zoomedit: Abstracted room vertices.

This commit is contained in:
neoraider 2008-02-19 20:56:04 +00:00
parent db5647f286
commit efb78cdf51
4 changed files with 106 additions and 24 deletions

View file

@ -55,6 +55,14 @@ class LevelEdge : public LevelObject {
provider->rotateEdge(id, m, a); provider->rotateEdge(id, m, a);
} }
const EdgeProvider* getProvider() const {
return provider;
}
size_t getId() const {
return id;
}
const Edge* operator->() const {return provider->getEdge(id);} const Edge* operator->() const {return provider->getEdge(id);}
const Edge& operator*() const {return *provider->getEdge(id);} const Edge& operator*() const {return *provider->getEdge(id);}
}; };

View file

@ -37,6 +37,14 @@ class LevelVertex : public LevelObject {
virtual bool canConnect() const {return provider->canConnectVertex(id);} virtual bool canConnect() const {return provider->canConnectVertex(id);}
virtual void connect() {provider->connectVertex(id);} virtual void connect() {provider->connectVertex(id);}
const VertexProvider* getProvider() const {
return provider;
}
size_t getId() const {
return id;
}
const Vertex* operator->() const {return provider->getVertex(id);} const Vertex* operator->() const {return provider->getVertex(id);}
const Vertex& operator*() const {return *provider->getVertex(id);} const Vertex& operator*() const {return *provider->getVertex(id);}
}; };

View file

@ -3,25 +3,30 @@
const Room& Room::operator=(const Room &room) { const Room& Room::operator=(const Room &room) {
polygon.clear(); vertices.clear();
edges.clear(); edges.clear();
name = room.name; name = room.name;
height = room.height; height = room.height;
for(Polygon::const_iterator v = room.polygon.begin(); v != room.polygon.end(); v++) vertices = room.vertices;
addVertex(*v);
for(std::vector<Edge>::const_iterator edge = room.edges.begin(); edge != room.edges.end(); edge++) {
LevelVertex v1(this, edge->getVertex1().getId(), this);
LevelVertex v2(this, edge->getVertex2().getId(), this);
edges.push_back(Edge(v1, v2));
}
return room; return room;
} }
void Room::addVertex(Vertex v) { void Room::addVertex(Vertex v) {
polygon.push_back(v); vertices.push_back(SharedPtr<RoomVertex>(new RoomVertexDirect(v)));
if(polygon.size() < 2) if(vertices.size() < 2)
return; return;
if(polygon.size() == 2) { if(vertices.size() == 2) {
LevelVertex v1(this, 0, this), v2(this, 1, this); LevelVertex v1(this, 0, this), v2(this, 1, this);
edges.push_back(Edge(v1, v2)); edges.push_back(Edge(v1, v2));
@ -32,7 +37,7 @@ void Room::addVertex(Vertex v) {
edges.pop_back(); edges.pop_back();
LevelVertex v1(edges.back().getVertex2()); LevelVertex v1(edges.back().getVertex2());
LevelVertex v2(this, polygon.size()-1, this); LevelVertex v2(this, vertices.size()-1, this);
LevelVertex v3(edges.front().getVertex1()); LevelVertex v3(edges.front().getVertex1());
edges.push_back(Edge(v1, v2)); edges.push_back(Edge(v1, v2));
@ -42,7 +47,7 @@ void Room::addVertex(Vertex v) {
std::vector<SharedPtr<LevelObject> > Room::getChildren() { std::vector<SharedPtr<LevelObject> > Room::getChildren() {
std::vector<SharedPtr<LevelObject> > children; std::vector<SharedPtr<LevelObject> > children;
for(size_t i = 0; i < polygon.size(); i++) for(size_t i = 0; i < vertices.size(); i++)
children.push_back(SharedPtr<LevelObject>(new LevelVertex(this, i, this))); children.push_back(SharedPtr<LevelObject>(new LevelVertex(this, i, this)));
for(size_t i = 0; i < edges.size(); i++) for(size_t i = 0; i < edges.size(); i++)
@ -55,9 +60,9 @@ void Room::rotate(Vertex m, float a) {
float s = sinf(a); float s = sinf(a);
float c = cosf(a); float c = cosf(a);
for(Polygon::iterator v = polygon.begin(); v != polygon.end(); v++) { for(std::vector<SharedPtr<RoomVertex> >::iterator v = vertices.begin(); v != vertices.end(); v++) {
*v -= m; **v -= m;
v->setLocation(c*v->getX() - s*v->getY(), c*v->getY() + s*v->getX()); (*v)->setLocation(c*(**v)->getX() - s*(**v)->getY(), c*(**v)->getY() + s*(**v)->getX());
*v += m; **v += m;
} }
} }

