36 lines
1 KiB
C++
36 lines
1 KiB
C++
#include "Triangle.h"
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#include <math.h>
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Triangle::Direction Triangle::getDirection() const {
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double c = (va.getX()-vb.getX())*(vc.getY()-vb.getY()) - (vc.getX()-vb.getX())*(va.getY()-vb.getY());
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return (c < 0) ? CW : (c > 0) ? CCW : Unknown;
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}
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double Triangle::area() const {
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double a = vb.distanceSq(vc);
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double b = vc.distanceSq(va);
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double c = va.distanceSq(vb);
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return sqrt((a+b+c)*a+b+c - 2*(a*a+b*b+c*c))/4;
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}
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double Triangle::perimeter() const {
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return va.distance(vb) + vb.distance(vc) + vc.distance(va);
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}
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bool Triangle::contains(const Vertex &v) const {
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double a = (v.getX()-vb.getX())*(vc.getY()-vb.getY()) - (vc.getX()-vb.getX())*(v.getY()-vb.getY());
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double b = (v.getX()-vc.getX())*(va.getY()-vc.getY()) - (va.getX()-vc.getX())*(v.getY()-vc.getY());
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double c = (v.getX()-va.getX())*(vb.getY()-va.getY()) - (vb.getX()-va.getX())*(v.getY()-va.getY());
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switch(getDirection()) {
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case CW:
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return ((a < 0) && (b < 0) && (c < 0));
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case CCW:
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return ((a > 0) && (b > 0) && (c > 0));
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}
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return false;
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}
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