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neofx-zoomedit/src/Data/Level.cpp
neoraider 7fa8e4b4fa zoomedit:
* Made Rooms, Gates and Textures in Levels changable
2008-04-12 19:06:05 +00:00

152 lines
4.5 KiB
C++

/*
* Level.cpp
*
* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Level.h"
namespace ZoomEdit {
namespace Data {
Level::Level(xmlpp::Element *levelNode) : info(dynamic_cast<xmlpp::Element*>(levelNode->get_children("info").front())) {
roomsNode = dynamic_cast<xmlpp::Element*>(levelNode->get_children("rooms").front());
gatesNode = dynamic_cast<xmlpp::Element*>(levelNode->get_children("gates").front());
texturesNode = dynamic_cast<xmlpp::Element*>(levelNode->get_children("textures").front());
xmlpp::Node::NodeList nodeList = roomsNode->get_children("room");
for(xmlpp::Node::NodeList::iterator room = nodeList.begin(); room != nodeList.end(); ++room) {
xmlpp::Element *roomNode = dynamic_cast<xmlpp::Element*>(*room);
if(roomNode) {
Room room(roomNode);
rooms.insert(std::make_pair(room.getId(), room));
}
}
nodeList = gatesNode->get_children("gate");
for(xmlpp::Node::NodeList::iterator gate = nodeList.begin(); gate != nodeList.end(); ++gate) {
xmlpp::Element *gateNode = dynamic_cast<xmlpp::Element*>(*gate);
if(gateNode) {
Gate gate(gateNode);
gates.insert(std::make_pair(gate.getId(), gate));
}
}
nodeList = texturesNode->get_children("texture");
for(xmlpp::Node::NodeList::iterator tex = nodeList.begin(); tex != nodeList.end(); ++tex) {
xmlpp::Element *texNode = dynamic_cast<xmlpp::Element*>(*tex);
if(texNode) {
Texture tex(texNode);
textures.insert(std::make_pair(tex.getId(), tex));
}
}
}
Room* Level::getRoom(const Glib::ustring &id) {
std::map<Glib::ustring,Room>::iterator room = rooms.find(id);
return (room != rooms.end()) ? &room->second : NULL;
}
const Room* Level::getRoom(const Glib::ustring &id) const {
std::map<Glib::ustring,Room>::const_iterator room = rooms.find(id);
return (room != rooms.end()) ? &room->second : NULL;
}
Room* Level::addRoom(const Glib::ustring &id) {
xmlpp::Element *node = roomsNode->add_child("room");
node->set_attribute("id", id);
return &rooms.insert(std::make_pair(id, Room(node))).first->second;
}
void Level::removeRoom(const Glib::ustring &id) {
Room *room = getRoom(id);
if(!room)
return;
roomsNode->remove_child(room->getNode());
rooms.erase(id);
}
Gate* Level::getGate(const Glib::ustring &id) {
std::map<Glib::ustring,Gate>::iterator gate = gates.find(id);
return (gate != gates.end()) ? &gate->second : NULL;
}
const Gate* Level::getGate(const Glib::ustring &id) const {
std::map<Glib::ustring,Gate>::const_iterator gate = gates.find(id);
return (gate != gates.end()) ? &gate->second : NULL;
}
Gate* Level::addGate(const Glib::ustring &id) {
xmlpp::Element *node = gatesNode->add_child("gate");
node->set_attribute("id", id);
node->set_attribute("room1", "");
node->set_attribute("room2", "");
return &gates.insert(std::make_pair(id, Gate(node))).first->second;
}
void Level::removeGate(const Glib::ustring &id) {
Gate *gate = getGate(id);
if(!gate)
return;
gatesNode->remove_child(gate->getNode());
gates.erase(id);
}
Texture* Level::getTexture(const Glib::ustring &id) {
std::map<Glib::ustring,Texture>::iterator tex = textures.find(id);
return (tex != textures.end()) ? &tex->second : NULL;
}
const Texture* Level::getTexture(const Glib::ustring &id) const {
std::map<Glib::ustring,Texture>::const_iterator tex = textures.find(id);
return (tex != textures.end()) ? &tex->second : NULL;
}
Texture* Level::addTexture(const Glib::ustring &id) {
xmlpp::Element *node = texturesNode->add_child("texture");
node->set_attribute("id", id);
node->set_attribute("name", "");
return &textures.insert(std::make_pair(id, Texture(node))).first->second;
}
void Level::removeTexture(const Glib::ustring &id) {
Texture *tex = getTexture(id);
if(!tex)
return;
texturesNode->remove_child(tex->getNode());
textures.erase(id);
}
}
}