254 lines
6.2 KiB
C++
254 lines
6.2 KiB
C++
#include "draw.h"
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#include "Rectangle.h"
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#include <math.h>
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#include <gtk/gtk.h>
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#include <gtk/gtkgl.h>
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#include <GL/gl.h>
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static float scale = 100.0;
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static float xTranslate = 0.0, yTranslate = 0.0;
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static void drawGrid(const Rectangle &rect) {
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float depth = log10f(scale)-0.75f;
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float depth2 = floorf(depth);
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float step = powf(0.1f, depth2);
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float f;
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int i;
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//gchar *string;
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float x1 = rect.getVertex1().getX(), y1 = rect.getVertex1().getY();
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float x2 = rect.getVertex2().getX(), y2 = rect.getVertex2().getY();
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glBegin(GL_LINES);
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//cairo_set_font_size(cr, 10.0/scale);
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for(i = 0; 0.4f*(depth-depth2+i-1) < 0.5f; i++) {
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f = fminf(0.4f*(depth-depth2+i), 0.5f);
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glColor3f(f, f, f);
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for(f = x1 - fmodf(x1, step) - step; f <= x2; f+=step) {
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glVertex2f(f, y1);
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glVertex2f(f, y2);
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/*if(step > 0.005) {
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if(step > 0.5)
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string = g_strdup_printf("%i", (int)rint(d));
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else
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string = g_strdup_printf("%.*f", -(int)floor(log10(step*1.1)), d+step/10);
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cairo_move_to(cr, d+1/scale, y1+11/scale);
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cairo_show_text(cr, string);
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g_free(string);
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}*/
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}
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for(f = y1 - fmodf(y1, step) - step; f <= y2; f+=step) {
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glVertex2f(x1, f);
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glVertex2f(x2, f);
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/*if(step > 0.005) {
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if(step > 0.5)
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string = g_strdup_printf("%i", (int)rint(d));
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else
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string = g_strdup_printf("%.*f", -(int)floor(log10(step*1.1)), d+step/10);
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cairo_move_to(cr, x1+3/scale, d+11/scale);
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cairo_show_text(cr, string);
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g_free(string);
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}*/
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}
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step *= 10;
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}
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glEnd();
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}
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static void fillPolygon(const Polygon &polygon) {
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std::vector<Triangle> triangles;
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polygon.triangulate(triangles);
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glBegin(GL_TRIANGLES);
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for(std::vector<Triangle>::iterator t = triangles.begin(); t != triangles.end(); t++) {
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glVertex2f(t->getVertexA().getX(), t->getVertexA().getY());
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glVertex2f(t->getVertexB().getX(), t->getVertexB().getY());
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glVertex2f(t->getVertexC().getX(), t->getVertexC().getY());
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}
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glEnd();
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}
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static void drawPolygon(const Polygon &polygon, bool close) {
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glBegin(GL_LINE_STRIP);
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for(Polygon::const_iterator vertex = polygon.begin(); vertex != polygon.end(); vertex++)
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glVertex2d(vertex->getX(), vertex->getY());
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if(close)
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glVertex2d(polygon.front().getX(), polygon.front().getY());
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glEnd();
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}
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gboolean drawTopView(GtkWidget *widget, GdkEventExpose *event, Level *level, EditManager *editor) {
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GdkGLContext *context = gtk_widget_get_gl_context(widget);
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GdkGLDrawable *drawable = gtk_widget_get_gl_drawable(widget);
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Vertex v1(0, 0), v2(widget->allocation.width, widget->allocation.height);
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Rectangle rect;
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if(level == NULL) return FALSE;
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viewToImage(level, &v1);
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viewToImage(level, &v2);
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rect.setVertex1(v1);
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rect.setVertex2(v2);
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if(!gdk_gl_drawable_gl_begin(drawable, context))
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return FALSE;
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glClear(GL_COLOR_BUFFER_BIT);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLineWidth(1.0f);
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glTranslatef(getImageWidth(level)/2-xTranslate, getImageHeight(level)/2-yTranslate, 0);
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glScalef(scale, scale, 1);
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drawGrid(rect);
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for(Level::const_iterator room = level->begin(); room != level->end(); room++) {
