Add transitions for entity movement
This commit is contained in:
parent
0c3dbabb92
commit
d41e2dae45
6 changed files with 144 additions and 50 deletions
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@ -45,6 +45,36 @@ MapContext::MapContext(ImageLoader *imageLoader0, const std::shared_ptr<const Mo
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entities[entity->getName()] = imageLoader->get("entity/" + entity->getName());
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}
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void MapContext::advance(InputHandler *inputHandler, uint32_t ticks) {
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uint64_t totalTicksOld = totalTicks;
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totalTicks += ticks;
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unsigned advance = totalTicks - totalTicksOld;
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while (advance) {
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advance = map->getPlayerEntity().advance(advance);
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if (map->getPlayerEntity().hasTransition())
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break;
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if (inputHandler->isKeyPressed(SDL_SCANCODE_UP)) {
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map->getPlayerEntity().move(Model::NORTH, 250);
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}
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else if (inputHandler->isKeyPressed(SDL_SCANCODE_RIGHT)) {
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map->getPlayerEntity().move(Model::EAST, 250);
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}
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else if (inputHandler->isKeyPressed(SDL_SCANCODE_DOWN)) {
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map->getPlayerEntity().move(Model::SOUTH, 250);
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}
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else if (inputHandler->isKeyPressed(SDL_SCANCODE_LEFT)) {
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map->getPlayerEntity().move(Model::WEST, 250);
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}
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else {
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break;
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}
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}
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}
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}
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}
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@ -53,25 +53,7 @@ private:
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public:
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MapContext(ImageLoader *imageLoader0, const std::shared_ptr<const Model::Map> &map0);
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void advance(InputHandler *inputHandler, uint32_t ticks) {
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uint64_t totalTicksOld = totalTicks;
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totalTicks += ticks;
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uint64_t advanced = totalTicks/100 - totalTicksOld/100;
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if (inputHandler->isKeyPressed(SDL_SCANCODE_UP)) {
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map->getPlayerEntity().move(Model::NORTH, advanced);
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}
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else if (inputHandler->isKeyPressed(SDL_SCANCODE_RIGHT)) {
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map->getPlayerEntity().move(Model::EAST, advanced);
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}
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else if (inputHandler->isKeyPressed(SDL_SCANCODE_DOWN)) {
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map->getPlayerEntity().move(Model::SOUTH, advanced);
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}
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else if (inputHandler->isKeyPressed(SDL_SCANCODE_LEFT)) {
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map->getPlayerEntity().move(Model::WEST, advanced);
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}
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}
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void advance(InputHandler *inputHandler, unsigned ticks);
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std::shared_ptr<View::MapView> initView(const std::shared_ptr<View::Window> &window) {
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return std::make_shared<View::MapView>(window, map, tiles, entities);
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@ -1,11 +1,11 @@
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/*
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Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net>
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Copyright (c) 20amount4, Matthias Schiffer <mschiffer@universe-factory.net>
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice,
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amount. Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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@ -28,6 +28,7 @@
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#include "Direction.hpp"
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#include "Position.hpp"
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#include <string>
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@ -42,50 +43,91 @@ class Entity {
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private:
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const std::string name;
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float x, y;
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Position pos;
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Direction direction;
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Direction dir;
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unsigned transition = 0;
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unsigned step = 0;
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Position translate(Direction dir, float amount) const {
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Position p = pos;
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switch (dir) {
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case NORTH:
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p.y -= amount;
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break;
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case EAST:
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p.x += amount;
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break;
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case SOUTH:
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p.y += amount;
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break;
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case WEST:
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p.x -= amount;
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}
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return p;
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}
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public:
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Entity(const std::string &name0)
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: name(name0), dir(NORTH) {
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: name(name0), direction(NORTH) {
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}
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const std::string & getName() const {
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return name;
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}
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std::pair<float, float> getPosition() const {
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return std::pair<float, float>(x, y);
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Position getPosition() const {
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if (transition)
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return translate(direction, (float)step / transition);
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else
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return pos;
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}
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Direction getDirection() const {
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return dir;
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return direction;
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}
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void moveTo(float newX, float newY) {
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x = newX;
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y = newY;
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pos.x = newX;
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pos.y = newY;
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}
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void move(Direction direction, float amount = 1) {
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dir = direction;
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void move(Direction dir, unsigned steps = 0) {
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if (transition)
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return;
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switch (direction) {
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case NORTH:
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y -= amount;
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break;
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direction = dir;
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case EAST:
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x += amount;
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break;
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if (steps)
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transition = steps;
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else
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pos = translate(direction, 1);
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}
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case SOUTH:
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y += amount;
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break;
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bool hasTransition() const {
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return transition;
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}
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case WEST:
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x -= amount;
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unsigned advance(unsigned ticks) {
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if (!transition)
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return ticks;
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step += ticks;
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if (step >= transition) {
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ticks = step - transition;
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transition = step = 0;
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pos = translate(direction, 1);
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return ticks;
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}
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else {
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return 0;
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}
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}
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};
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40
src/model/Position.hpp
Normal file
40
src/model/Position.hpp
Normal file
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@ -0,0 +1,40 @@
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/*
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Copyright (c) 20amount4, Matthias Schiffer <mschiffer@universe-factory.net>
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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amount. Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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namespace RPGEdit {
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namespace Model {
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struct Position {
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float x, y;
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};
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}
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}
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@ -91,8 +91,8 @@ int main(__attribute__((unused)) int argc, __attribute__((unused)) char *argv[])
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if (!SDL_TICKS_PASSED(SDL_GetTicks(), lastFrameTicks + MIN_FRAME_DELAY))
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continue;
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std::pair<float, float> pos = map->getPlayerEntity().getPosition();
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mapView->render(pos.first, pos.second);
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Model::Position pos = map->getPlayerEntity().getPosition();
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mapView->render(pos.x, pos.y);
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lastFrameTicks = ticks;
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}
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@ -93,7 +93,7 @@ void MapView::render(float centerX, float centerY) {
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int minX = std::floor(centerX - tilesW/2 - 0.5f), maxX = std::ceil(centerX + tilesW/2 + 0.5f);
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int minY = std::floor(centerY - tilesH/2 - 0.5f), maxY = std::ceil(centerY + tilesH/2 + 0.5f);
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int baseX = viewport.first/2 - (centerX + 0.5f)*tilePixels, baseY = viewport.second/2 - (centerY + 0.5f)*tilePixels;
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int baseX = viewport.first/2 - int(centerX * tilePixels) - tilePixels/2, baseY = viewport.second/2 - int(centerY * tilePixels) - tilePixels/2;
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for (int x = minX; x <= maxX; x++) {
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for (int y = minY; y <= maxY; y++) {
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@ -120,7 +120,7 @@ void MapView::render(float centerX, float centerY) {
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}
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for (const std::shared_ptr<Model::Entity> &entity : map->getEntities()) {
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std::pair<float, float> pos = entity->getPosition();
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Model::Position pos = entity->getPosition();
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Model::Direction dir = entity->getDirection();
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SDL_Rect src = {
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@ -131,14 +131,14 @@ void MapView::render(float centerX, float centerY) {
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};
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SDL_Rect dst = {
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.x = baseX + int(pos.first*tilePixels),
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.y = baseY + int(pos.second*tilePixels),
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.x = baseX + int(pos.x * tilePixels),
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.y = baseY + int(pos.y * tilePixels),
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.w = tilePixels,
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.h = tilePixels,
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};
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SDL_RenderCopy(window->getRenderer(), entityTextures[entity->getName()], &src, &dst);
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}
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}
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SDL_RenderPresent(window->getRenderer());
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}
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