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.gitignore
vendored
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.gitignore
vendored
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*~
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dist
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26
LICENSE
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LICENSE
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Copyright (c) The Regents of the University of California.
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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3. Neither the name of the University nor the names of its contributors
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may be used to endorse or promote products derived from this software
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without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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3
Setup.lhs
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Setup.lhs
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#!/usr/bin/env runhaskell
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> import Distribution.Simple
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> main = defaultMain
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16
obj-model-gl.cabal
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obj-model-gl.cabal
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name: obj-model-gl
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version: 0.1
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synopsis: OBJ model file loader OpenGL glue
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description: Provides functions to prepare OBJ model data for efficient access from OpenGL
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category: Graphics
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license: BSD3
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license-file: LICENSE
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author: Matthias Schiffer
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maintainer: matthias@gamezock.de
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build-type: Simple
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Cabal-Version: >=1.2
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library
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build-depends: base >= 4, obj-model, containers, mtl, OpenGL
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exposed-modules: Data.Obj3D.GL
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hs-source-dirs: src
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src/Data/Obj3D/GL.hs
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src/Data/Obj3D/GL.hs
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module Data.Obj3D.GL ( InterleavedObj
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, interleavedArrayFormat
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, indexArrayFormat
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, interleaveObj
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, makeInterleavedArrays
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, bindInterleavedArrays
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, drawObject
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, GLuint
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, ForeignPtr
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) where
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import Data.Obj3D
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import Control.Arrow
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import Control.Monad.State
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import Data.Function (on)
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import Data.List (genericIndex, sortBy)
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import Data.Maybe
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import Graphics.Rendering.OpenGL.GL (GLfloat, GLuint)
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import Graphics.Rendering.OpenGL.GL.BeginEnd (PrimitiveMode(..))
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import Graphics.Rendering.OpenGL.GL.VertexArrays (DataType(..), InterleavedArrays(..), interleavedArrays, drawElements)
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import Foreign.ForeignPtr
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import Foreign.Marshal.Array (pokeArray)
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import Foreign.Ptr
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import Foreign.Storable
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import qualified Data.Map as M
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data InterleavedObj = InterleavedObj
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{ texCoordS :: GLfloat
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, texCoordT :: GLfloat
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, normalX :: GLfloat
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, normalY :: GLfloat
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, normalZ :: GLfloat
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, vertexX :: GLfloat
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, vertexY :: GLfloat
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, vertexZ :: GLfloat
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} deriving Show
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instance Storable InterleavedObj where
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sizeOf _ = 8 * sizeOf (undefined :: GLfloat)
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alignment _ = alignment (undefined :: GLfloat)
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peek _ = fail "Can't read InterleavedObj"
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poke ptr obj = pokeArray (castPtr ptr) $ map ($ obj) [texCoordS, texCoordT, normalX, normalY, normalZ, vertexX, vertexY, vertexZ]
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interleavedArrayFormat :: InterleavedArrays
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interleavedArrayFormat = T2fN3fV3f
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indexArrayFormat :: DataType
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indexArrayFormat = UnsignedInt
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type Interleaver a = State (Integer, M.Map FaceVertex Integer) a
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getIndex :: FaceVertex -> Interleaver Integer
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getIndex v = do
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ix <- gets $ M.lookup v . snd
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case ix of
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Just i -> return i
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Nothing -> do
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i <- gets $ fst
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modify $ (+1) *** (M.insert v i)
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return i
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makeVertexData :: ObjModel -> FaceVertex -> InterleavedObj
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makeVertexData model (v, t, n) = InterleavedObj ts tt nx ny nz vx vy vz
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where
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(vx, vy, vz) = genericIndex (objVertices model) v
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(ts, tt) = if isJust t then genericIndex (objTexCoords model) $ fromJust t else (0, 0)
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(nx, ny, nz) = if isJust n then genericIndex (objNormals model) $ fromJust n else (0, 0, 0)
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interleaveObj :: ObjModel -> ([InterleavedObj], [[Integer]])
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interleaveObj model = evalState interleaveObj' (0, M.empty)
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where
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interleaveObj' :: Interleaver ([InterleavedObj], [[Integer]])
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interleaveObj' = do
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indices <- forM (objFaces model) $ mapM getIndex . concatMap (\(v1, v2, v3) -> [v1, v2, v3])
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packedVertices <- gets $ map fst . sortBy (compare `on` snd) . M.toList . snd
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return (map (makeVertexData model) packedVertices, indices)
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makeInterleavedArrays :: ObjModel -> IO (ForeignPtr InterleavedObj, [(ForeignPtr GLuint, Int)])
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makeInterleavedArrays model = do
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let (vertexdata, indices) = interleaveObj model
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interleavedptr <- mallocForeignPtrArray $ length vertexdata
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withForeignPtr interleavedptr $ \ptr -> pokeArray ptr vertexdata
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indexptrs <- forM indices $ \objindices -> do
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indexptr <- mallocForeignPtrArray $ length objindices
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withForeignPtr indexptr $ \ptr -> pokeArray ptr $ map fromIntegral objindices
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return (indexptr, length objindices)
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return (interleavedptr, indexptrs)
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bindInterleavedArrays :: ForeignPtr InterleavedObj -> IO ()
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bindInterleavedArrays obj = withForeignPtr obj $ interleavedArrays interleavedArrayFormat 0
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drawObject :: ForeignPtr GLuint -> Int -> IO ()
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drawObject buf l = withForeignPtr buf $ drawElements Triangles (fromIntegral l) indexArrayFormat
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