Code-stuff
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b3196682b1
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42a38959ff
12 changed files with 474 additions and 55 deletions
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@ -1,3 +1,138 @@
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<<<<<<< .mine
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#include "navigator.h"
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//-----------------------------------------------------------------------------
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void Navigator::Stop()
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{
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this->direction = 0;
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this->targetAngle = 0;
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//this->targetX = EMPTY_FLOAT;
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//this->targetY = EMPTY_FLOAT;
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this->robotSpeed = 0;
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this->rotationSpeed = 0;
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/*for(uint8 i = IO_ENGINE_START; i < IO_ENGINE_END; i++)
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{
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(parent->GetModule<Engine>(i))->SetSpeed(0);
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(parent->GetModule<Engine>(i))->SetEnabled(true);
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}*/
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}
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//-----------------------------------------------------------------------------
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void Navigator::Rotate(float newTargetAngle,float newRotationSpeed)
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{
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this->rotationSpeed = min(newRotationSpeed, 255.0f);;
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this->direction = 0;
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this->targetAngle = newTargetAngle;
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//this->targetX = EMPTY_FLOAT;
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//this->targetY = EMPTY_FLOAT;
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this->robotSpeed = 0;
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/*for(uint8 i = IO_ENGINE_START; i < IO_ENGINE_END; i++)
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{
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(parent->GetModule<Engine>(i))->SetSpeed(rotationSpeed);
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(parent->GetModule<Engine>(i))->SetEnabled(true);
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}*/
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}
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//-----------------------------------------------------------------------------
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void Navigator::Drive(float newDirection, float newAngle, float newSpeed, float rotationSpeed)
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{
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this->rotationSpeed = min(rotationSpeed, 255.0f);
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this->direction = newDirection*PI/180;
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this->targetAngle = newAngle;
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this->targetX = EMPTY_FLOAT;
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this->targetY = EMPTY_FLOAT;
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this->robotSpeed = newSpeed;
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if(targetAngle == EMPTY_FLOAT)
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{
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rotationSpeed = 0;
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}
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else
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{
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rotationSpeed = fabs(rotationSpeed) * sign(PI - (targetAngle - (parent->GetModule<Position_Tracker>(IO_POSITION_TRACKER_MAIN))->GetOrientation()));
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}
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CalculateEngines();
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}
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//-----------------------------------------------------------------------------
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void Navigator::DriveTo(float newX, float newY, float newAngle, float newSpeed, float rotationSpeed)
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{
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if(newX < 0 || newY < 0) return;
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Position_Tracker* locationeer = parent->GetModule<Position_Tracker>(IO_POSITION_TRACKER_MAIN);
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this->rotationSpeed = min(rotationSpeed, 255.0f);
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this->targetX = newX;
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this->targetY = newY;
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this->direction = direction2d(locationeer->GetPositionX(), locationeer->GetPositionY(), targetX, targetY);;
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this->targetAngle = newAngle;
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this->robotSpeed = newSpeed;
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if(targetAngle - locationeer->GetOrientation() > PI)
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{
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if(rotationSpeed > 0)
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{
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rotationSpeed = -rotationSpeed;
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}
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}
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else
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{
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if(rotationSpeed < 0)
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{
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rotationSpeed = -rotationSpeed;
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}
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}
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CalculateDirection();
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}
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//-----------------------------------------------------------------------------
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void Navigator::Update()
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{
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Position_Tracker* locationeer = parent->GetModule<Position_Tracker>(IO_POSITION_TRACKER_MAIN);
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bool targetReached = false;
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bool targetAngleReached = false;
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if(HasTarget() && distance2d(targetX, targetY, locationeer->GetPositionX(), locationeer->GetPositionY()) < 1.0f)
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{
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targetX = EMPTY_FLOAT;
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targetY = EMPTY_FLOAT;
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direction = EMPTY_FLOAT;
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robotSpeed = 0;
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targetReached = true;
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}
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if(targetAngle != EMPTY_FLOAT && fabs(targetAngle - locationeer->GetOrientation()) < 0.1f)
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{
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targetAngle = EMPTY_FLOAT;
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rotationSpeed = 0;
