48 lines
925 B
C++
48 lines
925 B
C++
#include "Navigation.h"
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#include "hardware.h"
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#include <math.h>
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Navigation::Navigation(Motor *m1, float p1, Motor *m2, float p2, Motor *m3, float p3) {
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motors[0] = m1;
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motorPos[0] = p1;
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motors[1] = m2;
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motorPos[1] = p2;
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motors[2] = m3;
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motorPos[2] = p3;
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speed = direction = spin = 0.0;
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update();
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}
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void Navigation::update() {
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float s1, s2, s3;
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s1 = s2 = s3 = spin;
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s1 += speed*sin((direction-motorPos[0])*M_PI/180);
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s2 += speed*sin((direction-motorPos[1])*M_PI/180);
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s3 += speed*sin((direction-motorPos[2])*M_PI/180);
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if(ABS(s1) > 1.0) {
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s1 /= ABS(s1);
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s2 /= ABS(s1);
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s3 /= ABS(s1);
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}
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if(ABS(s2) > 1.0) {
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s1 /= ABS(s2);
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s2 /= ABS(s2);
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s3 /= ABS(s2);
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}
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if(ABS(s3) > 1.0) {
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s1 /= ABS(s3);
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s2 /= ABS(s3);
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s3 /= ABS(s3);
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}
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motors[0]->setSpeed(int(s1*255));
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motors[1]->setSpeed(int(s2*255));
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motors[2]->setSpeed(int(s3*255));
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}
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