76 lines
2.1 KiB
C++
76 lines
2.1 KiB
C++
/*
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* Gate.cpp
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*
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* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Gate.h"
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#include "Triangle.h"
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namespace ZoomEdit {
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namespace Data {
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Gate::Gate(xmlpp::Element *node) : gateNode(node) {
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xmlpp::Node::NodeList triangleList = node->get_children("triangle");
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for(xmlpp::Node::NodeList::iterator t = triangleList.begin(); t != triangleList.end(); ++t) {
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xmlpp::Element *tNode = dynamic_cast<xmlpp::Element*>(*t);
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if(tNode)
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triangles.push_back(new Triangle(tNode));
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}
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room1 = node->get_attribute_value("room1");
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room2 = node->get_attribute_value("room2");
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}
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Gate::~Gate() {
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for(std::list<Triangle*>::iterator t = triangles.begin(); t != triangles.end(); ++t)
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delete *t;
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}
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Triangle* Gate::addTriangle() {
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xmlpp::Element *tNode = gateNode->add_child("triangle");
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xmlpp::Element *node = tNode->add_child("vertex");
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node->set_attribute("x", "0.0");
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node->set_attribute("y", "0.0");
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node->set_attribute("z", "0.0");
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node = tNode->add_child("vertex");
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node->set_attribute("x", "0.0");
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node->set_attribute("y", "0.0");
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node->set_attribute("z", "0.0");
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node = tNode->add_child("vertex");
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node->set_attribute("x", "0.0");
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node->set_attribute("y", "0.0");
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node->set_attribute("z", "0.0");
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Triangle *t = new Triangle(tNode);
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triangles.push_back(t);
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return t;
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}
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void Gate::removeTriangle(Triangle *t) {
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gateNode->remove_child(t->getNode());
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triangles.remove(t);
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delete t;
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}
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}
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}
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