+++ Additional Codework

This commit is contained in:
sicarius 2007-02-18 00:14:00 +00:00
parent 803027cbb4
commit 3c3c628b61
38 changed files with 1645 additions and 28 deletions

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#include "navigator.h"
//-----------------------------------------------------------------------------
void Navigator::Stop()
{
this->direction = -1.0f;
this->targetAngle = -1.0f;
this->targetX = -1.0f;
this->targetY = -1.0f;
this->speed = 0;
this->rotationSpeed = 0;
for(uint8 i = IO_ENGINE_START; i < IO_ENGINE_END; i++)
{
(parent->GetModule<Engine>(i))->SetSpeed(0);
(parent->GetModule<Engine>(i))->SetEnabled(true);
}
}
//-----------------------------------------------------------------------------
void Navigator::Rotate(float rotationSpeed)
{
this->rotationSpeed = rotationSpeed;
this->direction = -1.0f;
this->targetAngle = -1.0f;
this->targetX = -1.0f;
this->targetY = -1.0f;
this->speed = 0;
for(uint8 i = IO_ENGINE_START; i < IO_ENGINE_END; i++)
{
(parent->GetModule<Engine>(i))->SetSpeed(rotationSpeed);
(parent->GetModule<Engine>(i))->SetEnabled(true);
}
}
//-----------------------------------------------------------------------------
void Navigator::Update()
{
Position_Tracker* locationeer = parent->GetModule<Position_Tracker>(IO_POSITION_TRACKER_MAIN);
bool hasDistanceToDrive = true;
bool hasOrientationToAdjust = true;
//Check for distance to drive
if((targetX >= 0) != (targetY >= 0))
{
targetX = -1.0f;
targetY = -1.0f;
hasDistanceToDrive = false;
}
else if(targetX >= 0 && targetY >= 0)
{
if(distance2d(targetX, targetY, locationeer->GetPositionX(), locationeer->GetPositionY()) < 1.0f)
{
targetX = -1.0f;
targetY = -1.0f;
hasDistanceToDrive = false;
}
else
{
hasDistanceToDrive = true;
}
}
else
{
if(direction >= 0)
{
hasDistanceToDrive = true;
}
else
{
hasDistanceToDrive = false;
}
}
//Check for orientation to adjust
if(targetAngle >= 0)
{
if(fabs(targetAngle - locationeer->GetOrientation()) < 0.1f)
{
hasOrientationToAdjust = false;
}
else
{
hasOrientationToAdjust = true;
}
}
else
{
if(rotationSpeed != 0)
{
hasOrientationToAdjust = true;
}
else
{
hasOrientationToAdjust = false;
}
}
//Calculate directional/rotational engine speed
if(hasDistanceToDrive)
{
float maxRobotSpeed = 255.0f * sqrt(2) / 2.0f;
if(speed > maxRobotSpeed)
{
speed = maxRobotSpeed;
}
maxMotorSpeed = speed / (sqrt(2) / 2);
relAngel = direction - orientation
robotSpeed = sin(45) * maxMotorSpeed
maxMotorSpeed = robotSpeed / sin(45)
if(relAngel > 45)
{
sin(relAngel) * (speed / sin(45)) * sin(relAngel + 45);
back = speed / sin(relAngel);
}
else
{
}
left =
back = sin(relAngel) * speed
direction = 0:
orientation = 0:
left = speed
right = -speed
back = 0
direction = 0:
orientation = 90:
left = speed
right = speed
back = (sinVcos)(45) * speed
direction = 0:
orientation = 45:
left = speed
right = 0
back = -speed
direction = 0:
orientation = 180:
left = -speed
right = speed
back = 0
}
else if(!hasOrientationToAdjust)
{
Stop();
}
else
{
}
}
// Aktualieren ohne Parameter
/*void Navigator::Update() {
// Richtung in x und y-Kompontente zerlegen
double y = cos((double)direction*0.01745); // richtung ist winkel
double x = sin((double)direction*0.01745);
// Abweichung der Ausrichtung ermitteln(als winkel)
int w = sensor.GetAusrichtung() - ausrichtung;
// Stärke der einzelnen Motoren berechnen
double v0 = (-x+sqrt(3)*y)/2;
double v1 = x;
double v2 = (-x-sqrt(3)*y)/2;
// Ausgerechnete Stärke an die Motoren übergeben
board.motor(0,(int)((double)v0*speed +w));
board.motor(1,(int)((double)v1*speed +w));
board.motor(2,(int)((double)v2*speed +w));
}
// Aktualieren mit allen Parametern
void Navigator::Drive(float newDirection, float newAngle, float newSpeed) {
SetDirection(newDirection);
SetAngle(newAngle);
SetSpeed(newSpeed);
Update(); // Und anwenden
}*/

