Keep mutable entity list in the MapContext only

This commit is contained in:
Matthias Schiffer 2014-09-24 15:22:09 +02:00
parent ccf859fe80
commit aadcecf202
7 changed files with 72 additions and 48 deletions

View file

@ -31,8 +31,19 @@ namespace RPGEdit {
namespace Control { namespace Control {
MapContext::MapContext(EventBus *eventBus0, InputHandler *inputHandler0, const std::shared_ptr<const Model::Map> &map0) MapContext::MapContext(EventBus *eventBus0, InputHandler *inputHandler0, View::MapView *view0, const std::shared_ptr<const Model::Map> &map0)
: eventBus(eventBus0), inputHandler(inputHandler0), map(map0) { : eventBus(eventBus0), inputHandler(inputHandler0), view(view0), map(map0) {
for (const Model::Entity &entity : map->getEntities())
entities.emplace_back(new Model::Entity(entity));
playerEntity = new Model::Entity("square");
playerEntity->moveTo(Model::Position{8, 8});
entities.emplace_back(playerEntity);
view->updateEntities(entities);
inputHandler->registerListener( inputHandler->registerListener(
[this] (uint16_t key, bool pressed, uint64_t time) { [this] (uint16_t key, bool pressed, uint64_t time) {
if (pressed) if (pressed)
@ -42,14 +53,14 @@ MapContext::MapContext(EventBus *eventBus0, InputHandler *inputHandler0, const s
} }
void MapContext::movePlayer(Model::Direction dir, uint64_t time) { void MapContext::movePlayer(Model::Direction dir, uint64_t time) {
if (map->getPlayerEntity()->hasTransition()) if (playerEntity->hasTransition())
return; return;
map->getPlayerEntity()->move(dir, time, time+250); playerEntity->move(dir, time, time+250);
eventBus->enqueue( eventBus->enqueue(
[=] { [=] {
map->getPlayerEntity()->finishTransition(); playerEntity->finishTransition();
movePlayerContinue(time+250); movePlayerContinue(time+250);
}, },
time+250 time+250

View file

@ -44,19 +44,26 @@ private:
EventBus *const eventBus; EventBus *const eventBus;
InputHandler *const inputHandler; InputHandler *const inputHandler;
View::MapView *const view;
std::shared_ptr<const Model::Map> map; std::shared_ptr<const Model::Map> map;
uint64_t totalTicks = 0; std::vector<std::unique_ptr<Model::Entity>> entities;
Model::Entity *playerEntity;
void movePlayer(Model::Direction dir, uint64_t time); void movePlayer(Model::Direction dir, uint64_t time);
void movePlayerContinue(uint64_t time); void movePlayerContinue(uint64_t time);
void keyPressed(uint16_t key, uint64_t time); void keyPressed(uint16_t key, uint64_t time);
public:
MapContext(EventBus *eventBus0, InputHandler *inputHandler0, const std::shared_ptr<const Model::Map> &map0);
Model::Position getViewPosition(uint64_t time) { Model::Position getViewPosition(uint64_t time) {
return map->getPlayerEntity()->getPosition(time); return playerEntity->getPosition(time);
}
public:
MapContext(EventBus *eventBus0, InputHandler *inputHandler0, View::MapView *view0, const std::shared_ptr<const Model::Map> &map0);
void render(uint64_t time) {
view->render(entities, getViewPosition(time), time);
} }
}; };

View file

@ -74,10 +74,7 @@ void RPGEdit::systemLoop() {
{ {
std::unique_lock<std::mutex> lock(modelMutex); std::unique_lock<std::mutex> lock(modelMutex);
uint64_t time = std::min(timeProvider.now(), handledTime); ctx->render(std::min(timeProvider.now(), handledTime));
Model::Position pos = ctx->getViewPosition(time);
mapView->render(pos.x, pos.y, time);
} }
SDL_RenderPresent(window->getRenderer()); SDL_RenderPresent(window->getRenderer());
@ -104,11 +101,11 @@ void RPGEdit::eventLoop() {
void RPGEdit::run() { void RPGEdit::run() {
std::shared_ptr<Model::Map> map = Model::Map::load("test"); std::shared_ptr<Model::Map> map = Model::Map::load("test");
ctx = std::make_shared<MapContext>(&eventBus, &inputHandler, map);
window = std::make_shared<View::Window>(); window = std::make_shared<View::Window>();
mapView = std::make_shared<View::MapView>(window, map); mapView = std::make_shared<View::MapView>(window, map);
ctx = std::make_shared<MapContext>(&eventBus, &inputHandler, mapView.get(), map);
eventThread = std::thread([this] { eventLoop(); }); eventThread = std::thread([this] { eventLoop(); });
systemLoop(); systemLoop();