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targetAngleReached = true;
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}
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if(targetReached && targetAngleReached)
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{
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Stop();
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}
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else if(targetReached || targetAngleReached)
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{
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CalculateDirection();
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}
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if(!(correctionCountdown--))
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{
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CalculateDirection();
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}
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}
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//-----------------------------------------------------------------------------
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void Navigator::CalculateDirection()
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=======
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#include "navigator.h"
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//-----------------------------------------------------------------------------
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@ -19,7 +154,135 @@ void Navigator::Stop()
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//-----------------------------------------------------------------------------
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void Navigator::Rotate(float rotationSpeed)
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>>>>>>> .r199
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{
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<<<<<<< .mine
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Position_Tracker* locationeer = parent->GetModule<Position_Tracker>(IO_POSITION_TRACKER_MAIN);
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correctionCountdown = CYCLES_PER_CORRECTION;
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if(targetAngle == EMPTY_FLOAT && !HasTarget()) return;
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if(HasTarget())
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{
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direction = direction2d(locationeer->GetPositionX(), locationeer->GetPositionY(), targetX, targetY);
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}
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if(targetAngle != EMPTY_FLOAT)
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{
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rotationSpeed = fabs(rotationSpeed) * sign(PI - (targetAngle - locationeer->GetOrientation()));
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}
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CalculateEngines();
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}
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//-----------------------------------------------------------------------------
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void Navigator::CalculateEngines()
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{
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Position_Tracker* locationeer = parent->GetModule<Position_Tracker>(IO_POSITION_TRACKER_MAIN);
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if(direction != EMPTY_FLOAT)
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{
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float relativeDirection = this->direction - locationeer->GetOrientation();
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float xDrive = cos(relativeDirection + PI / 6.0f);
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float yDrive = sin(relativeDirection + PI / 6.0f);
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float vLeft = xDrive;
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float vBack = (-xDrive + sqrt(3) * yDrive) / 2.0f;
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float vRight = (-xDrive - sqrt(3) * yDrive) / 2.0f;
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float speedCorrection = 1.0f;
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float maxEngineSpeed = 255.0f;
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float minEngineSpeed = -255.0f;
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float maxSingleSpeed = max(max(fabs(vLeft), fabs(vBack)), fabs(vRight));
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float calcSpeed = sqrt(vLeft * vLeft - vLeft * vRight + vRight * vRight +
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vBack * (vBack + vLeft + vRight));
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if(calcSpeed != 1.0f)
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{
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speedCorrection = 1.0f / calcSpeed;
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}
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float maxOverallSpeed = robotSpeed * maxSingleSpeed * speedCorrection;
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if(maxOverallSpeed > maxEngineSpeed)
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{
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robotSpeed = maxEngineSpeed / (maxSingleSpeed * speedCorrection);
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}
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vLeft = vLeft * this->robotSpeed * speedCorrection;
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vBack = vBack * this->robotSpeed * speedCorrection;
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vRight = vRight * this->robotSpeed * speedCorrection;
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maxSingleSpeed = max(max(fabs(vLeft), fabs(vBack)), fabs(vRight));
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float minSingleSpeed = min(min(vLeft, vBack), vRight);
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if(rotationSpeed)
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{
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if(this->rotationSpeed > 0)
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{
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if(maxEngineSpeed - maxSingleSpeed < this->rotationSpeed)
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{
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vLeft += maxEngineSpeed - maxSingleSpeed;
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vBack += maxEngineSpeed - maxSingleSpeed;
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vRight += maxEngineSpeed - maxSingleSpeed;
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}
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else
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{
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vLeft += this->rotationSpeed;
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vBack += this->rotationSpeed;
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vRight += this->rotationSpeed;
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}
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}
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else
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{
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if((minEngineSpeed - minSingleSpeed) < this->rotationSpeed)
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{
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vLeft -= minEngineSpeed - minSingleSpeed;
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vBack -= minEngineSpeed - minSingleSpeed;
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vRight -= minEngineSpeed - minSingleSpeed;
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}
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else
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{
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vLeft -= this->rotationSpeed;
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vBack -= this->rotationSpeed;
