Move main loop to a new class
This commit is contained in:
parent
502f12e189
commit
8f964bb27d
4 changed files with 159 additions and 67 deletions
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@ -5,6 +5,7 @@ add_executable(rpgedit
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rpgedit.cpp
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control/ImageLoader.cpp
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control/MapContext.cpp
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control/RPGEdit.cpp
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model/Map.cpp
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view/MapView.cpp
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)
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108
src/control/RPGEdit.cpp
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108
src/control/RPGEdit.cpp
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@ -0,0 +1,108 @@
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/*
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Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net>
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "RPGEdit.hpp"
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#include "EventBus.hpp"
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#include "InputHandler.hpp"
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#include "MapContext.hpp"
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#include "../view/MapView.hpp"
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#include <SDL.h>
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#define MIN_FRAME_DELAY 10
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namespace RPGEdit {
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namespace Control {
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RPGEdit::RPGEdit() {
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}
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RPGEdit::~RPGEdit() {
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}
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void RPGEdit::run() {
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EventBus eventBus;
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InputHandler inputHandler;
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ImageLoader tileLoader;
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std::shared_ptr<Model::Map> map = Model::Map::load("test");
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std::shared_ptr<MapContext> ctx(new MapContext(&tileLoader, map));
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std::shared_ptr<View::Window> window(new View::Window);
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std::shared_ptr<View::MapView> mapView = ctx->initView(window);
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bool running = true;
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uint32_t ticks = SDL_GetTicks();
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uint32_t lastFrameTicks = ticks;
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while (true) {
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int timeout = lastFrameTicks + MIN_FRAME_DELAY - SDL_GetTicks();
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if (timeout < 0)
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timeout = 0;
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SDL_Event event;
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if (SDL_WaitEventTimeout(&event, timeout)) {
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switch (event.type) {
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case SDL_KEYDOWN:
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inputHandler.keyPressed(event.key.keysym.scancode);
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break;
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case SDL_KEYUP:
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inputHandler.keyReleased(event.key.keysym.scancode);
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break;
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case SDL_QUIT:
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running = false;
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break;
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}
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}
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if (!running)
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break;
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uint32_t newTicks = SDL_GetTicks();
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ctx->advance(&inputHandler, newTicks - ticks);
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ticks = newTicks;
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if (!SDL_TICKS_PASSED(SDL_GetTicks(), lastFrameTicks + MIN_FRAME_DELAY))
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continue;
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Model::Position pos = map->getPlayerEntity().getPosition();
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mapView->render(pos.x, pos.y);
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lastFrameTicks = ticks;
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}
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}
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}
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}
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48
src/control/RPGEdit.hpp
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48
src/control/RPGEdit.hpp
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@ -0,0 +1,48 @@
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/*
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Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net>
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <SDL.h>
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namespace RPGEdit {
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namespace Control {
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class RPGEdit {
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private:
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public:
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RPGEdit();
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~RPGEdit();
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void run();
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};
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}
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}
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@ -24,82 +24,17 @@
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*/
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#include "control/EventBus.hpp"
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#include "control/InputHandler.hpp"
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#include "control/MapContext.hpp"
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#include "view/MapView.hpp"
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#include <unistd.h>
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#include "control/RPGEdit.hpp"
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#include <SDL.h>
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#include <SDL_main.h>
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#define MIN_FRAME_DELAY 10
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extern "C"
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int main(__attribute__((unused)) int argc, __attribute__((unused)) char *argv[]) {
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using namespace RPGEdit;
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SDL_Init(SDL_INIT_VIDEO);
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{
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Control::EventBus eventBus;
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Control::InputHandler inputHandler;
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Control::ImageLoader tileLoader;
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std::shared_ptr<Model::Map> map = Model::Map::load("test");
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std::shared_ptr<Control::MapContext> ctx(new Control::MapContext(&tileLoader, map));
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std::shared_ptr<View::Window> window(new View::Window);
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std::shared_ptr<View::MapView> mapView = ctx->initView(window);
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bool running = true;
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uint32_t ticks = SDL_GetTicks();
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uint32_t lastFrameTicks = ticks;
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while (true) {
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int timeout = lastFrameTicks + MIN_FRAME_DELAY - SDL_GetTicks();
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if (timeout < 0)
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timeout = 0;
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SDL_Event event;
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if (SDL_WaitEventTimeout(&event, timeout)) {
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switch (event.type) {
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case SDL_KEYDOWN:
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inputHandler.keyPressed(event.key.keysym.scancode);
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break;
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case SDL_KEYUP:
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inputHandler.keyReleased(event.key.keysym.scancode);
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break;
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case SDL_QUIT:
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running = false;
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break;
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}
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}
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if (!running)
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break;
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uint32_t newTicks = SDL_GetTicks();
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ctx->advance(&inputHandler, newTicks - ticks);
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ticks = newTicks;
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if (!SDL_TICKS_PASSED(SDL_GetTicks(), lastFrameTicks + MIN_FRAME_DELAY))
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continue;
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Model::Position pos = map->getPlayerEntity().getPosition();
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mapView->render(pos.x, pos.y);
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lastFrameTicks = ticks;
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}
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}
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RPGEdit::Control::RPGEdit().run();
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SDL_Quit();
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