controller: clean up GameContext a bit

This commit is contained in:
Matthias Schiffer 2018-10-31 23:13:52 +01:00
parent 5372d1b417
commit 1ae0884a73
Signed by: neocturne
GPG key ID: 16EF3F64CB201D9C
2 changed files with 16 additions and 16 deletions

View file

@ -10,14 +10,6 @@ import { getJSON } from '../util';
import { vec2 } from 'gl-matrix'; import { vec2 } from 'gl-matrix';
function snapToGrid(out: vec2, a: vec2): void {
const res = 64;
vec2.scale(out, a, res);
vec2.round(out, out);
vec2.scale(out, out, 1 / res);
}
export class GameContext { export class GameContext {
public static async load(renderer: Renderer): Promise<GameContext> { public static async load(renderer: Renderer): Promise<GameContext> {
const [ const [
@ -66,10 +58,7 @@ export class GameContext {
} }
private updateTime(time: number): number { private updateTime(time: number): number {
let diff = 0; const diff = this.time !== null ? time - this.time : 0;
if (this.time !== null)
diff = time - this.time;
this.time = time; this.time = time;
return diff; return diff;
@ -78,8 +67,10 @@ export class GameContext {
private update(time: number): void { private update(time: number): void {
const diff = this.updateTime(time); const diff = this.updateTime(time);
if (vec2.sqrLen(this.entityMovement) > 0)
vec2.scaleAndAdd(this.entityPos, this.entityPos, this.entityMovement, diff * this.speed); vec2.scaleAndAdd(this.entityPos, this.entityPos, this.entityMovement, diff * this.speed);
snapToGrid(this.entityPos, this.entityPos); else
this.renderer.snapToGrid(this.entityPos, this.entityPos);
} }
private render = (time: number) => { private render = (time: number) => {

View file

@ -3,6 +3,8 @@ import { mat4, vec2 } from 'gl-matrix';
import Shaders from './Shaders'; import Shaders from './Shaders';
export default class Renderer { export default class Renderer {
private readonly viewScale = 64;
private readonly gl: WebGLRenderingContext; private readonly gl: WebGLRenderingContext;
private readonly shaders: Shaders; private readonly shaders: Shaders;
@ -49,11 +51,12 @@ export default class Renderer {
} }
public setCenter(v: vec2|number[]) { public setCenter(v: vec2|number[]) {
vec2.copy(this.center, v); this.snapToGrid(this.center, v);
} }
public setTranslation(v: vec2|number[]) { public setTranslation(v: vec2|number[]) {
vec2.sub(this.translation, v, this.center); vec2.sub(this.translation, v, this.center);
this.snapToGrid(this.translation, this.translation);
this.gl.uniform2fv(this.shaders.translateLoc, this.translation); this.gl.uniform2fv(this.shaders.translateLoc, this.translation);
} }
@ -63,6 +66,12 @@ export default class Renderer {
this.setTranslation([0, 0]); this.setTranslation([0, 0]);
} }
public snapToGrid(out: vec2, a: vec2|number[]): void {
vec2.scale(out, a, this.viewScale);
vec2.round(out, out);
vec2.scale(out, out, 1 / this.viewScale);
}
private mkContext(): WebGLRenderingContext { private mkContext(): WebGLRenderingContext {
const gl = ( const gl = (
this.canvas.getContext('webgl') || this.canvas.getContext('experimental-webgl') this.canvas.getContext('webgl') || this.canvas.getContext('experimental-webgl')
@ -81,7 +90,7 @@ export default class Renderer {
this.clear(); this.clear();
mat4.identity(this.viewport); mat4.identity(this.viewport);
mat4.scale(this.viewport, this.viewport, [2 * 64 / w, -2 * 64 / h, 1.0]); mat4.scale(this.viewport, this.viewport, [2 * this.viewScale / w, -2 * this.viewScale / h, 1.0]);
this.gl.uniformMatrix4fv(this.shaders.viewportLoc, false, this.viewport); this.gl.uniformMatrix4fv(this.shaders.viewportLoc, false, this.viewport);
} }
} }