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#ifndef _NAVIGATOR_H
#define _NAVIGATOR_H
#include "../../stdafx.h"
class Navigator : public IO_Module
{
public:
Navigator()
{
this->parent = NULL;
this->moduleId = 0;
this->direction = -1.0f;
this->targetAngle = -1.0f;
this->targetX = -1.0f;
this->targetY = -1.0f;
this->speed = 0;
this->rotationSpeed = 0;
}
Navigator(uint32 navigatorId)
{
this->parent = NULL;
this->moduleId = navigatorId;
this->direction = -1.0f;
this->targetAngle = -1.0f;
this->targetX = -1.0f;
this->targetY = -1.0f;
this->speed = 0;
this->rotationSpeed = 0;
}
protected:
float direction;
float targetAngle;
float targetX;
float targetY;
float speed;
float rotationSpeed;
public:
void Update();
void Stop();
void Drive(float newDirection, float newAngle, float newSpeed, float rotationSpeed);
void DriveTo(float newX, float newY, float newAngle);
void Rotate(float rotationSpeed);
};
#endif

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#include "distance_sensor.h"
//-----------------------------------------------------------------------------
float Distance_Sensor::GetDistance()
{
uint32 result = 0;
//Generate pulse
*hardwareDDR |= pin;//Set pin output
*hardwarePort |= pin;//Activate port
usleep(10);//Wait for 10ľs
//*hardwarePort &= ~pin;//Deactivate port
*hardwareDDR &= ~pin;//Set pin input
(parent->GetModule<Display>(IO_DISPLAY_MAIN))->Print("pre 1", 4, 1);
//Wait for response
while(!(PINC & pin)){asm volatile("nop");}
(parent->GetModule<Display>(IO_DISPLAY_MAIN))->Print("pre 2", 4, 1);
//Calculate duration of response
while(*hardwarePin & pin)
{
result++;
asm volatile("nop");
}
(parent->GetModule<Display>(IO_DISPLAY_MAIN))->Print("pre 3", 4, 1);
return (float(result) * DISTANCE_PER_VALUE);
}

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#ifndef _DISTANCE_SENSOR_H
#define _DISTANCE_SENSOR_H
#include "../../stdafx.h"
#include "sensor.h"
class Distance_Sensor : public Sensor
{
public:
Distance_Sensor()
{
this->parent = NULL;
this->moduleId = 0;
this->hardwarePort = NULL;
this->hardwareDDR = NULL;
this->hardwarePin = NULL;
this->pin = 0;
}
Distance_Sensor(uint32 sensorId)
{
this->parent = NULL;
this->moduleId = sensorId;
switch(sensorId)
{
case IO_SENSOR_DISTANCE_0_DEG:
this->hardwarePort = &PORTC;
this->hardwareDDR = &DDRC;
this->hardwarePin = &PINC;
this->pin = (1 << 0);
break;
case IO_SENSOR_DISTANCE_90_DEG:
this->hardwarePort = &PORTC;
this->hardwareDDR = &DDRC;
this->hardwarePin = &PINC;
this->pin = (1 << 1);
break;
case IO_SENSOR_DISTANCE_180_DEG:
this->hardwarePort = &PORTC;
this->hardwareDDR = &DDRC;
this->hardwarePin = &PINC;
this->pin = (1 << 2);
break;
case IO_SENSOR_DISTANCE_270_DEG:
this->hardwarePort = &PORTC;
this->hardwareDDR = &DDRC;
this->hardwarePin = &PINC;
this->pin = (1 << 3);
break;
default:
this->hardwarePort = NULL;
this->hardwareDDR = NULL;
this->hardwarePin = NULL;
this->pin = 0;
break;
}
}
protected:
//Hardware
volatile uint8* hardwarePort;
volatile uint8* hardwareDDR;
volatile uint8* hardwarePin;
uint8 pin;
public:
float GetDistance();
};
#endif

