61 lines
1.4 KiB
C++
61 lines
1.4 KiB
C++
#ifndef ROOM_H_
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#define ROOM_H_
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#include "Polygon.h"
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#include "LevelObject.h"
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#include <string>
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class Room : public Polygon, public LevelObject {
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private:
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std::string name;
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float height;
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public:
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Room() {height = 10;}
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Room(std::string name) {this->name = name; height = 10;}
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std::string &getName() {return name;}
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const std::string &getName() const {return name;}
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void setName(const std::string &name) {this->name = name;}
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float getHeight() const {return height;}
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void setHeight(float height) {this->height = height;}
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virtual bool hit(const Vertex &v) const {return contains(v);}
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virtual int getPriority() const {return 0;}
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virtual const char* getType() const {
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return "Room";
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}
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virtual void move(float x, float y) {
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for(iterator v = begin(); v != end(); v++) {
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v->setX(v->getX()+x);
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v->setY(v->getY()+y);
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}
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}
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virtual void rotate(float a) {
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Vertex z = getCenter();
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float s = sinf(a);
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float c = cosf(a);
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for(iterator v = begin(); v != end(); v++) {
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*v -= z;
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v->setLocation(c*v->getX() - s*v->getY(), c*v->getY() + s*v->getX());
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*v += z;
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}
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}
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virtual Vertex getCenter() const {
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Vertex ret;
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for(const_iterator v = begin(); v != end(); v++)
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ret += *v;
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return ret / size();
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}
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};
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#endif /*ROOM_H_*/
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