Reevaluate movement possibilities when a key is released
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144d620192
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1 changed files with 2 additions and 0 deletions
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@ -43,6 +43,8 @@ MapContext::MapContext(EventBus *eventBus0, InputHandler *inputHandler0, const s
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[this] (uint16_t key, bool pressed, uint64_t time) {
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[this] (uint16_t key, bool pressed, uint64_t time) {
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if (pressed)
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if (pressed)
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keyPressed(key, time);
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keyPressed(key, time);
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else
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movePlayerContinue(time);
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}
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}
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);
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);
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}
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}
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