
* TexCoords saves number of used coordinates now. * All data classes save changes in the XML tree now.
86 lines
2.4 KiB
C++
86 lines
2.4 KiB
C++
/*
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* Triangle.h
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*
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* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ZOOMEDIT_DATA_TRIANGLE_H_
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#define ZOOMEDIT_DATA_TRIANGLE_H_
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#include "Vertex.h"
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#include "TexCoords.h"
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#include <libxml++/nodes/element.h>
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namespace ZoomEdit {
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namespace Data {
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class Triangle {
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private:
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xmlpp::Element *triangleNode;
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xmlpp::Element *vertexNodes[3];
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xmlpp::Element *normalNodes[3];
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xmlpp::Element *texCoordsNodes[3];
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Vertex vertices[3];
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Vector normals[3];
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TexCoords texCoords[3];
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bool visible;
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Glib::ustring texture;
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Vertex loadVertex(xmlpp::Element *node) const;
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Vector loadVector(xmlpp::Element *node) const;
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TexCoords loadTexCoords(xmlpp::Element *node) const;
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public:
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Triangle(xmlpp::Element *node);
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const Vertex& getVertex(unsigned int i) const {return vertices[i%3];}
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void setVertex(unsigned int i, const Vertex &v);
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void setVertices(Vertex *v) {
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for(int i = 0; i < 3; ++i)
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setVertex(i, v[i]);
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}
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const Vector& getNormal(unsigned int i) const {return normals[i%3];}
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void setNormal(unsigned int i, const Vector &n);
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void setNormals(Vector *n) {
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for(int i = 0; i < 3; ++i)
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setNormal(i, n[i]);
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}
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const TexCoords& getTexCoords(unsigned int i) const {return texCoords[i%3];}
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void setTexCoords(unsigned int i, const TexCoords &t);
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void setTexCoords(TexCoords *t) {
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for(int i = 0; i < 3; ++i)
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setTexCoords(i, t[i]);
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}
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bool isVisible() const {return visible;}
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void setVisible(bool vis) {
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visible = vis;
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triangleNode->set_attribute("visible", vis ? "true" : "false");
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}
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};
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}
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}
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#endif /*ZOOMEDIT_DATA_TRIANGLE_H_*/
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