57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
/*
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* TopView.cpp
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*
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* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "TopView.h"
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#include <Data/Level.h>
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#include <Data/Room.h>
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#include <Data/Triangle.h>
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#include <GL/gl.h>
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namespace ZoomEdit {
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namespace View {
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void TopView::renderRoom(Data::Room *room) {
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const std::list<Data::Triangle*> &floor = room->getFloorTriangles();
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glColor4f(0.0f, 0.7f, 1.0f, 0.3f);
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glBegin(GL_TRIANGLES);
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for(std::list<Data::Triangle*>::const_iterator t = floor.begin(); t != floor.end(); ++t) {
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for(int i = 0; i < 3; ++i) {
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const Data::Vertex &v = (*t)->getVertex(i);
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glVertex2f(v.getX(), v.getZ());
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}
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}
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glEnd();
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}
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void TopView::render() {
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if(!level)
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return;
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const std::list<Data::Room*> &rooms = level->getRooms();
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for(std::list<Data::Room*>::const_iterator room = rooms.begin(); room != rooms.end(); ++room)
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renderRoom(*room);
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}
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}
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}
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