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vRight -= this->rotationSpeed;
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}
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}
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}
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Engine* curEngine = parent->GetModule<Engine>(IO_ENGINE_DRIVE_LEFT);
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curEngine->SetSpeed(vLeft);
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curEngine->SetEnabled(true);
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curEngine = parent->GetModule<Engine>(IO_ENGINE_DRIVE_BACK);
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curEngine->SetSpeed(vBack);
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curEngine->SetEnabled(true);
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curEngine = parent->GetModule<Engine>(IO_ENGINE_DRIVE_RIGHT);
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curEngine->SetSpeed(vRight);
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curEngine->SetEnabled(true);
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curEngine = NULL;
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}
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else if(rotationSpeed)
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{
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Engine* curEngine = parent->GetModule<Engine>(IO_ENGINE_DRIVE_LEFT);
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curEngine->SetSpeed(this->rotationSpeed);
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curEngine->SetEnabled(true);
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curEngine = parent->GetModule<Engine>(IO_ENGINE_DRIVE_BACK);
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curEngine->SetSpeed(this->rotationSpeed);
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curEngine->SetEnabled(true);
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curEngine = parent->GetModule<Engine>(IO_ENGINE_DRIVE_RIGHT);
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curEngine->SetSpeed(this->rotationSpeed);
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curEngine->SetEnabled(true);
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curEngine = NULL;
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}
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else
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{
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Stop();
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}
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}
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=======
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this->rotationSpeed = min(rotationSpeed, 255.0f);;
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this->direction = EMPTY_FLOAT;
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this->targetAngle = EMPTY_FLOAT;
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@ -257,3 +520,4 @@ void Navigator::CalculateEngines()
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Stop();
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}
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}
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>>>>>>> .r199
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@ -1,3 +1,75 @@
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<<<<<<< .mine
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#ifndef _NAVIGATOR_H
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#define _NAVIGATOR_H
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//#include <math.h>
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#include "../../stdafx.h"
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class Navigator : public IO_Module
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{
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public:
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Navigator()
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{
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this->parent = NULL;
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this->moduleId = 0;
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this->correctionCountdown = CYCLES_PER_CORRECTION;
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this->direction = EMPTY_FLOAT;
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this->targetAngle = EMPTY_FLOAT;
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this->targetX = EMPTY_FLOAT;
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this->targetY = EMPTY_FLOAT;
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this->robotSpeed = 0;
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this->rotationSpeed = 0;
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}
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Navigator(uint32 navigatorId)
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{
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this->parent = NULL;
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this->moduleId = navigatorId;
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this->correctionCountdown = CYCLES_PER_CORRECTION;
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this->direction = EMPTY_FLOAT;
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this->targetAngle = EMPTY_FLOAT;
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this->targetX = EMPTY_FLOAT;
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this->targetY = EMPTY_FLOAT;
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this->robotSpeed = 0;
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this->rotationSpeed = 0;
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}
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protected:
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uint16 correctionCountdown;
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float direction;
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float targetAngle;
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float targetX;
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float targetY;
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float robotSpeed;
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float rotationSpeed;
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public:
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void Update();
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void Stop();
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void Drive(float newDirection, float newAngle, float newSpeed, float rotationSpeed);
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void DriveTo(float newX, float newY, float newAngle, float newSpeed, float rotationSpeed);
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void Rotate(float rotationSpeed);
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void SetSpeed(float newSpeed)
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{
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this->robotSpeed = newSpeed;
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}
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void CalculateDirection();
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void CalculateEngines();
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bool HasTarget()
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{
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return (targetX != EMPTY_FLOAT && targetY != EMPTY_FLOAT);
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}
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};
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=======
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#ifndef _NAVIGATOR_H
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#define _NAVIGATOR_H
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@ -68,4 +140,5 @@ public:
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}
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};
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>>>>>>> .r199
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#endif
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Reference in a new issue