99 lines
2.2 KiB
TypeScript
99 lines
2.2 KiB
TypeScript
|
import MapData from '../model/data/MapData';
|
||
|
|
||
|
import { loadSimpleEntity } from '../view/entity';
|
||
|
import DirectionHandler from '../view/input/DirectionHandler';
|
||
|
import { loadMap } from '../view/map';
|
||
|
import Renderer from '../view/renderer/Renderer';
|
||
|
import { SpriteView } from '../view/sprite';
|
||
|
|
||
|
import { getJSON } from '../util';
|
||
|
|
||
|
import { vec2 } from 'gl-matrix';
|
||
|
|
||
|
function snapToGrid(out: vec2, a: vec2): void {
|
||
|
const res = 64;
|
||
|
|
||
|
vec2.scale(out, a, res);
|
||
|
vec2.round(out, out);
|
||
|
vec2.scale(out, out, 1 / res);
|
||
|
}
|
||
|
|
||
|
export class GameContext {
|
||
|
public static async load(renderer: Renderer): Promise<GameContext> {
|
||
|
const [
|
||
|
mapView,
|
||
|
entity,
|
||
|
] = await Promise.all([
|
||
|
GameContext.loadMap(renderer),
|
||
|
loadSimpleEntity(renderer, 'simple_square'),
|
||
|
]);
|
||
|
|
||
|
return new GameContext(
|
||
|
renderer,
|
||
|
mapView,
|
||
|
entity,
|
||
|
);
|
||
|
}
|
||
|
|
||
|
private static async loadMap(renderer: Renderer): Promise<SpriteView> {
|
||
|
const map = new MapData(await getJSON('resources/map/test.json'));
|
||
|
return loadMap(renderer, map);
|
||
|
}
|
||
|
|
||
|
private time: number|null = null;
|
||
|
|
||
|
private readonly speed = 1 / 100;
|
||
|
|
||
|
private readonly input: DirectionHandler;
|
||
|
|
||
|
private readonly entityPos: vec2 = vec2.create();
|
||
|
private readonly entityMovement: vec2 = vec2.create();
|
||
|
|
||
|
private constructor(
|
||
|
private readonly renderer: Renderer,
|
||
|
private readonly mapView: SpriteView,
|
||
|
private readonly entity: SpriteView,
|
||
|
) {
|
||
|
this.input = new DirectionHandler();
|
||
|
this.input.addListener((v) => {
|
||
|
if (vec2.sqrLen(v) > 0)
|
||
|
vec2.normalize(this.entityMovement, v);
|
||
|
else
|
||
|
vec2.copy(this.entityMovement, [0, 0]);
|
||
|
});
|
||
|
|
||
|
window.requestAnimationFrame(this.render);
|
||
|
}
|
||
|
|
||
|
private updateTime(time: number): number {
|
||
|
let diff = 0;
|
||
|
if (this.time !== null)
|
||
|
diff = time - this.time;
|
||
|
|
||
|
this.time = time;
|
||
|
|
||
|
return diff;
|
||
|
}
|
||
|
|
||
|
private update(time: number): void {
|
||
|
const diff = this.updateTime(time);
|
||
|
|
||
|
vec2.scaleAndAdd(this.entityPos, this.entityPos, this.entityMovement, diff * this.speed);
|
||
|
snapToGrid(this.entityPos, this.entityPos);
|
||
|
}
|
||
|
|
||
|
private render = (time: number) => {
|
||
|
this.update(time);
|
||
|
|
||
|
this.renderer.setCenter(this.entityPos);
|
||
|
this.renderer.clear();
|
||
|
|
||
|
this.mapView.render();
|
||
|
|
||
|
this.renderer.setTranslation(this.entityPos);
|
||
|
this.entity.render();
|
||
|
|
||
|
window.requestAnimationFrame(this.render);
|
||
|
}
|
||
|
}
|