GameContext: remove animated test entity

This commit is contained in:
Matthias Schiffer 2018-11-22 21:44:58 +01:00
parent 2c6cd362c3
commit 5f9e8636e3
Signed by: neocturne
GPG key ID: 16EF3F64CB201D9C

View file

@ -18,22 +18,19 @@ export class GameContext implements CollidableGroup {
const map = this.loadMap(renderer, 'test'); const map = this.loadMap(renderer, 'test');
const loadPlayer = EntityContext.load(renderer, 'green_circle'); const loadPlayer = EntityContext.load(renderer, 'green_circle');
const loadEntity = EntityContext.load(renderer, 'red_circle'); const loadEntity = EntityContext.load(renderer, 'red_circle');
const loadEntity2 = EntityContext.load(renderer, 'square');
const [mapView, mapCollision] = await map; const [mapView, mapCollision] = await map;
const player = await loadPlayer; const player = await loadPlayer;
const entity = await loadEntity; const entity = await loadEntity;
const entity2 = await loadEntity2;
vec2.set(player.pos, 7, 6); vec2.set(player.pos, 7, 6);
vec2.set(entity.pos, 4, 3); vec2.set(entity.pos, 4, 3);
vec2.set(entity2.pos, 4, 8);
return new GameContext( return new GameContext(
renderer, renderer,
mapView, mapView,
player, player,
[entity, entity2], [entity],
mapCollision, mapCollision,
); );
} }