GameContext: remove animated test entity
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1 changed files with 1 additions and 4 deletions
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@ -18,22 +18,19 @@ export class GameContext implements CollidableGroup {
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const map = this.loadMap(renderer, 'test');
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const map = this.loadMap(renderer, 'test');
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const loadPlayer = EntityContext.load(renderer, 'green_circle');
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const loadPlayer = EntityContext.load(renderer, 'green_circle');
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const loadEntity = EntityContext.load(renderer, 'red_circle');
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const loadEntity = EntityContext.load(renderer, 'red_circle');
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const loadEntity2 = EntityContext.load(renderer, 'square');
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const [mapView, mapCollision] = await map;
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const [mapView, mapCollision] = await map;
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const player = await loadPlayer;
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const player = await loadPlayer;
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const entity = await loadEntity;
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const entity = await loadEntity;
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const entity2 = await loadEntity2;
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vec2.set(player.pos, 7, 6);
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vec2.set(player.pos, 7, 6);
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vec2.set(entity.pos, 4, 3);
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vec2.set(entity.pos, 4, 3);
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vec2.set(entity2.pos, 4, 8);
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return new GameContext(
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return new GameContext(
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renderer,
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renderer,
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mapView,
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mapView,
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player,
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player,
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[entity, entity2],
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[entity],
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mapCollision,
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mapCollision,
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);
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);
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}
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}
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