
* New data interfaces, yay! Levels should now be completely editable * Fixed some -Wextra warnings
63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
/*
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* Texture.h
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*
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* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ZOOMEDIT_DATA_TEXTURE_H_
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#define ZOOMEDIT_DATA_TEXTURE_H_
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#include <libxml++/nodes/element.h>
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namespace ZoomEdit {
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namespace Data {
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class Texture {
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private:
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xmlpp::Element *texNode;
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Glib::ustring id;
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Glib::ustring name;
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public:
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Texture(xmlpp::Element *node);
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const Glib::ustring& getId() const {
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return id;
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}
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void setId(const Glib::ustring &id0) {
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id = id0;
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texNode->set_attribute("id", id0);
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}
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const Glib::ustring& getName() const {
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return name;
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}
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void setName(const Glib::ustring &nname) {
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name = nname;
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texNode->set_attribute("name", nname);
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}
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xmlpp::Element* getNode() const {
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return texNode;
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}
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};
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}
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}
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#endif /*ZOOMEDIT_DATA_TEXTURE_H_*/
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