Simplify thread synchronization
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b5c7b4a162
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ba321783e7
2 changed files with 1 additions and 9 deletions
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@ -74,12 +74,7 @@ void RPGEdit::systemLoop() {
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{
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std::unique_lock<std::mutex> lock(modelMutex);
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uint64_t time = timeProvider.now();
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while (time >= handledTime) {
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modelCond.wait(lock);
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time = timeProvider.now();
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}
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uint64_t time = std::min(timeProvider.now(), handledTime);
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Model::Position pos = ctx->getViewPosition(time);
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mapView->render(pos.x, pos.y, time);
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@ -102,7 +97,6 @@ void RPGEdit::eventLoop() {
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event.second();
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handledTime = eventBus.peek();
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modelCond.notify_one();
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}
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}
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}
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@ -30,7 +30,6 @@
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#include "InputHandler.hpp"
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#include "MapContext.hpp"
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#include <condition_variable>
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#include <memory>
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#include <mutex>
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#include <thread>
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@ -54,7 +53,6 @@ private:
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std::thread eventThread;
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std::mutex modelMutex;
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std::condition_variable modelCond;
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uint64_t handledTime = std::numeric_limits<uint64_t>::max();
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void enqueueNow(const EventBus::Event &event) {
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