Read collision barriers from map file

This commit is contained in:
Matthias Schiffer 2018-11-05 01:28:35 +01:00
parent 5593bf2d36
commit 9be9f8e739
Signed by: neocturne
GPG key ID: 16EF3F64CB201D9C
4 changed files with 64 additions and 29 deletions

View file

@ -46,5 +46,28 @@
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
] ]
],
"collision": [
{
"type": "polygon",
"vertices": [
[1, 1],
[11, 1],
[11, 5],
[12, 5],
[12, 7],
[11, 7],
[11, 11],
[7, 11],
[7, 12],
[5, 12],
[5, 11],
[1, 11],
[1, 7],
[0, 7],
[0, 5],
[1, 5]
]
}
] ]
} }

View file

@ -1,4 +1,4 @@
import { MapData } from '../model/data/map'; import { Collision, MapData } from '../model/data/map';
import { loadSimpleEntity } from '../view/entity'; import { loadSimpleEntity } from '../view/entity';
import { DirectionHandler } from '../view/input/directionhandler'; import { DirectionHandler } from '../view/input/directionhandler';
@ -13,19 +13,41 @@ import { vec2 } from 'gl-matrix';
export class GameContext { export class GameContext {
public static async load(renderer: Renderer): Promise<GameContext> { public static async load(renderer: Renderer): Promise<GameContext> {
const mapView = this.loadMap(renderer);
const entity = loadSimpleEntity(renderer, 'simple_circle'); const entity = loadSimpleEntity(renderer, 'simple_circle');
const [mapView, collision] = await this.loadMap(renderer);
return new GameContext( return new GameContext(
renderer, renderer,
await mapView, mapView,
await entity, await entity,
collision,
); );
} }
private static async loadMap(renderer: Renderer): Promise<SpriteView> { private static mkCollision(collision: Collision[]): LineSegment[] {
const ret: LineSegment[] = [];
for (const c of collision) {
switch (c.type) {
case 'polygon':
if (!c.vertices.length)
continue;
let prev = c.vertices[c.vertices.length - 1];
for (const v of c.vertices) {
ret.push(LineSegment.fromPoints(vec2.clone(prev), vec2.clone(v)));
prev = v;
}
}
}
return ret;
}
private static async loadMap(renderer: Renderer): Promise<[SpriteView, LineSegment[]]> {
const map = new MapData(await getJSON('resources/map/test.json')); const map = new MapData(await getJSON('resources/map/test.json'));
return loadMap(renderer, map); return [await loadMap(renderer, map), this.mkCollision(map.collision)];
} }
private time: number|null = null; private time: number|null = null;
@ -40,32 +62,12 @@ export class GameContext {
private readonly entityMovement: vec2 = vec2.create(); private readonly entityMovement: vec2 = vec2.create();
private readonly collisionRadius = 7 / 16; private readonly collisionRadius = 7 / 16;
private readonly walls: LineSegment[] = [
LineSegment.fromPoints(vec2.fromValues(1, 1), vec2.fromValues(11, 1)),
LineSegment.fromPoints(vec2.fromValues(11, 1), vec2.fromValues(11, 5)),
LineSegment.fromPoints(vec2.fromValues(11, 5), vec2.fromValues(12, 5)),
LineSegment.fromPoints(vec2.fromValues(12, 5), vec2.fromValues(12, 7)),
LineSegment.fromPoints(vec2.fromValues(12, 7), vec2.fromValues(11, 7)),
LineSegment.fromPoints(vec2.fromValues(11, 7), vec2.fromValues(11, 11)),
LineSegment.fromPoints(vec2.fromValues(11, 11), vec2.fromValues(7, 11)),
LineSegment.fromPoints(vec2.fromValues(7, 11), vec2.fromValues(7, 12)),
LineSegment.fromPoints(vec2.fromValues(7, 12), vec2.fromValues(5, 12)),
LineSegment.fromPoints(vec2.fromValues(5, 12), vec2.fromValues(5, 11)),
LineSegment.fromPoints(vec2.fromValues(5, 11), vec2.fromValues(1, 11)),
LineSegment.fromPoints(vec2.fromValues(1, 11), vec2.fromValues(1, 7)),
LineSegment.fromPoints(vec2.fromValues(1, 7), vec2.fromValues(0, 7)),
LineSegment.fromPoints(vec2.fromValues(0, 7), vec2.fromValues(0, 5)),
LineSegment.fromPoints(vec2.fromValues(0, 5), vec2.fromValues(1, 5)),
LineSegment.fromPoints(vec2.fromValues(1, 5), vec2.fromValues(1, 1)),
];
private constructor( private constructor(
private readonly renderer: Renderer, private readonly renderer: Renderer,
private readonly mapView: SpriteView, private readonly mapView: SpriteView,
private readonly entity: SpriteView, private readonly entity: SpriteView,
private readonly collision: LineSegment[],
) { ) {
this.input = new DirectionHandler(); this.input = new DirectionHandler();
this.input.addListener((v) => { this.input.addListener((v) => {
@ -99,8 +101,8 @@ export class GameContext {
const move = new Movement(this.entityPos, dest); const move = new Movement(this.entityPos, dest);
for (const w of this.walls) { for (const c of this.collision) {
if (!w.collidesMoveCircle(dest2, move, this.collisionRadius)) if (!c.collidesMoveCircle(dest2, move, this.collisionRadius))
continue; continue;
if (!vec2.exactEquals(dest, dest2)) { if (!vec2.exactEquals(dest, dest2)) {

View file

@ -1,11 +1,20 @@
export interface CollisionPolygon {
readonly type: 'polygon';
readonly vertices: Array<[number, number]>;
}
export type Collision = CollisionPolygon;
export interface Input { export interface Input {
readonly tiles: string[]; readonly tiles: string[];
readonly layers: number[][][]; readonly layers: number[][][];
readonly collision: Collision[];
} }
export class MapData { export class MapData {
public readonly tiles: string[]; public readonly tiles: string[];
public readonly layers: number[][][]; public readonly layers: number[][][];
public readonly collision: Collision[];
public readonly width: number; public readonly width: number;
public readonly height: number; public readonly height: number;
@ -13,6 +22,7 @@ export class MapData {
constructor(data: Input) { constructor(data: Input) {
this.tiles = data.tiles; this.tiles = data.tiles;
this.layers = data.layers; this.layers = data.layers;
this.collision = data.collision;
this.height = this.layers[0].length; this.height = this.layers[0].length;
this.width = this.layers[0][0].length; this.width = this.layers[0][0].length;

View file

@ -5,7 +5,7 @@
], ],
"jsRules": {}, "jsRules": {},
"rules": { "rules": {
"curly": [true, "as-needed"], "curly": false,
"indent": [true, "tabs"], "indent": [true, "tabs"],
"interface-name": false, "interface-name": false,
"max-classes-per-file": false, "max-classes-per-file": false,