Get rid of MapView and MapState
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60f03e3c5e
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4 changed files with 27 additions and 58 deletions
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@ -1,57 +0,0 @@
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import { loadImages, mkTexture } from 'util/image';
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import { mapValues, nextPowerOf2 } from '../util';
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import { TileCoords } from './tile';
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import MapState from '../model/state/MapState';
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import MapView from './MapView';
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import Renderer from './renderer/Renderer';
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export interface TileMap {
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texture: WebGLTexture;
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tiles: Map<string, TileCoords>;
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}
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function loadTiles(tiles: Map<string, string>): Promise<Map<string, HTMLImageElement>> {
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return loadImages(mapValues((t) => `resources/sprite/tile/${t}.png`, tiles));
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}
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function mkTileMap(
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gl: WebGLRenderingContext,
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tiles: Map<string, HTMLImageElement>,
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): TileMap {
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const tileSize = 32;
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const canvasDim = nextPowerOf2(Math.sqrt(tiles.size));
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const canvasSize = canvasDim * tileSize;
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const canvas = document.createElement('canvas');
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canvas.width = canvas.height = canvasSize;
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let x = 0, y = 0;
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const map: Map<string, TileCoords> = new Map();
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const ctx = canvas.getContext('2d') as CanvasRenderingContext2D;
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for (const [k, tile] of tiles) {
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ctx.drawImage(tile, x * tileSize, y * tileSize);
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map.set(k, [x / canvasDim, y / canvasDim, (x + 1) / canvasDim, (y + 1) / canvasDim]);
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x++;
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if (x === canvasDim) {
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x = 0;
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y++;
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}
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}
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return {
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texture: mkTexture(gl, canvas),
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tiles: map,
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};
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}
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export async function loadMap(r: Renderer, map: MapState): Promise<MapView> {
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const tiles = await loadTiles(map.data.tiles);
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const tileMap = mkTileMap(r.getContext(), tiles);
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return new MapView(r, map, tileMap);
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}
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