#ifndef _LOGIC_H
#define _LOGIC_H
#include "../../stdafx.h"
class Logic : public IO_Module
{
public:
Logic()
this->parent = NULL;
this->moduleId = 0;
this->isKeeper = false;
this->status = 0;
}
Logic(uint32 logicId)
this->moduleId = logicId;
protected:
bool isKeeper;
uint8 status;
enum LogicalStatus
STATUS_KEEPER_TURN_RIGHT,
STATUS_KEEPER_TURN_LEFT,
};
void OnBallOwned();
void OnBallLost();
void OnBecomeKeeper();
void OnBecomeAttacker();
void Update();
bool IsKeeper()
return isKeeper;
bool IsAttacker()
return !isKeeper;
void SetKeeper(bool newStatus) {
if(!this->isKeeper && newStatus)
this->OnBecomeKeeper();
else if(this->isKeeper && !newStatus)
this->OnBecomeAttacker();
this->isKeeper = newStatus;
bool HasBall()
//fill me!
#endif