view/renderer/Renderer: remove dead code
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1 changed files with 0 additions and 33 deletions
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@ -64,37 +64,4 @@ export default class Renderer {
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this.gl.uniform2f(this.shaders.translateLoc, -5.0, -5.0);
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}
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private getAttribLocation(program: WebGLProgram, name: string): number {
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const ret = this.gl.getAttribLocation(program, name);
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if (ret < 0)
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throw new Error("unable to get location of attribute '" + name + "'");
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return ret;
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}
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private getUniformLocation(program: WebGLProgram, name: string): WebGLUniformLocation {
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const ret = this.gl.getUniformLocation(program, name);
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if (!ret)
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throw new Error("unable to get location of uniform '" + name + "'");
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return ret;
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}
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private compileShader(type: number, src: string): WebGLShader {
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const shader = this.gl.createShader(type);
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if (!shader)
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throw new Error('Unable to create shader');
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this.gl.shaderSource(shader, src);
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this.gl.compileShader(shader);
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if (!this.gl.getShaderParameter(shader, this.gl.COMPILE_STATUS)) {
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const err = this.gl.getShaderInfoLog(shader);
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this.gl.deleteShader(shader);
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throw new Error('Unable to compile shader: ' + err);
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}
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return shader;
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}
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}
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