#include "EditManager.h" #include "Window.h" #include "edit.h" EditManager::EditManager(Window *window) { this->window = window; mode = VIEW; } void EditManager::addRoom() { //newRoom = Room(); mode = ADD; startAddMode(); window->update(); } void EditManager::finishRoom() { mode = VIEW; if(getActiveRoom() && getActiveRoom()->size() > 2 && isPolygonOk(getActiveRoom())) { getLevel()->push_back(*getActiveRoom()); setActiveRoom(&getLevel()->back()); endAddMode(); } window->update(); } void EditManager::addVertex(const Vertex &v) { if(mode != ADD || !getActiveRoom()) return; getActiveRoom()->push_back(v); window->update(); }