Some work towards scriptable events

This commit is contained in:
Matthias Schiffer 2015-02-14 23:12:07 +01:00
parent f05141f1f7
commit 0b3e29dea9
11 changed files with 160 additions and 61 deletions

View file

@ -0,0 +1,3 @@
function interact(entity, time)
print('Interact! ' .. time)
end

View file

@ -1,14 +1,20 @@
function print_table(foo, bar) local function print_table(foo, bar)
for k, v in pairs(foo) do for k, v in pairs(foo) do
print(bar .. k, v) print(bar .. k, v)
if type(v) == 'table' and bar .. k ~= '_G' then --if type(v) == 'table' and bar .. k ~= '_G' then
print_table(v, bar .. k .. '.') -- print_table(v, bar .. k .. '.')
end --end
end end
end end
print_table(_G, '') --print(getmetatable(_G))
--setmetatable(_G, {})
--print_table(_G, '')
print(getmetatable('').__index) print(bar)
print(string) print(getmetatable(bar))
--print(getmetatable('').bar)
--getmetatable('').bar = 'bar'
--print(getmetatable('').bar)

View file

@ -5,6 +5,7 @@ add_executable(rpgedit
rpgedit.cpp rpgedit.cpp
control/MapContext.cpp control/MapContext.cpp
control/RPGEdit.cpp control/RPGEdit.cpp
control/ScriptContext.cpp
model/Map.cpp model/Map.cpp
model/Scriptable.cpp model/Scriptable.cpp
view/MapView.cpp view/MapView.cpp

View file

@ -31,10 +31,13 @@ namespace RPGEdit {
namespace Control { namespace Control {
MapContext::MapContext(EventBus *eventBus0, InputHandler *inputHandler0, const std::shared_ptr<View::Window> &window, const Model::Map &map0) MapContext::MapContext(EventBus *eventBus0, InputHandler *inputHandler0, ScriptContext *scriptContext0, const std::shared_ptr<View::Window> &window, const Model::Map &map0)
: eventBus(eventBus0), inputHandler(inputHandler0), map(map0) { : eventBus(eventBus0), inputHandler(inputHandler0), scriptContext(scriptContext0), map(map0) {
view = std::unique_ptr<View::MapView>(new View::MapView(window, map.getTileset())); view = std::unique_ptr<View::MapView>(new View::MapView(window, map.getTileset()));
Model::Entity *square = map.addEntity("square", Model::Position<int>{10, 10});
square->setScriptInteract("interact", "interact");
playerEntity = map.addEntity("square", Model::Position<int>{8, 8}); playerEntity = map.addEntity("square", Model::Position<int>{8, 8});
view->updateEntities(map.getEntities()); view->updateEntities(map.getEntities());
@ -80,7 +83,12 @@ void MapContext::interact(uint64_t time) {
if (!target) if (!target)
return; return;
target->interact(time); const std::pair<std::string, std::string> &interactScript = target->getScriptInteract();
if (interactScript.first.empty())
return;
Model::ScriptNumber scriptTime(time);
scriptContext->run(interactScript.first, interactScript.second, nullptr, &scriptTime);
} }
void MapContext::keyPressed(uint16_t key, uint64_t time) { void MapContext::keyPressed(uint16_t key, uint64_t time) {

View file

@ -28,6 +28,7 @@
#include "EventBus.hpp" #include "EventBus.hpp"
#include "InputHandler.hpp" #include "InputHandler.hpp"
#include "ScriptContext.hpp"
#include "../model/Map.hpp" #include "../model/Map.hpp"
#include "../view/MapView.hpp" #include "../view/MapView.hpp"
@ -43,6 +44,7 @@ class MapContext {
private: private:
EventBus *const eventBus; EventBus *const eventBus;
InputHandler *const inputHandler; InputHandler *const inputHandler;
ScriptContext *const scriptContext;
std::unique_ptr<View::MapView> view; std::unique_ptr<View::MapView> view;
@ -59,7 +61,7 @@ private:
} }
public: public:
MapContext(EventBus *eventBus0, InputHandler *inputHandler0, const std::shared_ptr<View::Window> &window, const Model::Map &map0); MapContext(EventBus *eventBus0, InputHandler *inputHandler0, ScriptContext *scriptContext0, const std::shared_ptr<View::Window> &window, const Model::Map &map0);
void render(uint64_t time) { void render(uint64_t time) {
view->render(&map, getViewPosition(time), time); view->render(&map, getViewPosition(time), time);