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#include "ir_sensor.h"
//-----------------------------------------------------------------------------
uint16 IR_Sensor::GetIRIntensity()
{
if(!parent) return 0;
return parent->GetADCValue(channel);
}

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#ifndef _IR_SENSOR_H
#define _IR_SENSOR_H
#include "../../defines.h"
#include "../../robot.h"
#include "sensor.h"
class IR_Sensor : public Sensor
{
public:
IR_Sensor()
{
this->parent = NULL;
this->moduleId = 0;
}
IR_Sensor(uint32 sensorId)
{
this->parent = NULL;
this->moduleId = sensorId;
switch(sensorId)
{
case IO_SENSOR_IR_0_DEG:
this->channel = 0;
break;
case IO_SENSOR_IR_30_DEG:
this->channel = 1;
break;
case IO_SENSOR_IR_60_DEG:
this->channel = 2;
break;
case IO_SENSOR_IR_100_DEG:
this->channel = 3;
break;
case IO_SENSOR_IR_180_DEG:
this->channel = 4;
break;
case IO_SENSOR_IR_260_DEG:
this->channel = 5;
break;
case IO_SENSOR_IR_300_DEG:
this->channel = 6;
break;
case IO_SENSOR_IR_330_DEG:
this->channel = 7;
break;
default:
this->channel = 8;
break;
}
}
protected:
//Hardware
uint8 channel;
public:
uint16 GetIRIntensity();
};
#endif

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#include "keyboard.h"

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#ifndef _KEYBOARD_H
#define _KEYBOARD_H
#include "../../stdafx.h"
class Keyboard : public IO_Module
{
public:
Keyboard()
{
this->parent = NULL;
this->moduleId = 0;
this->commandSetting = 0;
this->settingClearBuffer = 0;
}
Keyboard(uint32 keyboardId)
{
this->parent = NULL;
this->moduleId = keyboardId;
switch(keyboardId)
{
case IO_KEYBOARD_MAIN:
this->commandSetting = 27;
this->settingClearBuffer = 123;
break;
default:
this->commandSetting = 0;
this->settingClearBuffer = 0;
break;
}
}
protected:
//Commands
uint8 commandSetting;
//Settings
uint8 settingClearBuffer;
void SendCommand(uint8 newCommand)
{
switch(moduleId)
{
case IO_KEYBOARD_MAIN:
uart1_putc(newCommand);
break;
default:
break;
}
}
public:
uint8 GetInput()
{
uint16 input = uart1_getc();
if(input == 0x100)//no data
{
return 0xEE;//empty
}
else if(input >= '0' && input <= '9')
{
return (uint8)(input - '0');
}
else if(input == '*')
{
return 10;
}
else if(input == '#')
{
return 11;
}
else
{
return 0xFF;//unknown
}
}
void ClearKeyBuffer()
{
SendCommand(commandSetting);
SendCommand(settingClearBuffer);
}
};
#endif

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#include "mouse_sensor.h"

