view/MapView: add support for multiple layers and holes
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1 changed files with 5 additions and 1 deletions
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@ -20,7 +20,8 @@ export default class MapView {
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for (let x = 0; x < map.data.width; x++)
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for (let y = 0; y < map.data.height; y++)
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this.addTile(vertexData, textureData, x, y, map.data.layers[0][y][x]);
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for (const layer of map.data.layers)
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this.addTile(vertexData, textureData, x, y, layer[y][x]);
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const gl = r.getContext();
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@ -64,6 +65,9 @@ export default class MapView {
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}
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private addTile(vertexData: number[], textureData: number[], x: number, y: number, tile: string) {
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if (tile === ' ')
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return;
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const tilePos = this.tileMap.tiles.get(tile);
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if (!tilePos)
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throw new Error('invalid tile specifier in map data');
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