view/renderer: simplify fragment shader
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1 changed files with 4 additions and 2 deletions
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@ -1,8 +1,10 @@
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varying highp vec2 vTextureCoord;
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precision highp float;
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varying vec2 vTextureCoord;
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uniform sampler2D uSampler;
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void main(void) {
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gl_FragColor = texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y));
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gl_FragColor = texture2D(uSampler, vTextureCoord);
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}
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