view/tile: fix vertex count
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1 changed files with 3 additions and 3 deletions
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@ -31,7 +31,7 @@ export class TileViewBuilder {
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}
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export class TileView {
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private readonly primitiveCount: number;
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private readonly vertexCount: number;
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private readonly vertexBuffer: WebGLBuffer;
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private readonly textureBuffer: WebGLBuffer;
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@ -51,7 +51,7 @@ export class TileView {
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gl.bindBuffer(gl.ARRAY_BUFFER, this.textureBuffer);
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gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(textureData), gl.STATIC_DRAW);
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this.primitiveCount = vertexData.length / 3;
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this.vertexCount = vertexData.length / 2;
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}
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public render(): void {
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@ -69,6 +69,6 @@ export class TileView {
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gl.bindBuffer(gl.ARRAY_BUFFER, this.textureBuffer);
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gl.vertexAttribPointer(this.r.getTextureCoordLoc(), 2, gl.FLOAT, false, 0, 0);
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gl.drawArrays(gl.TRIANGLES, 0, this.primitiveCount);
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gl.drawArrays(gl.TRIANGLES, 0, this.vertexCount);
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}
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}
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