This repository has been archived on 2025-03-02. You can view files and clone it, but cannot push or open issues or pull requests.
neofx-zoomedit/Room.h

98 lines
2.4 KiB
C++

#ifndef ROOM_H_
#define ROOM_H_
#include "Polygon.h"
#include "SharedPtr.h"
#include "LevelObject.h"
#include "VertexProvider.h"
#include "EdgeProvider.h"
#include <string>
class Room : public LevelObject, private VertexProvider, private EdgeProvider {
private:
Polygon polygon;
std::string name;
float height;
std::vector<Edge> edges;
public:
Room() {height = 10;}
Room(std::string name) {this->name = name; height = 10;}
Room(const Room &room) : name(room.name), height(room.height) {
for(Polygon::const_iterator v = room.polygon.begin(); v != room.polygon.end(); v++)
addVertex(*v);
}
const Room& operator=(const Room &room);
std::string &getName() {return name;}
const std::string &getName() const {return name;}
void setName(const std::string &name) {this->name = name;}
float getHeight() const {return height;}
void setHeight(float height) {this->height = height;}
void addVertex(Vertex v);
const Polygon& getPolygon() const {return polygon;}
virtual bool hit(const Vertex &v) const {return polygon.contains(v);}
virtual int getPriority() const {return 0;}
virtual std::vector<SharedPtr<LevelObject> > getChildren();
virtual const char* getType() const {
return "Room";
}
virtual bool canMove() const {return true;}
virtual void move(float x, float y) {
Vertex m(x, y);
for(Polygon::iterator v = polygon.begin(); v != polygon.end(); v++)
*v += m;
}
virtual bool canRotate() const {return true;}
virtual void rotate(Vertex m, float a);
virtual const Vertex* getVertex(size_t id) const {
return &polygon[id];
}
virtual size_t getVertexCount() const {
return polygon.size();
}
virtual void moveVertex(size_t id, float x, float y) {
polygon[id] += Vertex(x, y);
}
virtual void rotateVertex(size_t id, Vertex m, float a) {
rotate(m, a);
}
virtual const Edge* getEdge(size_t id) const {
return &edges[id];
}
virtual size_t getEdgeCount() const {
return edges.size();
}
virtual void moveEdge(size_t id, float x, float y) {
moveVertex(id, x, y);
moveVertex((id+1)%polygon.size(), x, y);
}
virtual void rotateEdge(size_t id, Vertex m, float a) {
rotate(m, a);
}
};
#endif /*ROOM_H_*/