Start implementing input handling

This commit is contained in:
Matthias Schiffer 2016-01-06 21:39:15 +01:00
parent c64ead08a3
commit b7fec57c04
5 changed files with 94 additions and 19 deletions

View file

@ -9,6 +9,7 @@ _ = lodash;
import MapContext from './control/MapContext';
import MapData from './model/MapData';
import InputHandler from './view/InputHandler';
var mapContext: MapContext;
@ -17,8 +18,9 @@ window.onload = () => {
var xhr = new XMLHttpRequest();
xhr.onload = function() {
let mapDef = new MapData(JSON.parse(this.responseText));
mapContext = new MapContext(mapDef);
var mapDef = new MapData(JSON.parse(this.responseText));
var inputHandler = new InputHandler();
mapContext = new MapContext(mapDef, inputHandler);
}
xhr.open('GET', 'resources/map/test.json', true);

View file

@ -7,6 +7,7 @@ import EntityPosition from '../model/EntityPosition';
import MapData from '../model/MapData';
import Position from '../model/Position';
import InputHandler from '../view/InputHandler';
import MapView from '../view/MapView';
@ -16,7 +17,7 @@ export default class MapContext {
entities: {[key: string]: EntityPosition} = {};
playerEntity: EntityPosition;
constructor(public map: MapData) {
constructor(private map: MapData, private inputHandler: InputHandler) {
this.playerEntity = new EntityPosition(
new Entity('square'),
new Position(8, 8),
@ -25,10 +26,36 @@ export default class MapContext {
this.addEntity(this.playerEntity);
this.view = new MapView(map, this.entities);
this.view = new MapView(map, this.entities, (time: number) => this.updateState(time));
inputHandler.addListener(() => {
if (this.updateState(performance.now()))
this.view.redraw();
});
}
addEntity(entity: EntityPosition) {
private addEntity(entity: EntityPosition) {
this.entities[entity.position.asString()] = entity;
}
private updateState(time: number): boolean {
var ret = false;
var dir = this.playerEntity.direction;
if (this.inputHandler.keys[InputHandler.Up])
dir = Direction.North;
else if (this.inputHandler.keys[InputHandler.Right])
dir = Direction.East;
else if (this.inputHandler.keys[InputHandler.Down])
dir = Direction.South;
else if (this.inputHandler.keys[InputHandler.Left])
dir = Direction.West;
if (this.playerEntity.direction !== dir) {
this.playerEntity.direction = dir;
ret = true;
}
return ret;
}
}

View file

@ -8,6 +8,8 @@ export enum Direction {
West
};
export function reverse(r: Direction): Direction { return (r+2) % 4; }
export module Direction {
export function reverse(r: Direction): Direction { return (r+2) % 4; }
}
export default Direction;

40
src/view/InputHandler.ts Normal file
View file

@ -0,0 +1,40 @@
'use strict';
import Direction from '../model/Direction';
class InputHandler {
keys: {[key: number]: boolean} = {};
listeners: (() => void)[] = [];
private callListeners() {
this.listeners.forEach(l => l());
}
constructor() {
window.addEventListener('keydown', (ev) => {
this.keys[ev.keyCode] = true;
this.callListeners();
});
window.addEventListener('keyup', (ev) => {
delete this.keys[ev.keyCode];
this.callListeners();
});
}
addListener(l: () => void) {
this.listeners.push(l);
}
}
module InputHandler {
export const Left = 37;
export const Up = 38;
export const Right = 39;
export const Down = 40;
};
export default InputHandler;

View file

@ -40,15 +40,17 @@ function loadEntities(entities: EntityPosition[]): Promise<{[key: string]: HTMLI
export default class MapView {
redrawPending: boolean = false;
private redrawPending: boolean = false;
canvas: HTMLCanvasElement;
ctx: CanvasRenderingContext2D;
private canvas: HTMLCanvasElement;
private ctx: CanvasRenderingContext2D;
tiles: {[key: string]: HTMLImageElement};
entitySprites: {[key: string]: HTMLImageElement};
private tiles: {[key: string]: HTMLImageElement};
private entitySprites: {[key: string]: HTMLImageElement};
constructor(private map: MapData, private entities: {[key: string]: EntityPosition}) {
constructor(private map: MapData,
private entities: {[key: string]: EntityPosition},
private updateState: (time: number) => void) {
this.canvas = document.createElement('canvas');
this.canvas.style.position = 'absolute';
body.appendChild(this.canvas);
@ -71,11 +73,11 @@ export default class MapView {
});
}
getEntities(): EntityPosition[] {
return _.valuesIn<EntityPosition>(this.entities);
private getEntities(): EntityPosition[] {
return _.values<EntityPosition>(this.entities);
}
setSize() {
private setSize() {
var e = document.documentElement;
this.canvas.width = window.innerWidth || e.clientWidth || body.clientWidth;
this.canvas.height = window.innerHeight || e.clientHeight || body.clientHeight;
@ -83,14 +85,14 @@ export default class MapView {
this.redraw()
}
drawTile(x: number, y: number, tile: HTMLImageElement) {
private drawTile(x: number, y: number, tile: HTMLImageElement) {
if (!tile)
return;
this.ctx.drawImage(tile, x, y);
}
drawEntity(e: EntityPosition) {
private drawEntity(e: EntityPosition) {
var sprite = this.entitySprites[e.entity.name];
if (!sprite)
return;
@ -104,7 +106,9 @@ export default class MapView {
);
}
draw() {
private draw(time: number) {
this.updateState(time);
this.redrawPending = false;
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
@ -137,6 +141,6 @@ export default class MapView {
return;
this.redrawPending = true;
window.requestAnimationFrame(() => this.draw());
window.requestAnimationFrame((time: number) => this.draw(time));
}
}