Extend map model with rotated tiles
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9b91d6f3d0
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124116a8bf
4 changed files with 12 additions and 9 deletions
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@ -87,8 +87,9 @@ void Map::finishEntityTransition(Entity *entity) {
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std::unique_ptr<Map> Map::load(__attribute__((unused)) const std::string &name) {
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std::unique_ptr<Map> map(new Map(16, 16, 2));
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map->tileset.push_back("dirt");
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map->tileset.push_back("horizontal_bar");
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map->tileset.emplace_back("dirt", 0);
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map->tileset.emplace_back("horizontal_bar", 0);
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map->tileset.emplace_back("horizontal_bar", 2);
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for (int i = 0; i < 16; i++) {
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for (int j = 0; j < 16; j++) {
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@ -100,7 +101,9 @@ std::unique_ptr<Map> Map::load(__attribute__((unused)) const std::string &name)
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map->setTileAt(0, Position<int>{i, j}, 0);
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}
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if (4 <= i && i < 12 && j == 8)
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if (4 <= i && i < 12 && j == 7)
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map->setTileAt(1, Position<int>{i, j}, 3);
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else if (4 <= i && i < 12 && j == 8)
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map->setTileAt(1, Position<int>{i, j}, 2);
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else
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map->setTileAt(1, Position<int>{i, j}, 0);
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@ -43,7 +43,7 @@ namespace Model {
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class _Map {
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protected:
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std::vector<std::string> tileset;
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std::vector<std::pair<std::string, int>> tileset;
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size_t width, height;
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std::vector<CollisionType> collision;
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@ -160,11 +160,11 @@ public:
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entityStates = std::move(other.entityStates);
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}
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std::vector<std::string> & getTileset() {
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std::vector<std::pair<std::string, int>> & getTileset() {
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return tileset;
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}
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const std::vector<std::string> & getTileset() const {
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const std::vector<std::pair<std::string, int>> & getTileset() const {
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return tileset;
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}
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@ -31,7 +31,7 @@ namespace RPGEdit {
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namespace View {
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MapView::MapView(const std::shared_ptr<Window> &window0, const std::vector<std::string> &tileset)
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MapView::MapView(const std::shared_ptr<Window> &window0, const std::vector<std::pair<std::string, int>> &tileset)
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: window(window0) {
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uint32_t rmask, gmask, bmask, amask;
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@ -59,7 +59,7 @@ MapView::MapView(const std::shared_ptr<Window> &window0, const std::vector<std::
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.h = 0,
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};
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SDL_Surface *sprite = spriteCache->get("tile", tileset[i], 0);
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SDL_Surface *sprite = spriteCache->get("tile", tileset[i].first, tileset[i].second);
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SDL_SetSurfaceBlendMode(sprite, SDL_BLENDMODE_NONE);
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SDL_BlitSurface(sprite, nullptr, surface, &rect);
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@ -50,7 +50,7 @@ private:
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}
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public:
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MapView(const std::shared_ptr<Window> &window0, const std::vector<std::string> &tileset);
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MapView(const std::shared_ptr<Window> &window0, const std::vector<std::pair<std::string, int>> &tileset);
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~MapView();
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void updateEntities(const std::vector<std::unique_ptr<Model::Entity>> &entities);
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