Extend map model with rotated tiles

This commit is contained in:
Matthias Schiffer 2014-09-26 03:13:26 +02:00
parent 9b91d6f3d0
commit 124116a8bf
4 changed files with 12 additions and 9 deletions

View file

@ -87,8 +87,9 @@ void Map::finishEntityTransition(Entity *entity) {
std::unique_ptr<Map> Map::load(__attribute__((unused)) const std::string &name) {
std::unique_ptr<Map> map(new Map(16, 16, 2));
map->tileset.push_back("dirt");
map->tileset.push_back("horizontal_bar");
map->tileset.emplace_back("dirt", 0);
map->tileset.emplace_back("horizontal_bar", 0);
map->tileset.emplace_back("horizontal_bar", 2);
for (int i = 0; i < 16; i++) {
for (int j = 0; j < 16; j++) {
@ -100,7 +101,9 @@ std::unique_ptr<Map> Map::load(__attribute__((unused)) const std::string &name)
map->setTileAt(0, Position<int>{i, j}, 0);
}
if (4 <= i && i < 12 && j == 8)
if (4 <= i && i < 12 && j == 7)
map->setTileAt(1, Position<int>{i, j}, 3);
else if (4 <= i && i < 12 && j == 8)
map->setTileAt(1, Position<int>{i, j}, 2);
else
map->setTileAt(1, Position<int>{i, j}, 0);

View file

@ -43,7 +43,7 @@ namespace Model {
class _Map {
protected:
std::vector<std::string> tileset;
std::vector<std::pair<std::string, int>> tileset;
size_t width, height;
std::vector<CollisionType> collision;
@ -160,11 +160,11 @@ public:
entityStates = std::move(other.entityStates);
}
std::vector<std::string> & getTileset() {
std::vector<std::pair<std::string, int>> & getTileset() {
return tileset;
}
const std::vector<std::string> & getTileset() const {
const std::vector<std::pair<std::string, int>> & getTileset() const {
return tileset;
}

View file

@ -31,7 +31,7 @@ namespace RPGEdit {
namespace View {
MapView::MapView(const std::shared_ptr<Window> &window0, const std::vector<std::string> &tileset)
MapView::MapView(const std::shared_ptr<Window> &window0, const std::vector<std::pair<std::string, int>> &tileset)
: window(window0) {
uint32_t rmask, gmask, bmask, amask;
@ -59,7 +59,7 @@ MapView::MapView(const std::shared_ptr<Window> &window0, const std::vector<std::
.h = 0,
};
SDL_Surface *sprite = spriteCache->get("tile", tileset[i], 0);
SDL_Surface *sprite = spriteCache->get("tile", tileset[i].first, tileset[i].second);
SDL_SetSurfaceBlendMode(sprite, SDL_BLENDMODE_NONE);
SDL_BlitSurface(sprite, nullptr, surface, &rect);

View file

@ -50,7 +50,7 @@ private:
}
public:
MapView(const std::shared_ptr<Window> &window0, const std::vector<std::string> &tileset);
MapView(const std::shared_ptr<Window> &window0, const std::vector<std::pair<std::string, int>> &tileset);
~MapView();
void updateEntities(const std::vector<std::unique_ptr<Model::Entity>> &entities);