138 lines
3.7 KiB
C++
138 lines
3.7 KiB
C++
/*
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* Level.cpp
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*
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* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Level.h"
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#include "Room.h"
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#include "Gate.h"
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#include "Texture.h"
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namespace ZoomEdit {
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namespace Data {
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Level::Level(xmlpp::Element *levelNode) : info(dynamic_cast<xmlpp::Element*>(levelNode->get_children("info").front())) {
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roomsNode = dynamic_cast<xmlpp::Element*>(levelNode->get_children("rooms").front());
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gatesNode = dynamic_cast<xmlpp::Element*>(levelNode->get_children("gates").front());
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texturesNode = dynamic_cast<xmlpp::Element*>(levelNode->get_children("textures").front());
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xmlpp::Node::NodeList nodeList = roomsNode->get_children("room");
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for(xmlpp::Node::NodeList::iterator room = nodeList.begin(); room != nodeList.end(); ++room) {
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xmlpp::Element *roomNode = dynamic_cast<xmlpp::Element*>(*room);
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if(roomNode)
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rooms.push_back(new Room(roomNode));
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}
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nodeList = gatesNode->get_children("gate");
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for(xmlpp::Node::NodeList::iterator gate = nodeList.begin(); gate != nodeList.end(); ++gate) {
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xmlpp::Element *gateNode = dynamic_cast<xmlpp::Element*>(*gate);
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if(gateNode)
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gates.push_back(new Gate(gateNode));
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}
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nodeList = texturesNode->get_children("texture");
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for(xmlpp::Node::NodeList::iterator tex = nodeList.begin(); tex != nodeList.end(); ++tex) {
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xmlpp::Element *texNode = dynamic_cast<xmlpp::Element*>(*tex);
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if(texNode)
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textures.push_back(new Texture(texNode));
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}
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}
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Level::~Level() {
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for(std::list<Room*>::iterator room = rooms.begin(); room != rooms.end(); ++room)
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delete *room;
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}
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Room* Level::getRoom(const Glib::ustring &id) const {
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for(std::list<Room*>::const_iterator room = rooms.begin(); room != rooms.end(); ++room) {
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if((*room)->getId() == id)
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return *room;
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}
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return 0;
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}
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Room* Level::addRoom(const Glib::ustring &id) {
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xmlpp::Element *node = roomsNode->add_child("room");
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node->set_attribute("id", id);
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Room *room = new Room(node);
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rooms.push_back(room);
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return room;
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}
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void Level::removeRoom(Room *room) {
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roomsNode->remove_child(room->getNode());
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rooms.remove(room);
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delete room;
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}
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Gate* Level::addGate() {
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xmlpp::Element *node = gatesNode->add_child("gate");
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node->set_attribute("room1", "");
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node->set_attribute("room2", "");
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Gate *gate = new Gate(node);
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gates.push_back(gate);
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return gate;
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}
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void Level::removeGate(Gate *gate) {
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gatesNode->remove_child(gate->getNode());
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gates.remove(gate);
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delete gate;
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}
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Texture* Level::getTexture(const Glib::ustring &id) const {
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for(std::list<Texture*>::const_iterator tex = textures.begin(); tex != textures.end(); ++tex) {
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if((*tex)->getId() == id)
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return *tex;
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}
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return 0;
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}
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Texture* Level::addTexture(const Glib::ustring &id) {
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xmlpp::Element *node = texturesNode->add_child("texture");
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node->set_attribute("id", id);
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node->set_attribute("name", "");
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Texture *tex = new Texture(node);
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textures.push_back(tex);
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return tex;
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}
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void Level::removeTexture(Texture *tex) {
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texturesNode->remove_child(tex->getNode());
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textures.remove(tex);
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delete tex;
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}
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}
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}
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