View file

@ -26,7 +26,6 @@
#include "RPGEdit.hpp" #include "RPGEdit.hpp"
#include "MapContext.hpp" #include "MapContext.hpp"
#include "ScriptContext.hpp"
#include "../view/MapView.hpp" #include "../view/MapView.hpp"
@ -106,7 +105,7 @@ void RPGEdit::run() {
window = std::make_shared<View::Window>(); window = std::make_shared<View::Window>();
ctx = std::make_shared<MapContext>(&eventBus, &inputHandler, window, *map); ctx = std::make_shared<MapContext>(&eventBus, &inputHandler, &scriptContext, window, *map);
eventThread = std::thread([this] { eventLoop(); }); eventThread = std::thread([this] { eventLoop(); });

View file

@ -46,6 +46,8 @@ private:
EventBus eventBus; EventBus eventBus;
InputHandler inputHandler; InputHandler inputHandler;
ScriptContext scriptContext;
std::shared_ptr<View::Window> window; std::shared_ptr<View::Window> window;
std::shared_ptr<MapContext> ctx; std::shared_ptr<MapContext> ctx;

View file

@ -0,0 +1,90 @@
/*
Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net>
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "ScriptContext.hpp"
namespace RPGEdit {
namespace Control {
void ScriptContext::setupEnv() {
const std::pair<const char *, lua_CFunction> libs[] = {
{"_G", luaopen_base},
{"bit32", luaopen_bit32},
{"math", luaopen_math},
{"string", luaopen_string},
{"table", luaopen_table},
};
for (auto &lib : libs) {
luaL_requiref(L, lib.first, lib.second, 1);
lua_pop(L, 1);
}
for (const char *f : {"dofile", "loadfile", "require"}) {
lua_pushnil(L);
lua_setglobal(L, f);
}
}
void ScriptContext::cleanupEnv() {
lua_pushglobaltable(L);
lua_pushnil(L);
lua_setmetatable(L, -2);
lua_pushnil(L);
while (lua_next(L, -2) != 0) {
lua_pop(L, 1);
lua_pushvalue(L, -1);
lua_pushnil(L);
lua_rawset(L, -4);
}
lua_pop(L, 1);
}
void ScriptContext::load(const std::string &script) {
if (loadedScripts.count(script))
return;
std::string filename = "../resources/script/" + script + ".lua";
lua_rawgetp(L, LUA_REGISTRYINDEX, this);
lua_pushstring(L, script.c_str());
luaL_loadfile(L, filename.c_str());
lua_rawset(L, -3);
lua_pop(L, 1);
loadedScripts.insert(script);
}
}
}

