+++ another fix to position tracker
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1 changed files with 5 additions and 5 deletions
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@ -34,17 +34,17 @@ void Position_Tracker::Update()
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movementRightY = 0;
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movementRightY = 0;
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}
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}
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float movementDifferenceX = movementRightX - movementLeftX;
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float movementDifferenceX = (movementRightX + mouseRight->GetPositionX()) - (movementLeftX + mouseLeft->GetPositionX());
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float movementDifferenceY = (movementRightY + mouseRight->GetPositionY()) - (movementLeftY + mouseLeft->GetPositionY());
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float movementDifferenceY = (movementRightY + mouseRight->GetPositionY()) - (movementLeftY + mouseLeft->GetPositionY());
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float orientationDiff = atan2(movementDifferenceY, movementDifferenceX) - (PI / 2.0f);
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float robotMovementX = movementDifferenceX / 2.0f;
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float robotMovementX = movementDifferenceX / 2.0f;
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float robotMovementY = movementDifferenceY / 2.0f;
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float robotMovementY = movementDifferenceY / 2.0f;
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robotMovementX += movementLeftX;
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robotMovementX += movementLeftX + mouseLeft->GetPositionX() + (-mouseLeft->GetPositionX() * cos(orientationDiff));
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robotMovementY += movementLeftY + mouseLeft->GetPositionY();
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robotMovementY += movementLeftY + mouseLeft->GetPositionY() + (-mouseLeft->GetPositionX() * sin(orientationDiff));
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//float robotDistance = sqrt(robotMovementX * robotMovementX + robotMovementY * robotMovementY);
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//float robotDistance = sqrt(robotMovementX * robotMovementX + robotMovementY * robotMovementY);
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float orientationDiff = atan2(movementDifferenceY, movementDifferenceX) - (PI / 2.0f);
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float absoluteDiffX = cos(this->orientation + (orientationDiff / 2.0f)) * robotMovementX - sin(this->orientation + (orientationDiff / 2.0f)) * robotMovementY;
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float absoluteDiffX = cos(this->orientation + (orientationDiff / 2.0f)) * robotMovementX - sin(this->orientation + (orientationDiff / 2.0f)) * robotMovementY;
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float absoluteDiffY = sin(this->orientation + (orientationDiff / 2.0f) + PI / 2.0f) * robotMovementY + cos(this->orientation + (orientationDiff / 2.0f) - PI / 2.0f) * robotMovementX;
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float absoluteDiffY = sin(this->orientation + (orientationDiff / 2.0f) + PI / 2.0f) * robotMovementY + cos(this->orientation + (orientationDiff / 2.0f) - PI / 2.0f) * robotMovementX;
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