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#ifndef _MOUSE_SENSOR_H
#define _MOUSE_SENSOR_H
#include "../../stdafx.h"
#include "sensor.h"
class Mouse_Sensor : public Sensor
{
public:
Mouse_Sensor()
{
this->parent = NULL;
this->moduleId = 0;
this->hardwarePort = NULL;
this->hardwareDDR = NULL;
this->hardwarePin = NULL;
this->pinSDA = 0;
this->pinSCK = 0;
this->registerConfig = 0;
this->registerPixelData = 0;
this->registerSqual = 0;
this->registerDeltaX = 0;
this->registerDeltaY = 0;
this->configReset = 0;
this->configAwake = 0;
this->newImage = false;
}
Mouse_Sensor(uint32 sensorId)
{
this->parent = NULL;
this->moduleId = sensorId;
this->newImage = false;
switch(sensorId)
{
case IO_SENSOR_MOUSE_LEFT:
this->hardwarePort = &PORTC;
this->hardwareDDR = &DDRC;
this->hardwarePin = &PINC;
this->pinSDA = (1 << 4);
this->pinSCK = (1 << 6);
this->registerConfig = 0x00;
this->registerPixelData = 0x08;
this->registerSqual = 0x4;
this->registerDeltaX = 0x3;
this->registerDeltaY = 0x2;
this->configReset = 0x80;
this->configAwake = 0x01;
break;
case IO_SENSOR_MOUSE_RIGHT:
this->hardwarePort = &PORTC;
this->hardwareDDR = &DDRC;
this->hardwarePin = &PINC;
this->pinSDA = (1 << 5);
this->pinSCK = (1 << 7);
this->registerConfig = 0x00;
this->registerPixelData = 0x08;
this->registerSqual = 0x4;
this->registerDeltaX = 0x3;
this->registerDeltaY = 0x2;
this->configReset = 0x80;
this->configAwake = 0x01;
break;
default:
this->hardwarePort = NULL;
this->hardwareDDR = NULL;
this->hardwarePin = NULL;
this->pinSDA = 0;
this->pinSCK = 0;
this->registerConfig = 0;
this->registerPixelData = 0;
this->registerSqual = 0;
this->registerDeltaX = 0;
this->registerDeltaY = 0;
this->configReset = 0;
this->configAwake = 0;
break;
}
*hardwareDDR |= pinSCK;
*hardwarePort &= ~pinSCK;
Write(registerConfig, configReset);
Write(registerConfig, configAwake);
}
protected:
//Hardware
volatile uint8* hardwarePort;
volatile uint8* hardwareDDR;
volatile uint8* hardwarePin;
uint8 pinSDA;
uint8 pinSCK;
bool newImage;
//Registers and Settings
uint8 registerConfig;
uint8 registerPixelData;
uint8 registerSqual;
uint8 registerDeltaX;
uint8 registerDeltaY;
uint8 configReset;
uint8 configAwake;
public:
void WriteByte(uint8 newByte)
{
*hardwareDDR |= pinSDA;//Set SDA output
for(uint8 i = 0; i < 8; i++)
{
*hardwarePort &= ~pinSCK;//prepare SCK
//write data
*hardwarePort = (*hardwarePort & (~(*hardwarePin))) |
((newByte >> 7) * pinSDA);
newByte = newByte << 1;//prepare next byte
asm volatile("nop");
*hardwarePort |= pinSCK;
}
}
void Write(int8 adr, uint8 data)
{
WriteByte(adr | 0x80);
WriteByte(data);
usleep(100);
}
uint8 ReadByte()
{
uint8 data=0;
*hardwareDDR &= ~pinSDA;//Set SDA input
for(uint8 i = 0; i < 8; i++)
{
*hardwarePort &= ~pinSCK;//Prepare data
data = data << 1;
asm volatile("nop");
*hardwarePort |= pinSCK;//Prepare for reading
data |= (*hardwarePin & pinSDA) / pinSDA;
}
return data;
}
uint8 Read(uint8 adr)
{
WriteByte(adr);
usleep(100);
return ReadByte();
}
void ImagePrepare()
{
Write(registerConfig, configAwake);
Write(registerPixelData, 0x00);
newImage = true;
}
uint8 ImageRead()
{
uint8 pixel = Read(registerPixelData);
if(newImage)
{
while (!(pixel & 0x80))//0x80 indicates first pixel
{
pixel=Read(registerPixelData);
}
newImage = false;
}
return pixel;
}
uint8 GetSqual()
{
return Read(registerSqual);
}
int8 GetXMovement()
{
return (int8)(Read(registerDeltaX));
}
int8 GetYMovement()
{
return (int8)(Read(registerDeltaY));
}
};
#endif

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#include "sensor.h"

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#ifndef _SENSOR_H
#define _SENSOR_H
#include "../../defines.h"
#include "../io_module.h"
class Sensor : public IO_Module
{
public:
Sensor()
{
this->parent = NULL;
this->moduleId = 0;
}
Sensor(uint32 sensorId)
{
this->parent = NULL;
this->moduleId = sensorId;
}
protected:
public:
};
#endif

