const {return renderArea;}
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RenderArea* getMapArea() const {return mapArea;}
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};
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}
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@ -26,6 +26,7 @@
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#include <Gui/RenderArea.h>
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#include <Data/Level.h>
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#include <View/TopView.h>
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#include <View/MapView.h>
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namespace ZoomEdit {
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@ -65,6 +66,9 @@ Instance::Instance(const Glib::ustring &file) : window(0), levelXml(0), level(0)
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view = new View::TopView();
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window->getRenderArea()->setView(view);
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mapView = new View::MapView(window->getRenderArea());
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window->getMapArea()->setView(mapView);
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Gtk::ToolButton *button;
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xml->get_widget("ToolButtonZoomIn", button);
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button->signal_clicked().connect(sigc::bind(sigc::mem_fun(view, &View::TopView::zoom), window->getRenderArea(), 2, 0, 0));
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@ -84,6 +88,9 @@ Instance::~Instance() {
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if(window)
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delete window;
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if(mapView)
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delete mapView;
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if(view)
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delete view;
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@ -129,11 +136,13 @@ void Instance::createLevel() {
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level = new Data::Level(root);
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view->setLevel(level);
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mapView->setLevel(level);
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}
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bool Instance::loadLevel(const Glib::ustring &file) {
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if(level) {
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view->setLevel(0);
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mapView->setLevel(0);
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delete level;
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level = 0;
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}
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@ -153,6 +162,7 @@ bool Instance::loadLevel(const Glib::ustring &file) {
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level = new Data::Level(doc->get_root_node());
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view->setLevel(level);
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mapView->setLevel(level);
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return true;
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}
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@ -36,6 +36,7 @@ class Level;
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namespace View {
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class TopView;
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class MapView;
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}
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class Instance {
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@ -58,6 +59,7 @@ class Instance {
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Data::Level *level;
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View::TopView *view;
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View::MapView *mapView;
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Instance(const Glib::ustring &file);
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@ -1,3 +1,3 @@
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noinst_LTLIBRARIES = libview.la
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libview_la_SOURCES = TopView.cpp
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libview_la_SOURCES = TopView.cpp MapView.cpp
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@ -43,7 +43,7 @@ CONFIG_HEADER = $(top_builddir)/src/config.h
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CONFIG_CLEAN_FILES =
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LTLIBRARIES = $(noinst_LTLIBRARIES)
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libview_la_LIBADD =
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am_libview_la_OBJECTS = TopView.lo
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am_libview_la_OBJECTS = TopView.lo MapView.lo
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libview_la_OBJECTS = $(am_libview_la_OBJECTS)
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DEFAULT_INCLUDES = -I.@am__isrc@ -I$(top_builddir)/src
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depcomp = $(SHELL) $(top_srcdir)/depcomp
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@ -179,7 +179,7 @@ target_alias = @target_alias@
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top_builddir = @top_builddir@
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top_srcdir = @top_srcdir@
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noinst_LTLIBRARIES = libview.la
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libview_la_SOURCES = TopView.cpp
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libview_la_SOURCES = TopView.cpp MapView.cpp
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all: all-am
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.SUFFIXES:
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@ -231,6 +231,7 @@ mostlyclean-compile:
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distclean-compile:
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-rm -f *.tab.c
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@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/MapView.Plo@am__quote@
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@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/TopView.Plo@am__quote@
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.cpp.o:
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@ -18,13 +18,131 @@
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*/
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#include "MapView.h"
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#include "TopView.h"
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#include <Data/Level.h>
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#include <Data/Room.h>
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#include <Data/Triangle.h>
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#include <Gui/RenderArea.h>
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#include <GL/gl.h>
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#include <cmath>
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#include <list>
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namespace ZoomEdit {
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namespace View {
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void MapView::click(Gui::RenderArea *renderArea, float x, float y) {
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if(!mainArea)
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return;
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TopView *mainView = dynamic_cast<TopView*>(mainArea->getView());
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if(!mainView)
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return;
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mainView->setXCenter(xCenter + (x - renderArea->get_width()/2)/scale);
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mainView->setYCenter(yCenter + (y - renderArea->get_height()/2)/scale);
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mainArea->queue_draw();
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}
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void MapView::render(Gui::RenderArea *renderArea) {
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glClear(GL_COLOR_BUFFER_BIT);
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if(!level)
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return;
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float minX, maxX, minY, maxY;
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getBounds(&minX, &maxX, &minY, &maxY);
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xCenter = (minX+maxX)/2; yCenter = (minY+maxY)/2;
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float width = maxX-minX, height=maxY-minY;
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if(width == 0 || height == 0)
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return;
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scale = std::min(renderArea->get_width()/width, renderArea->get_height()/height)*0.75f;
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glScalef(scale, scale, 1);
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glTranslatef(-xCenter, -yCenter, 0);
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const std::list<Data::Room*> &rooms = level->getRooms();
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for(std::list<Data::Room*>::const_iterator room = rooms.begin(); room != rooms.end(); ++room)
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TopView::renderRoom(*room);
