This repository has been archived on 2025-03-02. You can view files and clone it, but cannot push or open issues or pull requests.
neofx-zoomedit/geometry.cpp
2007-09-16 19:06:02 +00:00

151 lines
4.5 KiB
C++

#include "geometry.h"
#include <math.h>
#include <stdlib.h>
#include <gtk/gtk.h>
int vertexOnLine(const Vertex *v, const LINE *l) {
if(l->v1.getX() == l->v2.getX() && l->v1.getY() == l->v2.getY()) {
if(l->v1.getX() == v->getX() && l->v1.getY() == v->getY()) return 1;
else return 0;
}
if(l->v1.getX() == l->v2.getX()) {
if(l->v1.getX() != v->getX()) return 0;
else if(v->getY() >= MIN(l->v1.getY(), l->v2.getY()) && v->getY() <= MAX(l->v1.getY(), l->v2.getY())) return 1;
else return 1;
}
if(l->v1.getY() == l->v2.getY()) {
if(l->v1.getY() != v->getY()) return 0;
else if(v->getX() >= MIN(l->v1.getX(), l->v2.getX()) && v->getX() <= MAX(l->v1.getX(), l->v2.getX())) return 1;
else return 1;
}
if((v->getX()-l->v1.getX())/(l->v2.getX()-l->v1.getX()) - (v->getY()-l->v1.getY())/(l->v2.getY()-l->v1.getY()) == 0) return 1;
else return 0;
}
int vertexInRect(const Vertex *v, const RECTANGLE *rect) {
int ret = EDGE_NONE;
if(v->getX() < rect->x) ret |= EDGE_LEFT;
else if(v->getX() >= rect->x+rect->width) ret |= EDGE_RIGHT;
if(v->getY() < rect->y) ret |= EDGE_TOP;
else if(v->getY() >= rect->y+rect->height) ret |= EDGE_BOTTOM;
return ret;
}
int lineRectIntersection(const LINE *l, const RECTANGLE *rect, int edge, Vertex *v) {
const double minX = rect->x, maxX = rect->x+rect->width;
const double minY = rect->y, maxY = rect->y+rect->height;
const LINE top = {Vertex(minX, minY), Vertex(maxX, minY)};
const LINE bottom = {Vertex(minX, maxY), Vertex(maxX, maxY)};
const LINE left = {Vertex(minX, minY), Vertex(minX, maxY)};
const LINE right = {Vertex(maxX, minY), Vertex(maxX, maxY)};
if((edge & EDGE_TOP) && (lineIntersection(&top, l, v) == INTERSECTION_SEGMENT_SEGMENT))
return EDGE_TOP;
if((edge & EDGE_BOTTOM) && (lineIntersection(&bottom, l, v) == INTERSECTION_SEGMENT_SEGMENT))
return EDGE_BOTTOM;
if((edge & EDGE_LEFT) && (lineIntersection(&left, l, v) == INTERSECTION_SEGMENT_SEGMENT))
return EDGE_LEFT;
if((edge & EDGE_RIGHT) && (lineIntersection(&right, l, v) == INTERSECTION_SEGMENT_SEGMENT))
return EDGE_RIGHT;
v->setLocation(0, 0);
return EDGE_NONE;
}
int lineRectIntersections(const LINE *line, const RECTANGLE *rect, int edge, Vertex *v1, Vertex *v2) {
int ret = EDGE_NONE;
ret |= lineRectIntersection(line, rect, edge, v1);
ret |= lineRectIntersection(line, rect, EDGE_ALL^edge, v2);
return ret;
}
static void edgeVertex(Vertex *v, int edge, const RECTANGLE *rect) {
if(edge == EDGE_NONE)
edge = vertexInRect(v, rect);
if(edge & EDGE_LEFT) v->setX(rect->x);
else if(edge & EDGE_RIGHT) v->setX(rect->x+rect->width);
if(edge & EDGE_TOP) v->setY(rect->y);
else if(edge & EDGE_BOTTOM) v->setY(rect->y+rect->height);
}
static int simplifyVertex(Vertex *v, const Vertex *to, const RECTANGLE *rect) {
LINE l = {*v, *to};
int edge, edge2;
edge = vertexInRect(v, rect);
if(edge == EDGE_NONE) return EDGE_NONE;
edge2 = lineRectIntersection(&l, rect, edge, v);
if(edge2 != EDGE_NONE) return edge2;
edgeVertex(v, edge, rect);
return edge;
}
static void addSimplifiedLine(const Vertex *v1, const Vertex *v2, const RECTANGLE *rect, int last, Polygon *out) {
const LINE d1 = {Vertex(rect->x, rect->y), Vertex(rect->x+rect->width, rect->y+rect->height)};
const LINE d2 = {Vertex(rect->x, rect->y+rect->height), Vertex(rect->x+rect->width, rect->y)};
LINE l = {*v1, *v2};
Vertex v, vi;
int edge1, edge2;
v = *v1;
if((edge1 = simplifyVertex(&v, v2, rect)) != EDGE_NONE)
out->push_back(v);
v = *v2;
edge2 = simplifyVertex(&v, v1, rect);
if(edge1 != EDGE_NONE && edge2 != EDGE_NONE && !(edge1 & edge2)) {
if(lineIntersection(&l, &d1, &vi) == INTERSECTION_SEGMENT_LINE) {
edgeVertex(&vi, 0, rect);
out->push_back(vi);
}
else if(lineIntersection(&l, &d2, &vi) == INTERSECTION_SEGMENT_LINE) {
edgeVertex(&vi, 0, rect);
out->push_back(vi);
}
}
if(!last)
out->push_back(v);
}
void simplifyPolygon(const Polygon *in, const RECTANGLE *rect, Polygon *out) {
Vertex v;
if(in->empty()) return;
else if(in->size() == 1) {
out->push_back(in->front());
return;
}
v = in->front();
simplifyVertex(&v, &in->back(), rect);
out->push_back(v);
for(Polygon::const_iterator it = in->begin(); it != in->end(); it++) {
Polygon::const_iterator it2 = it+1;
if(it2 == in->end()) it2 = in->begin();
addSimplifiedLine(&*it, &*it2, rect, (it2 == in->begin()), out);
}
}