Start implementing input handling
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c64ead08a3
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5 changed files with 94 additions and 19 deletions
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@ -9,6 +9,7 @@ _ = lodash;
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import MapContext from './control/MapContext';
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import MapData from './model/MapData';
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import InputHandler from './view/InputHandler';
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var mapContext: MapContext;
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@ -17,8 +18,9 @@ window.onload = () => {
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var xhr = new XMLHttpRequest();
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xhr.onload = function() {
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let mapDef = new MapData(JSON.parse(this.responseText));
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mapContext = new MapContext(mapDef);
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var mapDef = new MapData(JSON.parse(this.responseText));
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var inputHandler = new InputHandler();
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mapContext = new MapContext(mapDef, inputHandler);
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}
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xhr.open('GET', 'resources/map/test.json', true);
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@ -7,6 +7,7 @@ import EntityPosition from '../model/EntityPosition';
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import MapData from '../model/MapData';
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import Position from '../model/Position';
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import InputHandler from '../view/InputHandler';
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import MapView from '../view/MapView';
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@ -16,7 +17,7 @@ export default class MapContext {
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entities: {[key: string]: EntityPosition} = {};
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playerEntity: EntityPosition;
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constructor(public map: MapData) {
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constructor(private map: MapData, private inputHandler: InputHandler) {
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this.playerEntity = new EntityPosition(
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new Entity('square'),
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new Position(8, 8),
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@ -25,10 +26,36 @@ export default class MapContext {
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this.addEntity(this.playerEntity);
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this.view = new MapView(map, this.entities);
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this.view = new MapView(map, this.entities, (time: number) => this.updateState(time));
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inputHandler.addListener(() => {
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if (this.updateState(performance.now()))
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this.view.redraw();
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});
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}
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addEntity(entity: EntityPosition) {
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private addEntity(entity: EntityPosition) {
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this.entities[entity.position.asString()] = entity;
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}
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private updateState(time: number): boolean {
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var ret = false;
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var dir = this.playerEntity.direction;
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if (this.inputHandler.keys[InputHandler.Up])
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dir = Direction.North;
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else if (this.inputHandler.keys[InputHandler.Right])
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dir = Direction.East;
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else if (this.inputHandler.keys[InputHandler.Down])
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dir = Direction.South;
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else if (this.inputHandler.keys[InputHandler.Left])
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dir = Direction.West;
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if (this.playerEntity.direction !== dir) {
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this.playerEntity.direction = dir;
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ret = true;
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}
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return ret;
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}
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}
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@ -8,6 +8,8 @@ export enum Direction {
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West
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};
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export function reverse(r: Direction): Direction { return (r+2) % 4; }
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export module Direction {
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export function reverse(r: Direction): Direction { return (r+2) % 4; }
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}
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export default Direction;
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40
src/view/InputHandler.ts
Normal file
40
src/view/InputHandler.ts
Normal file
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@ -0,0 +1,40 @@
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'use strict';
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import Direction from '../model/Direction';
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class InputHandler {
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keys: {[key: number]: boolean} = {};
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listeners: (() => void)[] = [];
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private callListeners() {
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this.listeners.forEach(l => l());
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}
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constructor() {
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window.addEventListener('keydown', (ev) => {
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this.keys[ev.keyCode] = true;
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this.callListeners();
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});
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window.addEventListener('keyup', (ev) => {
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delete this.keys[ev.keyCode];
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this.callListeners();
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});
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}
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addListener(l: () => void) {
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this.listeners.push(l);
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}
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}
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module InputHandler {
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export const Left = 37;
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export const Up = 38;
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export const Right = 39;
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export const Down = 40;
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};
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export default InputHandler;
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@ -40,15 +40,17 @@ function loadEntities(entities: EntityPosition[]): Promise<{[key: string]: HTMLI
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export default class MapView {
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redrawPending: boolean = false;
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private redrawPending: boolean = false;
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canvas: HTMLCanvasElement;
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ctx: CanvasRenderingContext2D;
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private canvas: HTMLCanvasElement;
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private ctx: CanvasRenderingContext2D;
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tiles: {[key: string]: HTMLImageElement};
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entitySprites: {[key: string]: HTMLImageElement};
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private tiles: {[key: string]: HTMLImageElement};
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private entitySprites: {[key: string]: HTMLImageElement};
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constructor(private map: MapData, private entities: {[key: string]: EntityPosition}) {
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constructor(private map: MapData,
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private entities: {[key: string]: EntityPosition},
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private updateState: (time: number) => void) {
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this.canvas = document.createElement('canvas');
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this.canvas.style.position = 'absolute';
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body.appendChild(this.canvas);
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@ -71,11 +73,11 @@ export default class MapView {
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});
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}
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getEntities(): EntityPosition[] {
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return _.valuesIn<EntityPosition>(this.entities);
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private getEntities(): EntityPosition[] {
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return _.values<EntityPosition>(this.entities);
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}
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setSize() {
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private setSize() {
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var e = document.documentElement;
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this.canvas.width = window.innerWidth || e.clientWidth || body.clientWidth;
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this.canvas.height = window.innerHeight || e.clientHeight || body.clientHeight;
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@ -83,14 +85,14 @@ export default class MapView {
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this.redraw()
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}
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drawTile(x: number, y: number, tile: HTMLImageElement) {
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private drawTile(x: number, y: number, tile: HTMLImageElement) {
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if (!tile)
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return;
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this.ctx.drawImage(tile, x, y);
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}
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drawEntity(e: EntityPosition) {
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private drawEntity(e: EntityPosition) {
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var sprite = this.entitySprites[e.entity.name];
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if (!sprite)
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return;
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@ -104,7 +106,9 @@ export default class MapView {
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);
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}
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draw() {
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private draw(time: number) {
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this.updateState(time);
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this.redrawPending = false;
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this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
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@ -137,6 +141,6 @@ export default class MapView {
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return;
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this.redrawPending = true;
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window.requestAnimationFrame(() => this.draw());
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window.requestAnimationFrame((time: number) => this.draw(time));
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}
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}
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