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#include "ball_tracker.h"
//-----------------------------------------------------------------------------
void Ball_Tracker::Update()
{
uint8 sensorCount = (IO_SENSOR_IR_330_DEG - IO_SENSOR_IR_0_DEG) + 1;
uint16 intensity[sensorCount];
uint8 greatestIntensity = 0;
for(uint8 i = 0; i < sensorCount; i++)
{
IR_Sensor* currentSensor = parent->GetModule<IR_Sensor>(i + IO_SENSOR_IR_0_DEG);
intensity[i] = 1023 - currentSensor->GetIRIntensity();
if(intensity[i] < 24)
{
intensity[i] = 0;
}
if(intensity[i] > intensity[greatestIntensity])
{
greatestIntensity = i;
}
}
if(intensity[greatestIntensity])
{
uint8 secondIntensity = 0xFF;
uint8 leftSensor = (greatestIntensity + 1) % sensorCount;
uint8 rightSensor = (greatestIntensity + sensorCount - 1) % sensorCount;
if(intensity[leftSensor])
{
secondIntensity = leftSensor;
}
if(intensity[rightSensor] > intensity[leftSensor])
{
secondIntensity = rightSensor;
}
float mainDirection;
switch(greatestIntensity + IO_SENSOR_IR_0_DEG)
{
case IO_SENSOR_IR_0_DEG:
mainDirection = 0;
break;
case IO_SENSOR_IR_30_DEG:
mainDirection = 1.0f * PI / 6.0f;
break;
case IO_SENSOR_IR_60_DEG:
mainDirection = 1.0f * PI / 3.0f;
break;
case IO_SENSOR_IR_100_DEG:
mainDirection = 5.0f * PI / 9.0f;
break;
case IO_SENSOR_IR_180_DEG:
mainDirection = PI;
break;
case IO_SENSOR_IR_260_DEG:
mainDirection = 13.0f * PI / 9.0f;
break;
case IO_SENSOR_IR_300_DEG:
mainDirection = 15.0f * PI / 9.0f;
break;
case IO_SENSOR_IR_330_DEG:
mainDirection = 33.0f * PI / 18.0f;
break;
default:
mainDirection = -1.0f;
return;
break;
}
if(secondIntensity != 0xFF)
{
float secondDirection;
switch(secondIntensity + IO_SENSOR_IR_0_DEG)
{
case IO_SENSOR_IR_0_DEG:
secondDirection = 0;
break;
case IO_SENSOR_IR_30_DEG:
secondDirection = 1.0f * PI / 6.0f;
break;
case IO_SENSOR_IR_60_DEG:
secondDirection = 1.0f * PI / 3.0f;
break;
case IO_SENSOR_IR_100_DEG:
secondDirection = 5.0f * PI / 9.0f;
break;
case IO_SENSOR_IR_180_DEG:
secondDirection = PI;
break;
case IO_SENSOR_IR_260_DEG:
secondDirection = 13.0f * PI / 9.0f;
break;
case IO_SENSOR_IR_300_DEG:
secondDirection = 15.0f * PI / 9.0f;
break;
case IO_SENSOR_IR_330_DEG:
secondDirection = 33.0f * PI / 18.0f;
break;
default:
secondDirection = -1.0f;
return;
break;
}
direction = (intensity[greatestIntensity] * mainDirection +
intensity[secondIntensity] * secondDirection) /
(intensity[greatestIntensity] + intensity[secondIntensity]);
}
else
{
direction = mainDirection;
}
}
else
{
direction = -1.0f;
}
}

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#ifndef _BALL_TRACKER_H
#define _BALL_TRACKER_H
#include "../../stdafx.h"
class Ball_Tracker : public IO_Module
{
public:
Ball_Tracker()
{
this->parent = NULL;
this->moduleId = 0;
this->direction = -1.0f;
}
Ball_Tracker(uint32 trackerId)
{
this->parent = NULL;
this->moduleId = trackerId;
this->direction = -1.0f;
}
protected:
float direction;
public:
void Update();
float GetBallDirection()
{
return direction;
}
};
#endif

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#include "position_tracker.h"
//-----------------------------------------------------------------------------
void Position_Tracker::Update()
{
//insert code here
}

