#include "command_handler.h"
//-----------------------------------------------------------------------------
void Command_Handler::Update()
{
Keyboard* ourKeyboard = parent->GetModule<Keyboard>(IO_KEYBOARD_MAIN);
uint8 curInput = ourKeyboard->GetInput();
while(curInput != 0xEE && curInput != 0xFF)
if(curInput == 10)
ExecuteCommand();
}
else if(curInput == 11)
if(this->currentCommandLength > 0)
this->currentCommandLength--;
this->buffer[currentCommandLength] = NULL;
else if(curInput >= 0 && curInput <= 9)
if(this->currentCommandLength < COMMAND_BUFFER_SIZE)
this->buffer[this->currentCommandLength] = curInput;
this->currentCommandLength++;
curInput = ourKeyboard->GetInput();
void Command_Handler::ExecuteCommand()
if(this->buffer[0] == 5)
this->displayDistanceSensors = true;