View file

@ -36,6 +36,7 @@ extern "C" {
#include <memory> #include <memory>
#include <string> #include <string>
#include <unordered_set>
namespace RPGEdit { namespace RPGEdit {
@ -46,43 +47,25 @@ class ScriptContext {
private: private:
lua_State *L; lua_State *L;
void setupEnv() { std::unordered_set<std::string> loadedScripts;
const std::pair<const char *, lua_CFunction> libs[] = {
{"_G", luaopen_base},
{"bit32", luaopen_bit32},
{"math", luaopen_math},
{"string", luaopen_string},
{"table", luaopen_table},
};
for (auto &lib : libs) { void setupEnv();
luaL_requiref(L, lib.first, lib.second, 1); void cleanupEnv();
lua_pop(L, 1);
}
for (const char *f : {"dofile", "loadfile", "require"}) { void load(const std::string &script);
lua_pushnil(L);
lua_setglobal(L, f); size_t pushArgs() {
} return 0;
} }
void cleanupEnv() { template<typename... Args>
lua_pushglobaltable(L); size_t pushArgs(Model::ScriptValue *v, Args ...args) {
if (v)
lua_pushnil(L); v->push(L);
lua_setmetatable(L, -2); else
lua_pushnil(L);
while (lua_next(L, -2) != 0) {
lua_pop(L, 1);
lua_pushvalue(L, -1);
lua_pushnil(L); lua_pushnil(L);
lua_rawset(L, -4); return pushArgs(args...) + 1;
}
lua_pop(L, 1);
} }
public: public:
@ -107,25 +90,21 @@ public:
lua_setglobal(L, key.c_str()); lua_setglobal(L, key.c_str());
} }
void load(const std::string &name) { template<typename... Args>
std::string filename = "../resources/script/" + name + ".lua"; void run(const std::string &script, const std::string &name, Args ...args) {
load(script);
lua_rawgetp(L, LUA_REGISTRYINDEX, this);
lua_pushstring(L, name.c_str());
luaL_loadfile(L, filename.c_str());
lua_rawset(L, -3);
lua_pop(L, 1);
}
void run(const std::string &name) {
setupEnv(); setupEnv();
lua_rawgetp(L, LUA_REGISTRYINDEX, this); lua_rawgetp(L, LUA_REGISTRYINDEX, this);
lua_getfield(L, -1, name.c_str()); lua_getfield(L, -1, script.c_str());
lua_remove(L, -2); lua_remove(L, -2);
lua_call(L, 0, 0); lua_call(L, 0, 0);
lua_getglobal(L, name.c_str());
lua_call(L, pushArgs(args...), 0);
cleanupEnv(); cleanupEnv();
} }
}; };

View file

@ -28,19 +28,23 @@
#include "Direction.hpp" #include "Direction.hpp"
#include "Scriptable.hpp"
#include <string> #include <string>
#include <utility>
namespace RPGEdit { namespace RPGEdit {
namespace Model { namespace Model {
class Entity { class Entity : public Scriptable {
private: private:
std::string name; std::string name;
std::pair<std::string, std::string> scriptInteract;
Direction direction; Direction direction;
public: public:
@ -60,8 +64,13 @@ public:
direction = dir; direction = dir;
} }
void interact(uint64_t time) { const std::pair<std::string, std::string> & getScriptInteract() const {
std::fprintf(stderr, "Tried to interact with `%s' entity at %llu\n", name.c_str(), (unsigned long long)time); return scriptInteract;
}
void setScriptInteract(const std::string &script, const std::string &name) {
scriptInteract.first = script;
scriptInteract.second = name;
} }
}; };

View file

@ -116,13 +116,13 @@ public:
class ScriptTable : public ScriptValue { class ScriptTable : public ScriptValue {
public: public:
typedef std::unordered_map<std::string, std::shared_ptr<ScriptValue>> MapType; typedef std::unordered_map<std::shared_ptr<ScriptValue>, std::shared_ptr<ScriptValue>> MapType;
private: private:
MapType value; MapType value;
public: public:
std::shared_ptr<ScriptValue> & operator[](const std::string &key) { std::shared_ptr<ScriptValue> & operator[](const std::shared_ptr<ScriptValue> &key) {
return value[key]; return value[key];
} }
@ -130,7 +130,7 @@ public:
lua_createtable(L, 0, value.size()); lua_createtable(L, 0, value.size());
for (const auto &entry : value) { for (const auto &entry : value) {
lua_pushstring(L, entry.first.c_str()); entry.first->push(L);
entry.second->push(L); entry.second->push(L);
lua_settable(L, -3); lua_settable(L, -3);