controller/gamecontext: even nicer updateStep()
This commit is contained in:
parent
a3962f36aa
commit
b30a4a28a6
1 changed files with 3 additions and 5 deletions
|
@ -114,14 +114,12 @@ export class GameContext {
|
||||||
const dest = vec2.scaleAndAdd(vec2.create(), this.entityPos, this.entityMovement, this.speed);
|
const dest = vec2.scaleAndAdd(vec2.create(), this.entityPos, this.entityMovement, this.speed);
|
||||||
const newDest = vec2.create();
|
const newDest = vec2.create();
|
||||||
|
|
||||||
while (true) {
|
while (this.updateStepCollide(newDest, dest)) {
|
||||||
if (vec2.equals(dest, this.entityPos))
|
if (vec2.equals(newDest, this.entityPos))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (!this.updateStepCollide(newDest, dest))
|
|
||||||
break;
|
|
||||||
|
|
||||||
vec2.copy(dest, newDest);
|
vec2.copy(dest, newDest);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
vec2.copy(this.entityPos, dest);
|
vec2.copy(this.entityPos, dest);
|
||||||
|
|
Reference in a new issue