Reevaluate movement possibilities when a key is released

This commit is contained in:
Matthias Schiffer 2014-09-26 04:14:17 +02:00
parent 144d620192
commit 25c60873bc

View file

@ -43,6 +43,8 @@ MapContext::MapContext(EventBus *eventBus0, InputHandler *inputHandler0, const s
[this] (uint16_t key, bool pressed, uint64_t time) {
if (pressed)
keyPressed(key, time);
else
movePlayerContinue(time);
}
);
}