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if(&*room == editor->getActiveRoom() && editor->getMode() == EditManager::ADD) continue;
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if(&*room == editor->getActiveRoom())
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glColor4f(0.0f, 0.7f, 1.0f, 0.2f);
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else
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glColor4f(0.0f, 0.7f, 1.0f, 0.3f);
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fillPolygon(*room);
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if(&*room == editor->getActiveRoom()) {
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glColor4f(1.0f, 1.0f, 1.0f, 0.9f);
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glLineWidth(2.0f);
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}
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else if(&*room == editor->getHoveredRoom() && editor->getMode() == EditManager::VIEW) {
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glColor4f(0.0f, 0.7f, 1.0f, 0.7f);
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glLineWidth(2.0f);
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}
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else {
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glColor4f(0.0f, 0.7f, 1.0f, 0.7f);
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glLineWidth(1.0f);
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}
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drawPolygon(*room, true);
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}
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if(editor->getMode() == EditManager::ADD) {
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if(editor->polygonOk(*editor->getActiveRoom()))
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glColor4f(0.0f, 0.7f, 1.0f, 0.2f);
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else
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glColor4f(1.0f, 0.3f, 0.3f, 0.2f);
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fillPolygon(*editor->getActiveRoom());
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glLineWidth(2.0f);
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glColor4f(0.0f, 0.7f, 1.0f, 0.7f);
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drawPolygon(*editor->getActiveRoom(), false);
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if(!editor->getActiveRoom()->empty() && editor->getHoveredVertex()) {
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if(!editor->vertexOk(*editor->getHoveredVertex()))
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glColor4f(1.0f, 0.3f, 0.3f, 0.7f);
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glBegin(GL_LINES);
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glVertex2d(editor->getActiveRoom()->back().getX(), editor->getActiveRoom()->back().getY());
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glVertex2d(editor->getHoveredVertex()->getX(), editor->getHoveredVertex()->getY());
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glEnd();
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}
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}
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glPopMatrix();
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gdk_gl_drawable_swap_buffers(drawable);
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gdk_gl_drawable_gl_end(drawable);
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return TRUE;
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}
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float getScale() {
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return scale;
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}
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void setScale(float s) {
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scale = s;
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}
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void imageToView(Level *level, Vertex *v) {
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v->setX(v->getX()*scale+getImageWidth(level)/2-xTranslate);
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v->setY(v->getY()*scale+getImageHeight(level)/2-yTranslate);
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}
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void viewToImage(Level *level, Vertex *v) {
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v->setX((v->getX()-getImageWidth(level)/2+xTranslate)/scale);
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v->setY((v->getY()-getImageHeight(level)/2+yTranslate)/scale);
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}
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float getImageWidth(Level *level) {
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float min = 0.0, max = 0.0;
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if(level) {
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for(Level::iterator room = level->begin(); room != level->end(); room++) {
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for(Room::iterator v = room->begin(); v != room->end(); v++) {
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min = fminf(min, v->getX());
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max = fmaxf(max, v->getX());
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}
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}
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}
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return (max-min+10)*scale;
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}
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float getImageHeight(Level *level) {
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float min = 0.0, max = 0.0;
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if(level) {
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for(Level::iterator room = level->begin(); room != level->end(); room++) {
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for(Room::iterator v = room->begin(); v != room->end(); v++) {
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min = fminf(min, v->getY());
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max = fmaxf(max, v->getY());
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}
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}
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}
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return (max-min+10)*scale;
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}
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float getXTranslate() {
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return xTranslate;
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}
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void setXTranslate(float x) {
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xTranslate = x;
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}
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float getYTranslate() {
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return yTranslate;
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}
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void setYTranslate(float y) {
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yTranslate = y;
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}
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