Allow interacting with entities

This commit is contained in:
Matthias Schiffer 2018-11-09 13:27:49 +01:00
parent e0eddb8741
commit 453a9391cc
Signed by: neocturne
GPG key ID: 16EF3F64CB201D9C
6 changed files with 140 additions and 62 deletions

View file

@ -17,6 +17,7 @@ export class EntityContext implements CollidableGroup {
return new EntityContext(
renderer,
name,
await loadEntity(renderer, entity),
mkCollision(entity.collision),
);
@ -26,8 +27,9 @@ export class EntityContext implements CollidableGroup {
private constructor(
private readonly renderer: Renderer,
private readonly name: string,
private readonly view: SpriteView,
public readonly collision: Collidable[],
private readonly collision: Collidable[],
) {}
public render() {
@ -42,4 +44,8 @@ export class EntityContext implements CollidableGroup {
public getCollidables(): Collidable[] {
return this.collision;
}
public interact() {
alert(`You've interacted with ${this.name}!`);
}
}

View file

@ -3,7 +3,7 @@ import { EntityContext } from './entitycontext';
import { MapData } from '../model/data/map';
import { DirectionHandler } from '../view/input/directionhandler';
import { ButtonCode, GameInputHandler } from '../view/input/gameinput';
import { loadMap } from '../view/map';
import { Renderer } from '../view/renderer/renderer';
import { SpriteView } from '../view/sprite';
@ -44,14 +44,16 @@ export class GameContext implements CollidableGroup {
private time: number|null = null;
private readonly tick = 10; // ms per tick
private readonly speed = 0.04; // movement per tick
private readonly maxSpeed = 0.04; // movement per tick
private readonly maxSkip = 20; // maximum ticks to process in a single render step
private readonly input: DirectionHandler;
private readonly input: GameInputHandler;
private readonly playerMovement: vec2 = vec2.create();
private readonly playerDir: vec2 = vec2.fromValues(0, 1);
private speed: number = 0;
private readonly collisionRadius = 7 / 16;
private readonly interactLength = 1 / 32;
private constructor(
private readonly renderer: Renderer,
@ -60,12 +62,23 @@ export class GameContext implements CollidableGroup {
private readonly entities: EntityContext[],
private readonly collision: Collidable[],
) {
this.input = new DirectionHandler();
this.input.addListener((v) => {
if (vec2.sqrLen(v) > 0)
vec2.normalize(this.playerMovement, v);
else
vec2.copy(this.playerMovement, [0, 0]);
this.input = new GameInputHandler();
this.input.addListener((input) => {
switch (input.type) {
case 'button':
if (input.button === ButtonCode.Action)
this.interact();
break;
case 'direction':
if (vec2.sqrLen(input.direction) > 0) {
vec2.copy(this.playerDir, input.direction);
this.speed = this.maxSpeed;
} else {
this.speed = 0;
}
break;
}
});
window.requestAnimationFrame(this.render);
@ -86,6 +99,23 @@ export class GameContext implements CollidableGroup {
return diff;
}
private canInteract(c: CollidableGroup): boolean {
const dest = vec2.scaleAndAdd(vec2.create(), this.player.pos, this.playerDir, this.interactLength);
const move = new Movement(this.player.pos, dest);
return collide(c, vec2.create(), move, this.collisionRadius);
}
private interact(): void {
for (const e of this.entities) {
if (!this.canInteract(e))
continue;
e.interact();
break;
}
}
private updateStepCollide(out: vec2, dest: vec2): boolean {
const move = new Movement(this.player.pos, dest);
@ -102,7 +132,7 @@ export class GameContext implements CollidableGroup {
}
private updateStep(): void {
const dest = vec2.scaleAndAdd(vec2.create(), this.player.pos, this.playerMovement, this.speed);
const dest = vec2.scaleAndAdd(vec2.create(), this.player.pos, this.playerDir, this.speed);
const newDest = vec2.create();
while (this.updateStepCollide(newDest, dest)) {
@ -118,7 +148,7 @@ export class GameContext implements CollidableGroup {
private update(time: number): void {
const diff = Math.min(this.maxSkip, this.updateTime(time));
if (vec2.sqrLen(this.playerMovement) === 0) {
if (!this.speed) {
this.renderer.snapToGrid(this.player.pos, this.player.pos);
return;
}

