view/renderer/Renderer: remove dead code

This commit is contained in:
Matthias Schiffer 2018-10-30 23:38:14 +01:00
parent 7112f40a70
commit b04f18e29a
Signed by: neocturne
GPG key ID: 16EF3F64CB201D9C

View file

@ -64,37 +64,4 @@ export default class Renderer {
this.gl.uniform2f(this.shaders.translateLoc, -5.0, -5.0);
}
private getAttribLocation(program: WebGLProgram, name: string): number {
const ret = this.gl.getAttribLocation(program, name);
if (ret < 0)
throw new Error("unable to get location of attribute '" + name + "'");
return ret;
}
private getUniformLocation(program: WebGLProgram, name: string): WebGLUniformLocation {
const ret = this.gl.getUniformLocation(program, name);
if (!ret)
throw new Error("unable to get location of uniform '" + name + "'");
return ret;
}
private compileShader(type: number, src: string): WebGLShader {
const shader = this.gl.createShader(type);
if (!shader)
throw new Error('Unable to create shader');
this.gl.shaderSource(shader, src);
this.gl.compileShader(shader);
if (!this.gl.getShaderParameter(shader, this.gl.COMPILE_STATUS)) {
const err = this.gl.getShaderInfoLog(shader);
this.gl.deleteShader(shader);
throw new Error('Unable to compile shader: ' + err);
}
return shader;
}
}