54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
#ifndef RECTANGLE_H_
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#define RECTANGLE_H_
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#include "Vertex.h"
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#include "Line.h"
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#include <math.h>
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#define EDGE_NONE 0
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#define EDGE_LEFT (1<<0)
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#define EDGE_RIGHT (1<<1)
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#define EDGE_TOP (1<<2)
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#define EDGE_BOTTOM (1<<3)
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#define EDGE_ALL (EDGE_LEFT|EDGE_RIGHT|EDGE_TOP|EDGE_BOTTOM)
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class Rectangle {
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private:
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Vertex v1, v2;
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public:
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Rectangle() {}
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Rectangle(const Vertex& v1, const Vertex& v2) {
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this->v1 = v1; this->v2 = v2;
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}
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Rectangle(double x, double y, double width, double height) {
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v1.setLocation(x, y);
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v2.setLocation(x+width, y+height);
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}
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Vertex &getVertex1() {return v1;}
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const Vertex &getVertex1() const {return v1;}
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void setVertex1(const Vertex &v) {v1 = v;}
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Vertex &getVertex2() {return v2;}
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const Vertex &getVertex2() const {return v2;}
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void setVertex2(const Vertex &v) {v2 = v;}
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double getWidth() const {return v2.getX()-v1.getX();}
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void setWidth(double width) {v2.setX(v1.getX()+width);}
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double getHeight() const {return v2.getY()-v1.getY();}
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void setHeight(double height) {v2.setY(v1.getY()+height);}
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double area() const {return getWidth()*getHeight();}
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bool contains(const Vertex &v) const;
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int edges(const Vertex &v) const;
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int intersects(const Line &l, Vertex *v, int edge = EDGE_NONE) const;
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int intersects(const Line &l, Vertex *v1, Vertex *v2, int edge = EDGE_NONE) const;
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};
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#endif /*RECTANGLE_H_*/
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