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neofx-zoomedit/Room.h

204 lines
5.5 KiB
C++

#ifndef ROOM_H_
#define ROOM_H_
#include "Polygon.h"
#include "SharedPtr.h"
#include "LevelObject.h"
#include "VertexProvider.h"
#include "EdgeProvider.h"
#include <string>
class Room : public LevelObject, private VertexProvider, private EdgeProvider {
private:
class RoomVertex {
public:
virtual const Vertex& operator*() const = 0;
const Vertex* operator->() {return &**this;}
virtual ~RoomVertex() {}
virtual const Vertex& operator+=(const Vertex &v) {return **this;}
virtual const Vertex& operator-=(const Vertex &v) {return **this;}
virtual void setLocation(float x, float y) {}
};
class RoomVertexDirect : public RoomVertex {
private:
Vertex vertex;
public:
RoomVertexDirect(const Vertex &v) : vertex(v) {}
virtual const Vertex& operator*() const {
return vertex;
}
virtual const Vertex& operator+=(const Vertex &v) {
vertex += v;
return vertex;
}
virtual const Vertex& operator-=(const Vertex &v) {
vertex -= v;
return vertex;
}
virtual void setLocation(float x, float y) {
vertex.setLocation(x, y);
}
};
class RoomVertexIndirect : public RoomVertex {
private:
LevelVertex vertex;
public:
RoomVertexIndirect(const LevelVertex &v) : vertex(v) {}
virtual const Vertex& operator*() const {
return *vertex;
}
};
std::string name;
float height;
std::vector<SharedPtr<RoomVertex> > vertices;
std::vector<Edge> edges;
void addEdge() {
if(vertices.size() < 2)
return;
if(vertices.size() == 2) {
edges.push_back(Edge(LevelVertex(this, 0, this), LevelVertex(this, 1, this)));
return;
}
edges.push_back(Edge(LevelVertex(this, vertices.size()-2, this), LevelVertex(this, vertices.size()-1, this)));
}
public:
Room() {height = 10;}
Room(std::string name) {this->name = name; height = 10;}
Room(const Room &room) : name(room.name), height(room.height), vertices(room.vertices) {
for(std::vector<Edge>::const_iterator edge = room.edges.begin(); edge != room.edges.end(); edge++) {
LevelVertex v1(this, edge->getVertex1().getId(), this);
LevelVertex v2(this, edge->getVertex2().getId(), this);
edges.push_back(Edge(v1, v2));
}
}
const Room& operator=(const Room &room);
std::string &getName() {return name;}
const std::string &getName() const {return name;}
void setName(const std::string &name) {this->name = name;}
float getHeight() const {return height;}
void setHeight(float height) {this->height = height;}
void addVertex(Vertex v) {
vertices.push_back(SharedPtr<RoomVertex>(new RoomVertexDirect(v)));
addEdge();
}
void addVertex(LevelVertex &v) {
size_t s = v.connect();
if(s == v.getId()) {
vertices.push_back(SharedPtr<RoomVertex>(new RoomVertexIndirect(v)));
addEdge();
}
else {
if(vertices.empty()) {
LevelVertex v2(v.getProvider(), s, v.getParent());
vertices.push_back(SharedPtr<RoomVertex>(new RoomVertexIndirect(v2)));
vertices.push_back(SharedPtr<RoomVertex>(new RoomVertexIndirect(v)));
}
else {
LevelVertex v2(v.getProvider(), s, v.getParent());
vertices.push_back(SharedPtr<RoomVertex>(new RoomVertexIndirect(v)));
addEdge();
vertices.push_back(SharedPtr<RoomVertex>(new RoomVertexIndirect(v2)));
}
}
}
void close() {
if(!edges.empty())
edges.push_back(Edge(edges.back().getVertex2(), edges.front().getVertex1()));
}
Polygon getPolygon() const {
Polygon polygon;
for(std::vector<SharedPtr<RoomVertex> >::const_iterator v = vertices.begin(); v != vertices.end(); v++)
polygon.push_back(***v);
return polygon;
}
virtual bool hit(const Vertex &v) const {return getPolygon().contains(v);}
virtual int getPriority() const {return 0;}
virtual std::vector<SharedPtr<LevelObject> > getChildren();
virtual const char* getType() const {
return "Room";
}
virtual bool canMove() const {return true;}
virtual void move(float x, float y) {
Vertex m(x, y);
for(std::vector<SharedPtr<RoomVertex> >::iterator v = vertices.begin(); v != vertices.end(); v++)
**v += m;
}
virtual bool canRotate() const {return true;}
virtual void rotate(Vertex m, float a);
virtual const Vertex* getVertex(size_t id) const {
return &**vertices[id];
}
virtual size_t getVertexCount() const {
return vertices.size();
}
virtual void moveVertex(size_t id, float x, float y) {
*vertices[id] += Vertex(x, y);
}
virtual void rotateVertex(size_t id, Vertex m, float a) {
rotate(m, a);
}
virtual const Edge* getEdge(size_t id) const {
return &edges[id];
}
virtual size_t getEdgeCount() const {
return edges.size();
}
virtual void moveEdge(size_t id, float x, float y) {
moveVertex(id, x, y);
moveVertex((id+1)%vertices.size(), x, y);
}
virtual void rotateEdge(size_t id, Vertex m, float a) {
rotate(m, a);
}
};
#endif /*ROOM_H_*/