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if(mainArea) {
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TopView *mainView = dynamic_cast<TopView*>(mainArea->getView());
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if(mainView) {
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float mainXCenter = mainView->getXCenter(), mainYCenter = mainView->getYCenter();
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float mainScale = mainView->getScale();
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float mainWidth = mainArea->get_width()/mainScale, mainHeight = mainArea->get_height()/mainScale;
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glColor4f(0.7f, 0.7f, 0.7f, 0.3f);
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glBegin(GL_POLYGON);
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glVertex2f(mainXCenter-mainWidth/2, mainYCenter-mainHeight/2);
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glVertex2f(mainXCenter+mainWidth/2, mainYCenter-mainHeight/2);
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glVertex2f(mainXCenter+mainWidth/2, mainYCenter+mainHeight/2);
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glVertex2f(mainXCenter-mainWidth/2, mainYCenter+mainHeight/2);
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glEnd();
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glColor4f(0.7f, 0.7f, 0.7f, 0.7f);
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glLineWidth(1.0f);
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glBegin(GL_LINE_LOOP);
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glVertex2f(mainXCenter-mainWidth/2, mainYCenter-mainHeight/2);
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glVertex2f(mainXCenter+mainWidth/2, mainYCenter-mainHeight/2);
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glVertex2f(mainXCenter+mainWidth/2, mainYCenter+mainHeight/2);
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glVertex2f(mainXCenter-mainWidth/2, mainYCenter+mainHeight/2);
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glEnd();
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}
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}
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glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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}
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void MapView::getBounds(float *minX, float *maxX, float *minY, float *maxY) {
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if(minX)
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*minX = 0;
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if(maxX)
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*maxX = 0;
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if(minY)
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*minY = 0;
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if(maxY)
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*maxY = 0;
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if(!level)
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return;
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const std::list<Data::Room*> &rooms = level->getRooms();
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for(std::list<Data::Room*>::const_iterator room = rooms.begin(); room != rooms.end(); ++room) {
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const std::list<Data::Triangle*> &triangles = (*room)->getFloorTriangles();
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for(std::list<Data::Triangle*>::const_iterator t = triangles.begin(); t != triangles.end(); ++t) {
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const Data::Vertex &v1 = (*t)->getVertex(0), &v2 = (*t)->getVertex(1), &v3 = (*t)->getVertex(2);
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if(minX)
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*minX = std::min(std::min(*minX, v1.getX()), std::min(v2.getX(), v3.getX()));
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if(maxX)
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*maxX = std::max(std::max(*maxX, v1.getX()), std::max(v2.getX(), v3.getX()));
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if(minY)
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*minY = std::min(std::min(*minY, v1.getZ()), std::min(v2.getZ(), v3.getZ()));
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if(maxY)
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*maxY = std::max(std::max(*maxY, v1.getZ()), std::max(v2.getZ(), v3.getZ()));
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}
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}
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}
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}
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}
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@ -30,16 +30,30 @@ class Level;
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namespace View {
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class TopView;
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class MapView : public View {
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private:
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Data::Level *level;
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Gui::RenderArea *mainArea;
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float scale, xCenter, yCenter;
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void getBounds(float *minX, float *maxX, float *minY, float *maxY);
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public:
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MapView(Data::Level *level0 = 0) : level(level0) {}
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MapView(Gui::RenderArea *mainArea0 = 0, Data::Level *level0 = 0)
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: level(level0), mainArea(mainArea0), scale(1), xCenter(0), yCenter(0) {}
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Data::Level* getLevel() {return level;}
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void setLevel(Data::Level *level0) {level = level0;}
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Gui::RenderArea* getMainArea() {return mainArea;}
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void setMainArea(Gui::RenderArea *mainArea0) {mainArea = mainArea0;}
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virtual void click(Gui::RenderArea *renderArea, float x, float y);
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virtual void render(Gui::RenderArea *renderArea);
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};
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@ -74,7 +74,7 @@ void TopView::drawGrid(Gui::RenderArea *renderArea) {
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glBegin(GL_LINES);
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for(int i = 0; 0.4f*(depth-depth2+i-1) < 0.5f; i++) {
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for(int i = 0; 0.4f*(depth-depth2+i-1) < 0.5f; ++i) {
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float f = std::min(0.4f*(depth-depth2+i), 0.5f);
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glColor3f(f, f, f);
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@ -50,25 +50,27 @@ class TopView : public View {
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int zoomLevel;
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float scale;
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float getXCenter() const {return xCenter;}
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float getYCenter() const {return yCenter;}
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float getScale() const {return scale;}
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void drawGrid(Gui::RenderArea *renderArea);
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void renderRoom(Data::Room *room);
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public:
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TopView(Data::Level *level0 = 0) : level(level0), xCenter(0), yCenter(0), zoomLevel(0), scale(100) {}
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float getXCenter() const {return xCenter;}
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void setXCenter(float xCenter0) {xCenter = xCenter0;}
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float getYCenter() const {return yCenter;}
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void setYCenter(float yCenter0) {yCenter = yCenter0;}
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float getScale() const {return scale;}
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Data::Level* getLevel() {return level;}
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void setLevel(Data::Level *level0) {level = level0;}
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virtual void zoom(Gui::RenderArea *renderArea, int zoom, float x, float y);
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virtual void move(Gui::RenderArea *renderArea, float x, float y);
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virtual void render(Gui::RenderArea *renderArea);
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static void renderRoom(Data::Room *room);
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};
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}
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@ -36,6 +36,7 @@ class View {
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virtual void zoom(Gui::RenderArea*, int, float, float) {}
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virtual void move(Gui::RenderArea*, float, float) {}
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virtual void click(Gui::RenderArea*, float, float) {}
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};
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}
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