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#ifndef _POSITION_TRACKER_H
#define _POSITION_TRACKER_H
#include "../../stdafx.h"
class Position_Tracker : public IO_Module
{
public:
Position_Tracker()
{
this->parent = NULL;
this->moduleId = 0;
}
Position_Tracker(uint32 trackerId)
{
this->parent = NULL;
this->moduleId = trackerId;
}
protected:
float positionX;
float positionY;
float orientation;
public:
void Update();
float GetPositionX()
{
return positionX;
}
float GetPositionY()
{
return positionY;
}
float GetOrientation()
{
return orientation;
}
};
#endif

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#include "io_module.h"

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#ifndef _MODULE_H
#define _MODULE_H
#include "../defines.h"
#include "../tools.h"
class Robot;
class IO_Module
{
public:
IO_Module()
{
this->parent = NULL;
this->moduleId = 0;
}
IO_Module(uint32 moduleId)
{
this->parent = NULL;
this->moduleId = moduleId;
}
protected:
Robot* parent;
uint32 moduleId;
public:
Robot* GetParent()
{
return parent;
}
void SetParent(Robot* newParent)
{
parent = newParent;
}
uint32 GetId()
{
return moduleId;
}
};
#endif

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#include "display.h"

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#ifndef _DISPLAY_H
#define _DISPLAY_H
#include "../../stdafx.h"
class Display : public IO_Module
{
public:
Display()
{
this->parent = NULL;
this->moduleId = 0;
this->cursorVisible = false;
this->illuminationEnabled = true;
this->commandClear = 0;
this->commandReturnCursor = 0;
this->commandNewLine = 0;
this->commandSetting = 0;
this->settingCursorVisible = 0;
this->settingIllumination = 0;
this->settingCursorPosition = 0;
}
Display(uint32 displayId)
{
this->parent = NULL;
this->moduleId = displayId;
this->cursorVisible = false;
this->illuminationEnabled = true;
switch(displayId)
{
case IO_DISPLAY_MAIN:
this->commandClear = 12;
this->commandReturnCursor = 13;
this->commandNewLine = 10;
this->commandSetting = 27;
this->settingCursorVisible = 67;
this->settingIllumination = 76;
this->settingCursorPosition = 79;
msleep(100);
uart1_init(103);//9600 BAUD at 16MHz Atmel
msleep(100);
break;
default:
this->commandClear = 0;
this->commandReturnCursor = 0;
this->commandNewLine = 0;
this->commandSetting = 0;
this->settingCursorVisible = 0;
this->settingIllumination = 0;
this->settingCursorPosition = 0;
break;
}
}
protected:
bool cursorVisible;
bool illuminationEnabled;
//Commands
uint8 commandClear;
uint8 commandReturnCursor;
uint8 commandNewLine;
uint8 commandSetting;
//Settings
uint8 settingCursorVisible;
uint8 settingIllumination;
uint8 settingCursorPosition;
void SendCommand(uint8 newCommand)
{
switch(moduleId)
{
case IO_DISPLAY_MAIN:
uart1_putc(newCommand);
break;
default:
break;
}
}
public:
void Print(char* newString)
{
switch(moduleId)
{
case IO_DISPLAY_MAIN:
uart1_puts(newString);
break;
default:
break;
}
}
void Print(int32 newInteger)
{
char buffer[12];
ltoa(newInteger, buffer, 10);
Print(buffer);
}
void PrintFloat(float newFloat)
{
Print((int32)(newFloat));
Print(".");
Print(abs((uint32)(newFloat - float((int32)(newFloat)) * 100000)));
}
void Print(char* newString, uint8 xPos, uint8 yPos)
{
SetCursorPosition(xPos, yPos);
Print(newString);
}
void Print(int32 newInteger, uint8 xPos, uint8 yPos)
{
SetCursorPosition(xPos, yPos);
Print(newInteger);
}
void PrintFloat(float newFloat, uint8 xPos, uint8 yPos)
{
SetCursorPosition(xPos, yPos);
PrintFloat(newFloat);
}
void Clear()
{
SendCommand(commandClear);
}
void ReturnCursor()
{
SendCommand(commandReturnCursor);
}
void NewLine()
{
SendCommand(commandNewLine);
}
bool GetCursorVisible()
{
return cursorVisible;
}
void SetCursorVisible(bool newStatus)
{
cursorVisible = newStatus;
SendCommand(commandSetting);
SendCommand(settingCursorVisible);
if(cursorVisible)
{
SendCommand(1);
}
else
{
SendCommand(0);
}
}
bool GetLightingEnabled()
{
return illuminationEnabled;
}
void SetLightingEnabled(bool newStatus)
{
illuminationEnabled = newStatus;
SendCommand(commandSetting);
SendCommand(settingIllumination);
if(illuminationEnabled)
{
SendCommand(1);
}
else
{
SendCommand(0);
}
}
void SetCursorPosition(uint8 newX, uint8 newY)
{
if(!newX || newX > 20) return;
if(!newY || newY > 4) return;
SendCommand(commandSetting);
SendCommand(settingCursorPosition);
SendCommand(newX);
SendCommand(newY);
}
};
#endif