View file

@ -32,14 +32,11 @@ namespace RPGEdit {
namespace Model { namespace Model {
std::shared_ptr<Map> Map::load(__attribute__((unused)) const std::string &name) { std::shared_ptr<Map> Map::load(__attribute__((unused)) const std::string &name) {
std::shared_ptr<Map> map(new Map(16, 16)); std::shared_ptr<Map> map(new Map(16, 16, 2));
map->tileset.push_back("dirt"); map->tileset.push_back("dirt");
map->tileset.push_back("horizontal_bar"); map->tileset.push_back("horizontal_bar");
for (int i = 0; i < 2; i++)
map->tiles.emplace_back(new uint32_t[16*16]);
for (int i = 0; i < 16; i++) { for (int i = 0; i < 16; i++) {
for (int j = 0; j < 16; j++) { for (int j = 0; j < 16; j++) {
if (4 <= i && i < 12 && 4 <= j && j < 12) if (4 <= i && i < 12 && 4 <= j && j < 12)
@ -54,10 +51,8 @@ std::shared_ptr<Map> Map::load(__attribute__((unused)) const std::string &name)
} }
} }
map->playerEntity = std::make_shared<Entity>("square"); map->entities.emplace_back("square");
map->playerEntity->moveTo(Model::Position{6, 6}); map->entities.back().moveTo(Model::Position{6, 6});
map->entities.push_back(map->playerEntity);
return map; return map;
} }

View file

@ -27,7 +27,6 @@
#pragma once #pragma once
#include <cstdint> #include <cstdint>
#include <deque>
#include <memory> #include <memory>
#include <stdexcept> #include <stdexcept>
#include <vector> #include <vector>
@ -44,14 +43,14 @@ private:
std::vector<std::string> tileset; std::vector<std::string> tileset;
size_t width, height; size_t width, height;
std::vector<std::unique_ptr<uint32_t[]>> tiles; std::vector<std::vector<uint32_t>> tiles;
std::vector<Entity> entities;
std::shared_ptr<Entity> playerEntity;
mutable std::deque<std::shared_ptr<Entity>> entities;
Map(size_t width0, size_t height0) Map(size_t width0, size_t height0, size_t layers)
: width(width0), height(height0) { : width(width0), height(height0) {
for (size_t i = 0; i < layers; i++)
tiles.emplace_back(width*height);
} }
public: public:
@ -63,12 +62,12 @@ public:
return tileset; return tileset;
} }
std::deque<std::shared_ptr<Entity>> & getEntities() const { std::vector<Entity> & getEntities() {
return entities; return entities;
} }
const std::shared_ptr<Entity> & getPlayerEntity() const { const std::vector<Entity> & getEntities() const {
return playerEntity; return entities;
} }
size_t getWidth() const { size_t getWidth() const {

