Move immutable parts of EntityContext into a new EntityView class

This commit is contained in:
Matthias Schiffer 2018-11-21 19:50:59 +01:00
parent 38e90fc2e3
commit 4443ca2058
Signed by: neocturne
GPG key ID: 16EF3F64CB201D9C
2 changed files with 64 additions and 54 deletions

View file

@ -1,49 +1,36 @@
import { EntityAnimation, EntityData } from '../model/data/entity'; import { EntityView } from '../view/entity';
import { loadEntity } from '../view/entity';
import { Renderer } from '../view/renderer/renderer'; import { Renderer } from '../view/renderer/renderer';
import { SpriteView } from '../view/sprite';
import { Collidable } from '../math/collision'; import { Collidable } from '../math/collision';
import { getJSON } from '../util';
import { CollidableGroup, mkCollision } from './collision'; import { CollidableGroup, mkCollision } from './collision';
import { vec2 } from 'gl-matrix'; import { vec2 } from 'gl-matrix';
export class EntityContext implements CollidableGroup { export class EntityContext implements CollidableGroup {
public static async load(renderer: Renderer, name: string): Promise<EntityContext> { public static async load(renderer: Renderer, name: string): Promise<EntityContext> {
const entity = new EntityData(await getJSON(`resources/entity/${name}.json`));
return new EntityContext( return new EntityContext(
renderer, renderer,
name, name,
await loadEntity(renderer, entity), await EntityView.load(renderer, name),
mkCollision(entity.collision),
entity.animation,
); );
} }
public readonly pos: vec2 = vec2.create(); public readonly pos: vec2 = vec2.create();
private readonly totalTime: number; private readonly collision: Collidable[];
private constructor( private constructor(
private readonly renderer: Renderer, private readonly renderer: Renderer,
private readonly name: string, private readonly name: string,
private readonly sprites: SpriteView[], private readonly view: EntityView,
private readonly collision: Collidable[],
private readonly animation?: EntityAnimation,
) { ) {
if (animation) this.collision = mkCollision(view.data.collision);
this.totalTime = animation.sequence.reduce((a, s) => a + s[0], 0);
else
this.totalTime = 0;
} }
public render(time: number) { public render(time: number) {
this.renderer.setTranslation(this.pos); this.renderer.setTranslation(this.pos);
this.getSprite(time).render(); this.view.renderByTime(time);
} }
public getTranslation(): vec2 { public getTranslation(): vec2 {
@ -57,18 +44,4 @@ export class EntityContext implements CollidableGroup {
public interact() { public interact() {
alert(`You've interacted with ${this.name}!`); alert(`You've interacted with ${this.name}!`);
} }
private getSprite(time: number): SpriteView {
time %= this.totalTime;
if (this.animation) {
for (const [len, sprite] of this.animation.sequence) {
time -= len;
if (time < 0)
return this.sprites[sprite];
}
}
return this.sprites[0];
}
} }

View file

@ -3,33 +3,70 @@ import { Renderer } from './renderer/renderer';
import { SpriteCoords, SpriteView, SpriteViewBuilder } from './sprite'; import { SpriteCoords, SpriteView, SpriteViewBuilder } from './sprite';
import { loadImage, mkTexture } from './util/image'; import { loadImage, mkTexture } from './util/image';
import { getJSON } from '../util';
import { vec2 } from 'gl-matrix'; import { vec2 } from 'gl-matrix';
export async function loadEntity( export class EntityView {
r: Renderer, public static async load(r: Renderer, name: string): Promise<EntityView> {
data: EntityData, const data = new EntityData(await getJSON(`resources/entity/${name}.json`));
): Promise<SpriteView[]> { const tile = await loadImage(`resources/sprite/entity/${data.sprite}.png`);
const tile = await loadImage(`resources/sprite/entity/${data.sprite}.png`);
const [texture, size] = mkTexture(r, tile);
const frameSize = [size[0], size[1] / data.frames];
const offset = vec2.mul(vec2.create(), frameSize, data.anchor); const [texture, size] = mkTexture(r, tile);
r.snapToGrid(offset, offset); const frameSize = [size[0], size[1] / data.frames];
const coords: SpriteCoords = [ const offset = vec2.mul(vec2.create(), frameSize, data.anchor);
-offset[0], r.snapToGrid(offset, offset);
-offset[1],
-offset[0] + frameSize[0],
-offset[1] + frameSize[1],
];
const sprites: SpriteView[] = []; const coords: SpriteCoords = [
-offset[0],
-offset[1],
-offset[0] + frameSize[0],
-offset[1] + frameSize[1],
];
for (let frame = 0; frame < data.frames; frame++) { const sprites: SpriteView[] = [];
const builder = new SpriteViewBuilder(r, texture);
builder.addSprite(coords, [0, frame / data.frames, 1, (frame + 1) / data.frames]); for (let frame = 0; frame < data.frames; frame++) {
sprites.push(builder.build()); const builder = new SpriteViewBuilder(r, texture);
builder.addSprite(coords, [0, frame / data.frames, 1, (frame + 1) / data.frames]);
sprites.push(builder.build());
}
return new EntityView(
data,
sprites,
);
}
private readonly totalTime: number;
private constructor(
public readonly data: EntityData,
public readonly sprites: SpriteView[],
) {
if (data.animation)
this.totalTime = data.animation.sequence.reduce((a, s) => a + s[0], 0);
else
this.totalTime = 0;
}
public getSpriteByTime(time: number): SpriteView {
time %= this.totalTime;
if (this.data.animation) {
for (const [len, sprite] of this.data.animation.sequence) {
time -= len;
if (time < 0)
return this.sprites[sprite];
}
}
return this.sprites[0];
}
public renderByTime(time: number) {
this.getSpriteByTime(time).render();
} }
return sprites;
} }