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#include "dribbler.h"

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#ifndef _DRIBBLER_H
#define _DRIBBLER_H
#include "../../stdafx.h"
class Dribbler : public IO_Module
{
public:
Dribbler()
{
this->enabled = false;
this->curSpeed = 0;
this->parent = NULL;
this->moduleId = 0;
this->hardwarePort = NULL;
this->portPower = NULL;
this->pinForward = 0;
this->pinReverse = 0;
this->pinPower = 0;
}
Dribbler(uint32 dribblerId)
{
this->enabled = false;
this->curSpeed = 1.0f;
this->parent = NULL;
this->moduleId = dribblerId;
switch(dribblerId)
{
case IO_DRIBBLER_MAIN:
this->hardwarePort = &PORTD;
this->portPower = &PORTA;
this->pinForward = (1 << 6);
this->pinReverse = (1 << 7);
this->pinPower = (1 << 5);
break;
default:
this->hardwarePort = NULL;
this->portPower = NULL;
this->pinForward = 0;
this->pinReverse = 0;
this->pinPower = 0;
break;
}
UpdateDirection();
}
protected:
bool enabled;
float curSpeed;
//Hardware
volatile uint8* hardwarePort;
volatile uint8* portPower;
uint8 pinForward;
uint8 pinReverse;
uint8 pinPower;
void UpdateDirection()
{
if(enabled)
{
if(curSpeed > 0)
{
*hardwarePort |= pinForward;
*hardwarePort &= ~pinReverse;
}
else if(curSpeed < 0)
{
*hardwarePort |= pinReverse;
*hardwarePort &= ~pinForward;
}
else
{
*hardwarePort |= pinForward;
*hardwarePort |= pinReverse;
}
*portPower |= pinPower;
}
else
{
*hardwarePort &= ~pinForward;
*hardwarePort &= ~pinReverse;
*portPower &= ~pinPower;
}
}
public:
float GetSpeed()
{
return curSpeed;
}
void SetSpeed(float newSpeed)
{
curSpeed = newSpeed;
UpdateDirection();
}
bool GetEnabled()
{
return enabled;
}
void SetEnabled(bool newStatus)
{
enabled = newStatus;
UpdateDirection();
}
};
#endif

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#include "engine.h"

