94 lines
2.3 KiB
C++
94 lines
2.3 KiB
C++
#ifndef ROOM_H_
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#define ROOM_H_
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#include "Polygon.h"
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#include "SharedPtr.h"
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#include "LevelObject.h"
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#include "VertexProvider.h"
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#include "EdgeProvider.h"
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#include <string>
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class Room : public LevelObject, private VertexProvider, private EdgeProvider {
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private:
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Polygon polygon;
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std::string name;
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float height;
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std::vector<Edge> edges;
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public:
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Room() {height = 10;}
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Room(std::string name) {this->name = name; height = 10;}
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Room(const Room &room) : name(room.name), height(room.height) {
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for(Polygon::const_iterator v = room.polygon.begin(); v != room.polygon.end(); v++)
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addVertex(*v);
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}
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const Room& operator=(const Room &room);
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std::string &getName() {return name;}
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const std::string &getName() const {return name;}
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void setName(const std::string &name) {this->name = name;}
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float getHeight() const {return height;}
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void setHeight(float height) {this->height = height;}
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void addVertex(Vertex v);
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const Polygon& getPolygon() const {return polygon;}
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virtual bool hit(const Vertex &v, float scale) const {return polygon.contains(v);}
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virtual int getPriority() const {return 0;}
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virtual std::vector<SharedPtr<LevelObject> > getChildren();
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virtual const char* getType() const {
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return "Room";
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}
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virtual void move(float x, float y) {
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Vertex m(x, y);
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for(Polygon::iterator v = polygon.begin(); v != polygon.end(); v++)
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*v += m;
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}
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virtual void rotate(Vertex m, float a);
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virtual const Vertex* getVertex(size_t id) const {
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return &polygon[id];
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}
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virtual size_t getVertexCount() const {
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return polygon.size();
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}
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virtual void moveVertex(size_t id, float x, float y) {
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polygon[id] += Vertex(x, y);
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}
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virtual void rotateVertex(size_t id, Vertex m, float a) {
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rotate(m, a);
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}
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virtual const Edge* getEdge(size_t id) const {
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return &edges[id];
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}
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virtual size_t getEdgeCount() const {
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return edges.size();
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}
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virtual void moveEdge(size_t id, float x, float y) {
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moveVertex(id, x, y);
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moveVertex((id+1)%polygon.size(), x, y);
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}
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virtual void rotateEdge(size_t id, Vertex m, float a) {
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rotate(m, a);
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}
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};
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#endif /*ROOM_H_*/
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