View file

@ -71,21 +71,33 @@ MapView::MapView(const std::shared_ptr<Window> &window0,
tiles = SDL_CreateTextureFromSurface(window->getRenderer(), surface); tiles = SDL_CreateTextureFromSurface(window->getRenderer(), surface);
SDL_FreeSurface(surface); SDL_FreeSurface(surface);
for (auto &entity : map->getEntities()) {
const std::string &name = entity->getName();
entities[name] = SDL_CreateTextureFromSurface(window->getRenderer(), spriteCache->get("entity", name));
}
} }
MapView::~MapView() { MapView::~MapView() {
SDL_DestroyTexture(tiles); SDL_DestroyTexture(tiles);
for (const std::pair<std::string, SDL_Texture *> &entity : entities) clearEntities();
SDL_DestroyTexture(entity.second);
} }
void MapView::render(float centerX, float centerY, uint64_t time) { void MapView::updateEntities(const std::vector<std::unique_ptr<Model::Entity>> &entities) {
SpriteCache *spriteCache = window->getSpriteCache();
for (auto &entity : entities) {
const std::string &name = entity->getName();
if (!entitySprites[name])
entitySprites[name] = SDL_CreateTextureFromSurface(window->getRenderer(), spriteCache->get("entity", name));
}
}
void MapView::clearEntities() {
for (const std::pair<std::string, SDL_Texture *> &entity : entitySprites)
SDL_DestroyTexture(entity.second);
entitySprites.clear();
}
void MapView::render(const std::vector<std::unique_ptr<Model::Entity>> &entities, Model::Position center, uint64_t time) {
SDL_RenderClear(window->getRenderer()); SDL_RenderClear(window->getRenderer());
std::pair<int, int> viewport = window->getViewport(); std::pair<int, int> viewport = window->getViewport();
@ -96,10 +108,10 @@ void MapView::render(float centerX, float centerY, uint64_t time) {
float tilesW = viewport.first / tilePixels; float tilesW = viewport.first / tilePixels;
float tilesH = viewport.second / tilePixels; float tilesH = viewport.second / tilePixels;
int minX = std::floor(centerX - tilesW/2 - 0.5f), maxX = std::ceil(centerX + tilesW/2 + 0.5f); int minX = std::floor(center.x - tilesW/2 - 0.5f), maxX = std::ceil(center.x + tilesW/2 + 0.5f);
int minY = std::floor(centerY - tilesH/2 - 0.5f), maxY = std::ceil(centerY + tilesH/2 + 0.5f); int minY = std::floor(center.y - tilesH/2 - 0.5f), maxY = std::ceil(center.y + tilesH/2 + 0.5f);
int baseX = viewport.first/2 - int(centerX * tilePixels) - tilePixels/2, baseY = viewport.second/2 - int(centerY * tilePixels) - tilePixels/2; int baseX = viewport.first/2 - int(center.x * tilePixels) - tilePixels/2, baseY = viewport.second/2 - int(center.y * tilePixels) - tilePixels/2;
for (size_t layer = 0; layer < map->getLayerCount(); layer++) { for (size_t layer = 0; layer < map->getLayerCount(); layer++) {
for (int x = minX; x <= maxX; x++) { for (int x = minX; x <= maxX; x++) {
@ -127,7 +139,7 @@ void MapView::render(float centerX, float centerY, uint64_t time) {
} }
} }
for (const std::shared_ptr<Model::Entity> &entity : map->getEntities()) { for (const std::unique_ptr<Model::Entity> &entity : entities) {
Model::Position pos = entity->getPosition(time); Model::Position pos = entity->getPosition(time);
Model::Direction dir = entity->getDirection(); Model::Direction dir = entity->getDirection();
@ -145,7 +157,7 @@ void MapView::render(float centerX, float centerY, uint64_t time) {
.h = tilePixels, .h = tilePixels,
}; };
SDL_RenderCopy(window->getRenderer(), entities[entity->getName()], &src, &dst); SDL_RenderCopy(window->getRenderer(), entitySprites[entity->getName()], &src, &dst);
} }
} }

View file

@ -44,7 +44,7 @@ private:
std::shared_ptr<const Model::Map> map; std::shared_ptr<const Model::Map> map;
SDL_Texture *tiles; SDL_Texture *tiles;
std::map<std::string, SDL_Texture *> entities; std::map<std::string, SDL_Texture *> entitySprites;
int getTileSize() { int getTileSize() {
return 32; return 32;
@ -55,7 +55,10 @@ public:
const std::shared_ptr<const Model::Map> &map0); const std::shared_ptr<const Model::Map> &map0);
~MapView(); ~MapView();
void render(float centerX, float centerY, uint64_t time); void updateEntities(const std::vector<std::unique_ptr<Model::Entity>> &entities);
void clearEntities();
void render(const std::vector<std::unique_ptr<Model::Entity>> &entities, Model::Position center, uint64_t time);
}; };
} }