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#ifndef _ENGINE_H
#define _ENGINE_H
#include "../../stdafx.h"
class Engine : public IO_Module
{
public:
Engine()
{
this->enabled = false;
this->curSpeed = 0;
this->parent = NULL;
this->moduleId = 0;
this->hardwarePort = NULL;
this->pwmSpeed = NULL;
this->pinForward = 0;
this->pinReverse = 0;
}
Engine(uint32 engineId)
{
this->enabled = false;
this->curSpeed = 0;
this->parent = NULL;
this->moduleId = engineId;
switch(engineId)
{
case IO_ENGINE_DRIVE_LEFT:
this->hardwarePort = &PORTB;
this->pwmSpeed = &OCR1A;
this->pinForward = (1 << 0);
this->pinReverse = (1 << 1);
break;
case IO_ENGINE_DRIVE_BACK:
this->hardwarePort = &PORTB;
this->pwmSpeed = &OCR1B;
this->pinForward = (1 << 2);
this->pinReverse = (1 << 3);
break;
case IO_ENGINE_DRIVE_RIGHT:
this->hardwarePort = &PORTD;
this->pwmSpeed = &OCR3A;
this->pinForward = (1 << 5);
this->pinReverse = (1 << 4);
break;
default:
this->hardwarePort = NULL;
this->pwmSpeed = NULL;
this->pinForward = 0;
this->pinReverse = 0;
break;
}
*this->pwmSpeed = 0;
}
protected:
bool enabled;
float curSpeed;
//Hardware
volatile uint8* hardwarePort;
volatile uint16* pwmSpeed;
uint8 pinForward;
uint8 pinReverse;
void UpdateDirection()
{
if(enabled)
{
if(curSpeed > 0)
{
*hardwarePort |= pinForward;
*hardwarePort &= ~pinReverse;
}
else if(curSpeed < 0)
{
*hardwarePort |= pinReverse;
*hardwarePort &= ~pinForward;
}
else
{
*hardwarePort |= pinForward;
*hardwarePort |= pinReverse;
}
}
else
{
*hardwarePort &= ~pinForward;
*hardwarePort &= ~pinReverse;
}
}
public:
float GetSpeed()
{
return curSpeed;
}
void SetSpeed(float newSpeed)
{
curSpeed = newSpeed;
*pwmSpeed = (abs((int16)(newSpeed / SPEED_PER_PWM)));
UpdateDirection();
}
bool GetEnabled()
{
return enabled;
}
void SetEnabled(bool newStatus)
{
enabled = newStatus;
UpdateDirection();
}
};
#endif

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#include "kicker.h"

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#ifndef _KICKER_H
#define _KICKER_H
#include "../../stdafx.h"
class Kicker : public IO_Module
{
public:
Kicker()
{
this->enabled = false;
this->parent = NULL;
this->moduleId = 0;
this->portPower = NULL;
this->portForward = NULL;
this->portReverse = NULL;
this->pinPower = 0;
this->pinForward = 0;
this->pinReverse = 0;
}
Kicker(uint32 kickerId)
{
this->enabled = false;
this->parent = NULL;
this->moduleId = kickerId;
switch(kickerId)
{
case IO_KICKER_MAIN:
this->portPower = &PORTG;
this->portForward = &PORTA;
this->portReverse = &PORTE;
this->pinPower = (1 << 3);
this->pinForward = (1 << 2);
this->pinReverse = (1 << 6);
break;
default:
this->portPower = NULL;
this->portForward = NULL;
this->portReverse = NULL;
this->pinPower = 0;
this->pinForward = 0;
this->pinReverse = 0;
break;
}
*this->portForward |= this->pinForward;
*this->portReverse &= ~this->pinReverse;
}
protected:
bool enabled;
//Hardware
volatile uint8* portPower;
volatile uint8* portForward;
volatile uint8* portReverse;
uint8 pinPower;
uint8 pinForward;
uint8 pinReverse;
public:
bool GetEnabled()
{
return enabled;
}
void SetEnabled(bool newStatus)
{
enabled = newStatus;
if(enabled)
{
*portPower |= pinPower;
}
else
{
*portPower &= ~pinPower;
}
}
};
#endif

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#include "led.h"

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#ifndef _LED_H
#define _LED_H
#include "../../stdafx.h"
class Led : public IO_Module
{
public:
Led()
{
this->enabled = false;
this->parent = NULL;
this->moduleId = 0;
this->hardwarePort = NULL;
this->pinPower = 0;
}
Led(uint32 ledId)
{
this->enabled = false;
this->parent = NULL;
this->moduleId = ledId;
switch(ledId)
{
case IO_LED_MAIN:
this->hardwarePort = &PORTB;
this->pinPower = (1 << 1);
break;
default:
this->hardwarePort = NULL;
this->pinPower = 0;
break;
}
}
protected:
bool enabled;
//Hardware
volatile uint8* hardwarePort;
uint8 pinPower;
public:
bool GetEnabled()
{
return enabled;
}
void SetEnabled(bool newStatus)
{
enabled = newStatus;
if(enabled)
{
*hardwarePort &= ~pinPower;
}
else
{
*hardwarePort |= pinPower;
}
}
};
#endif