View file

@ -1,37 +0,0 @@
import { InputHandler } from './inputhandler';
import { Listenable } from '../../util';
import { vec2 } from 'gl-matrix';
export const enum Keycode {
Left = 37,
Up = 38,
Right = 39,
Down = 40,
}
export class DirectionHandler extends Listenable<[vec2]> {
private readonly input: InputHandler;
constructor() {
super();
this.input = new InputHandler(new Set([Keycode.Left, Keycode.Up, Keycode.Right, Keycode.Down]));
this.input.addListener(() => {
const dir = vec2.create();
if (this.input.has(Keycode.Left))
vec2.add(dir, dir, [-1, 0]);
if (this.input.has(Keycode.Up))
vec2.add(dir, dir, [0, -1]);
if (this.input.has(Keycode.Right))
vec2.add(dir, dir, [1, 0]);
if (this.input.has(Keycode.Down))
vec2.add(dir, dir, [0, 1]);
this.runListeners(dir);
});
}
}

View file

@ -0,0 +1,78 @@
import { InputHandler } from './inputhandler';
import { Listenable } from '../../util';
import { vec2 } from 'gl-matrix';
export enum ButtonCode {
Action,
Back,
Menu,
}
const buttonMapping: {[key: string]: ButtonCode} = {
KeyZ: ButtonCode.Action,
KeyX: ButtonCode.Back,
KeyC: ButtonCode.Menu,
};
export interface DirectionInput {
type: 'direction';
direction: vec2;
}
export interface ButtonInput {
type: 'button';
button: ButtonCode;
}
export type GameInput = DirectionInput | ButtonInput;
export class GameInputHandler extends Listenable<[GameInput]> {
private readonly input: InputHandler;
constructor() {
super();
this.input = new InputHandler(
new Set([
'ArrowLeft',
'ArrowUp',
'ArrowRight',
'ArrowDown',
...Object.keys(buttonMapping),
]));
this.input.addListener((key: string, pressed: boolean) => {
const button = buttonMapping[key];
if (button !== undefined) {
if (pressed)
this.runListeners({
type: 'button',
button,
});
return;
}
const dir = vec2.create();
if (this.input.has('ArrowLeft'))
vec2.add(dir, dir, [-1, 0]);
if (this.input.has('ArrowUp'))
vec2.add(dir, dir, [0, -1]);
if (this.input.has('ArrowRight'))
vec2.add(dir, dir, [1, 0]);
if (this.input.has('ArrowDown'))
vec2.add(dir, dir, [0, 1]);
if (vec2.sqrLen(dir) > 0)
vec2.normalize(dir, dir);
this.runListeners({
type: 'direction',
direction: dir,
});
});
}
}

View file

@ -1,39 +1,39 @@
import { Listenable } from '../../util';
export class InputHandler extends Listenable<[]> {
private readonly keys: Set<number> = new Set();
export class InputHandler extends Listenable<[string, boolean]> {
private readonly keys: Set<string> = new Set();
constructor(relevantKeys: Set<number>) {
constructor(relevantKeys: Set<string>) {
super();
window.addEventListener('keydown', (ev) => {
if (!relevantKeys.has(ev.keyCode))
if (!relevantKeys.has(ev.code))
return;
ev.preventDefault();
if (this.keys.has(ev.keyCode))
if (ev.repeat)
return;
this.keys.add(ev.keyCode);
this.runListeners();
this.keys.add(ev.code);
this.runListeners(ev.code, true);
});
window.addEventListener('keyup', (ev) => {
if (!relevantKeys.has(ev.keyCode))
if (!relevantKeys.has(ev.code))
return;
ev.preventDefault();
if (!this.keys.has(ev.keyCode))
if (!this.keys.has(ev.code))
return;
this.keys.delete(ev.keyCode);
this.runListeners();
this.keys.delete(ev.code);
this.runListeners(ev.code, false);
});
}
public has(key: number): boolean {
public has(key: string): boolean {
return this.keys.has(key);
}
}

View file

@ -10,6 +10,7 @@
"interface-name": false,
"max-classes-per-file": false,
"no-bitwise": false,
"object-literal-sort-keys": false,
"one-variable-per-declaration": false,
"quotemark": [true, "single", "avoid-escape", "avoid-template"]
},