85
Room.h
View file

@ -11,19 +11,73 @@
class Room : public LevelObject, private VertexProvider, private EdgeProvider { class Room : public LevelObject, private VertexProvider, private EdgeProvider {
private: private:
Polygon polygon; class RoomVertex {
public:
virtual const Vertex& operator*() const = 0;
const Vertex* operator->() {return &**this;}
virtual ~RoomVertex() {}
virtual const Vertex& operator+=(const Vertex &v) {return **this;}
virtual const Vertex& operator-=(const Vertex &v) {return **this;}
virtual void setLocation(float x, float y) {}
};
class RoomVertexDirect : public RoomVertex {
private:
Vertex vertex;
public:
RoomVertexDirect(const Vertex &v) : vertex(v) {}
virtual const Vertex& operator*() const {
return vertex;
}
virtual const Vertex& operator+=(const Vertex &v) {
vertex += v;
return vertex;
}
virtual const Vertex& operator-=(const Vertex &v) {
vertex -= v;
return vertex;
}
virtual void setLocation(float x, float y) {
vertex.setLocation(x, y);
}
};
class RoomVertexIndirect : public RoomVertex {
private:
LevelVertex vertex;
public:
RoomVertexIndirect(const LevelVertex &v) : vertex(v) {}
virtual const Vertex& operator*() const {
return *vertex;
}
};
std::string name; std::string name;
float height; float height;
std::vector<SharedPtr<RoomVertex> > vertices;
std::vector<Edge> edges; std::vector<Edge> edges;
public: public:
Room() {height = 10;} Room() {height = 10;}
Room(std::string name) {this->name = name; height = 10;} Room(std::string name) {this->name = name; height = 10;}
Room(const Room &room) : name(room.name), height(room.height) { Room(const Room &room) : name(room.name), height(room.height), vertices(room.vertices) {
for(Polygon::const_iterator v = room.polygon.begin(); v != room.polygon.end(); v++) for(std::vector<Edge>::const_iterator edge = room.edges.begin(); edge != room.edges.end(); edge++) {
addVertex(*v); LevelVertex v1(this, edge->getVertex1().getId(), this);
LevelVertex v2(this, edge->getVertex2().getId(), this);
edges.push_back(Edge(v1, v2));
}
} }
const Room& operator=(const Room &room); const Room& operator=(const Room &room);
@ -37,9 +91,16 @@ class Room : public LevelObject, private VertexProvider, private EdgeProvider {
void addVertex(Vertex v); void addVertex(Vertex v);
const Polygon& getPolygon() const {return polygon;} Polygon getPolygon() const {
Polygon polygon;
for(std::vector<SharedPtr<RoomVertex> >::const_iterator v = vertices.begin(); v != vertices.end(); v++)
polygon.push_back(***v);
return polygon;
}
virtual bool hit(const Vertex &v) const {return polygon.contains(v);} virtual bool hit(const Vertex &v) const {return getPolygon().contains(v);}
virtual int getPriority() const {return 0;} virtual int getPriority() const {return 0;}
virtual std::vector<SharedPtr<LevelObject> > getChildren(); virtual std::vector<SharedPtr<LevelObject> > getChildren();
@ -53,8 +114,8 @@ class Room : public LevelObject, private VertexProvider, private EdgeProvider {
virtual void move(float x, float y) { virtual void move(float x, float y) {
Vertex m(x, y); Vertex m(x, y);
for(Polygon::iterator v = polygon.begin(); v != polygon.end(); v++) for(std::vector<SharedPtr<RoomVertex> >::iterator v = vertices.begin(); v != vertices.end(); v++)
*v += m; **v += m;
} }
virtual bool canRotate() const {return true;} virtual bool canRotate() const {return true;}
@ -62,15 +123,15 @@ class Room : public LevelObject, private VertexProvider, private EdgeProvider {
virtual void rotate(Vertex m, float a); virtual void rotate(Vertex m, float a);
virtual const Vertex* getVertex(size_t id) const { virtual const Vertex* getVertex(size_t id) const {
return &polygon[id]; return &**vertices[id];
} }
virtual size_t getVertexCount() const { virtual size_t getVertexCount() const {
return polygon.size(); return vertices.size();
} }
virtual void moveVertex(size_t id, float x, float y) { virtual void moveVertex(size_t id, float x, float y) {
polygon[id] += Vertex(x, y); *vertices[id] += Vertex(x, y);
} }
virtual void rotateVertex(size_t id, Vertex m, float a) { virtual void rotateVertex(size_t id, Vertex m, float a) {
@ -87,7 +148,7 @@ class Room : public LevelObject, private VertexProvider, private EdgeProvider {
virtual void moveEdge(size_t id, float x, float y) { virtual void moveEdge(size_t id, float x, float y) {
moveVertex(id, x, y); moveVertex(id, x, y);
moveVertex((id+1)%polygon.size(), x, y); moveVertex((id+1)%vertices.size(), x, y);
} }
virtual void rotateEdge(size_t id, Vertex m, float a) { virtual void rotateEdge(size_t id, Vertex m, float a) {